love how the URL for AE users doesnt lead to a patch or updated version, it just leads to the downgrade patcher. basically says the version you like playing on is wrong and I disagree with your choices.
anyways, anyone actually looking for a patch to make this AE compatible can click here
I get that version updates are annoying and all, especially when the game is 10 fμçkίñğ years old, but at the same time...the modding community usually swallows its pride and updates. The snarkiness of some authors passive aggressively telling everyone to downgrade to use their mod is unnecessary, juvenile, and annoying.
The author just try to save your nerve and time leading you strait to the answer how to solve your problems but you resist for some reason. 1.597 is the best and stable version. Believe me I've tried 1.640 couple of times and it ended up reinstalling all skse mods and going back to 1.597
I could tell you that Racemenu morths and SSE engine fixes conflicts in 1.640 and they make morths not apeal in realtime in game so mods like obody works just partly and fertility and other sex mods don't work at proprerly at all. Also some bugs related to SMP physics in 1.640 is also presented and they probably will never going to be fixed. Also you don't have SKSE fix for high heels in 1.640 just mere esp. plugin trying to do the same job but fails most of time.
So just don't blame author he defenetly has his own reasons to tell you that's the best way to run his mods.
It's more likely that he plays one version of the game for his own mod setup and doesn't care to keep track of 4 different files representing 4 different versions of the game. He has 40 mods on the nexus and that means he'd have to waste his personal time, for free, giving support for 120 different files rather than a simple 40. He's posted other user-made patches for different versions of the game on his mod pages before as they came out.
But the patch for this one came out a year after AE came out. He's not going to keep track of every random user-made patch and update every one of his mod descriptions as they come out. That requires not only godlike omniscience, but it's also just too much free work, while you contribute absolutely nothing to him but a bunch of whining characters from a keyboard, brother.
Not only that, but you could very easily just look at the "Mods Requiring This File Section" to find patches that you are looking for instantly, on just about any mod on the Nexus, without him having to bother doing all that. Like most intellectuals do.
@Valdaron93 Just because you are incapable of adapting to change and learning new things doesn't change the reality that AE is and will always be standard, at least until if another update comes, which hopefully it won't. I understand the frustration, but I can't support the delusion. At least it's not as laughable as people still playing LE and asking for support like... what?
@HawkeChavanne ikr lol. i will always laugh at these people who get so offended when a mod author goes out of their way to make a mod but it's just not on their version... then they act so entitled & direct their hate towards the mod author 😂
@Valdaron93 tbh it's more or less the fault of SSE engine fixes as when it was updated it was rushed as the memory address weren't fully checked thus the conflict with Racemenu also that fact that when you turn some settings off, it fix's it. but at the cost of the game crashing more. so it's not the fault of 1.640 but more or less one mod that was rushed. and wolfpack49 can't do a thing about it as they don't have the source code funny how closed source code in mods screws people over in some cases.
@sutofokasu you mean 1.6.640 or do you mean the Skyrim Anniversary Edition cause Anniversary Edition is a DLC bundle pack. like fallout 4 GOTY DLC bundle.
Its so weird how mod authors are disproportionately absolute basketcases. Like, no, I'm going to use the version of the game that all the other mod authors support instead, and which has more content, more bug fixes, and more expanded features that mods can take advantage of.
I assume this does not overwrite the default vanilla way that NPCs disengage, right? (where you get so far away from the NPCs they basically lose interest)
Imagine fing over your whole pc community by updating code for your game that only is useful for xbone.....and thus ruining years of modders work for no reason....
So tired of fanbois. You havent posted a mod, nor have you probably worked on one with a mod author, yet here you are on a MOD page advocating for bugsthesda? Really, bruh?
