I still have an issue here. That wall and window is blocking Gulum-Ei and these objects are floating. There are two rugs overlapping by the entrance on the otherside of this camera where I took the picture. That's the only thing I seem to have an issue with though, everything else looks fine.
I have Distinct Interiors, Jk's The Winking Seever, and The Distinct Jk's Winking Skeever (Patch) loaded in that order. Am I missing another patch somewhere?
I suggest you ensure you have the Distinct JK's Winking Skeever plugin active in your load order. And if it is really placed below Distinct Interiors. As for the window, I predict you're missing a JK's Winking Skeever patch for your lighting mod.
EDIT: Nevermind, found it. Realistic Lighting Overhaul was the culprit, and I'd been thinking about removing it anyway. >.> Have a good day!
Okay, my Winking Skeever appears to be completely hosed, even starting with a fresh game. I have the latest versions of Distinct Interiors, JK's Winking Skeever, JK's Interior Patch Collection, and this mod, and I'm getting:
On the ground floor: NPCs "floating" between the bar and the hearth, various random bowls embedded in tables at a 90 degree angle On the second floor: from the player's room, the non-modded interior walls are visible where the mezzanine area should be, while from the mezzanine (only accessible by turning tcl off) there are several large gaps
Loading an old save rather than starting a new game has all of these errors plus what appears to be the bottom of a chandelier or the top of a wall intersection floating in mid-air in front of the player's room.
Other relevant mods (as identified by SSEEdit) installed include
IN CELL 00016A0E (SolitudeWinkingSkeever)
JK's Winking Seever - USSEP Patch JKs Winking Skeever - SFCO Patch JKs Winking Skeever - AI Overhaul Patch JKs Winking Skeever - Skyrim Sewers Patch JKs Winking Skeever - Thieves Guild Requirements Patch Alternate Start - Live Another Life ---- this mod ---- RLO - Interiors (running after this mod)
Attempting to use 'coc solitudeorigin' caused a black screen with Solitude ambient wind and music.
No idea what to do at this point, everything I attempt just seems to make matters worse. >.>
Will this need to be updated for the new JK's Winking Skeever? Apparently there were some major changes. Even all of the other patches from the JK's Interior Patch Collection? needed to be updated too.
Thank you sirjesto for the confirmation. In recent version of the SPO patch (1.02 - same one as available at Janquel's JK's patch collection) records are set as disabled instead deleted, so no problems should occur anymore.
Thanks so much for your work. I know this is beyond the scope of the patch, but is there any chance you could add more light sources to the bar area? It's so dark using anything besides vanilla lighting templates (ELFX, or ELE, or etc) that you can't really see anything.
There is a stack of plates above the bar shoved so far back on the shelf it's clipping thru the front of the bar..........or do i need to do a cell reset??
1. Already done (if I understood you correctly). 2. I don't use "A Lot More Idle Marker", but maybe I'll give it a try. So, who knows? I'll not promise anything - time will tell :)
Vortex is telling me that your patch depends on ELFX and JK's Winking Skeever patch for ELFX as masters.
Did you intend for your patch to have those dependencies? I'm using your other Distinct Interiors patches for other JK mods, and none of them require ELFX (which I obviously don't use, because I'm getting a missing masters warning.)
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I still have an issue here. That wall and window is blocking Gulum-Ei and these objects are floating. There are two rugs overlapping by the entrance on the otherside of this camera where I took the picture. That's the only thing I seem to have an issue with though, everything else looks fine.
I have Distinct Interiors, Jk's The Winking Seever, and The Distinct Jk's Winking Skeever (Patch) loaded in that order. Am I missing another patch somewhere?
Okay, my Winking Skeever appears to be completely hosed, even starting with a fresh game. I have the latest versions of Distinct Interiors, JK's Winking Skeever, JK's Interior Patch Collection, and this mod, and I'm getting:
On the ground floor: NPCs "floating" between the bar and the hearth, various random bowls embedded in tables at a 90 degree angle
On the second floor: from the player's room, the non-modded interior walls are visible where the mezzanine area should be, while from the mezzanine (only accessible by turning tcl off) there are several large gaps
Loading an old save rather than starting a new game has all of these errors plus what appears to be the bottom of a chandelier or the top of a wall intersection floating in mid-air in front of the player's room.
Other relevant mods (as identified by SSEEdit) installed include
IN CELL 00016A0E (SolitudeWinkingSkeever)
JK's Winking Seever - USSEP Patch
JKs Winking Skeever - SFCO Patch
JKs Winking Skeever - AI Overhaul Patch
JKs Winking Skeever - Skyrim Sewers Patch
JKs Winking Skeever - Thieves Guild Requirements Patch
Alternate Start - Live Another Life
---- this mod ----
RLO - Interiors (running after this mod)
Attempting to use 'coc solitudeorigin' caused a black screen with Solitude ambient wind and music.
No idea what to do at this point, everything I attempt just seems to make matters worse. >.>
UPDATE: Complete disabling and reinstalling seems to have fixed the clutter and floating NPCs issue, but the upstairs is still broken. Sample (from a new game start) here: https://drive.google.com/file/d/13ShpqVtfUUhoe9HzUo8yRviHNDnD8KJY/view?usp=sharing
And you are correct. Deleted references can cause CTD's
Simply cleaning the plugin in xedit will fix them however.
anyone else getting this or seeing it???
Can you make 'only distant interior patch' ? and,
Can you make 'A Lot More Idle Marker for Winking Skeever patch' too?
2. I don't use "A Lot More Idle Marker", but maybe I'll give it a try. So, who knows? I'll not promise anything - time will tell :)
Sounds like they may be taking a look :)
Did you intend for your patch to have those dependencies? I'm using your other Distinct Interiors patches for other JK mods, and none of them require ELFX (which I obviously don't use, because I'm getting a missing masters warning.)
patch is requiring you use all the JK optional patches, which I don't need