@DizzyXC They are not fanbois... They are employees. Just a guess though. Because war of information is everywhere in this world. For each truth, someone has something to gain by spreading an opposing lie.
no AE is not garbage ,the stuff it gives you is nothing compared to special edition espically the saints and seducers content and its armor armor and weapons outclass dragonbone weapons and armor by far it was pretty much the same process back in oblivion as well
@CorporaQuinn2nd If you want armor mods, there are plenty of those on the Nexus, that are certainly not any worse. If this is what the AE has to offer... then @BraveSeaTurtle is right.
Came here to see a conversation about bug report, but found whining. Bro atleast his mod is "open-source" and let anyone to upgrade it, meaning he is outsource the upgrade part to someone else. He have so many SKSE mod. And if the game suddenly update, there a huge burden to update many of his mod. With bethesda always brute force update that breaks SKSE each year or month!!!, SE 1.5.97 is literally the sane edition. Compatible for 99% new mod and 100% old mod. His moved is actually flexible, cuz now he can focus on creating new project or improve old project. While, other mod author that handles the AE upgrade version can follow up easily.NG looks powerful now.
You can't solve bugs and sell paying mods. Paying people to adress bugs affects their bottom line. Having modders do it for free doesn't. And our complaints can't be translated in numbers on financial reports, so it doesn't matter. Especially since everyone will still buy the "Elders Scroll VI", the same way they still bought and repaired tirelessly their broken and deliberately empty "Fallout 4", "ESO" and "Fallout 76". Todd said it with F76: "Yeah, we knew we would get backlash, but we have a fantastic community, i am sure they will support the game". Know what that means? If you don't, just take a look at Fallout 76 Nexus. Now, Todd may have overestimated people's gullibility. Only by a bit.
152 comments
Watching those two giants break combat and start slowly lumbering away made my day.
I was cursing them out and everything, it was great.
10/10. Would endorse again.
anyways, anyone actually looking for a patch to make this AE compatible can click here
I could tell you that Racemenu morths and SSE engine fixes conflicts in 1.640 and they make morths not apeal in realtime in game so mods like obody works just partly and fertility and other sex mods don't work at proprerly at all. Also some bugs related to SMP physics in 1.640 is also presented and they probably will never going to be fixed. Also you don't have SKSE fix for high heels in 1.640 just mere esp. plugin trying to do the same job but fails most of time.
So just don't blame author he defenetly has his own reasons to tell you that's the best way to run his mods.
But the patch for this one came out a year after AE came out. He's not going to keep track of every random user-made patch and update every one of his mod descriptions as they come out. That requires not only godlike omniscience, but it's also just too much free work, while you contribute absolutely nothing to him but a bunch of whining characters from a keyboard, brother.
Not only that, but you could very easily just look at the "Mods Requiring This File Section" to find patches that you are looking for instantly, on just about any mod on the Nexus, without him having to bother doing all that. Like most intellectuals do.
but at the cost of the game crashing more.
so it's not the fault of 1.640 but more or less one mod that was rushed.
and wolfpack49 can't do a thing about it as they don't have the source code funny how closed source code in mods screws people over in some cases.
you mean 1.6.640 or do you mean the Skyrim Anniversary Edition cause Anniversary Edition is a DLC bundle pack.
like fallout 4 GOTY DLC bundle.
I assume this does not overwrite the default vanilla way that NPCs disengage, right? (where you get so far away from the NPCs they basically lose interest)
Only reason most of us are fine is because we downgraded back to 1.5 thanks to a mod. Let's face it, bethesda been ruining a lot of things.
They are not fanbois... They are employees. Just a guess though. Because war of information is everywhere in this world. For each truth, someone has something to gain by spreading an opposing lie.
it was pretty much the same process back in oblivion as well
If you want armor mods, there are plenty of those on the Nexus, that are certainly not any worse. If this is what the AE has to offer... then @BraveSeaTurtle is right.
His moved is actually flexible, cuz now he can focus on creating new project or improve old project. While, other mod author that handles the AE upgrade version can follow up easily.NG looks powerful now.
Btw, is this compatible with Enemies Follow Me Through Door Load ? yes i want that and this :)
update : seems to work, visually