If u want animals to follow u indoors ( caves etc.)
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 0.4
Make use of Address Library, it should be version indepenent now
Version 0.3
- Removed powerofthree's Papyrus Extender requirement, since it's new version no longer contains functions I need.
- Add Dynamic Attachment mode to attach a dummy EncounterZone to cells, so enemies chase you from exterior to interior. It's an experimental function.
- Add 1.5.97 support
Version 0.2
- Add polling mode. It uses timer instead of event.
- Add MCM support.
- powerofthree's Papyrus Extender for SSE is now optional.
Download 0.4.x for AE versions. Download 0.3 for non AE versions.
I'm not good at English. I think the description in the mod config menu is too verbose, can somebody helps me improve it? Thanks :D
Description Enemies will now follow you through doors. It's similar to Follow Me and Swim After Me but using script instead of editing Encounter Zone records, so it's basically compatible with any mod that edits Encounter Zone records (e.g. MorrowLoot Ultimate) or adds new locations (e.g. Beyond Skyrim - Bruma).
Installation Use your mod manager or just drop it to the Skyrim Special Edition\data folder. There are two mod files, choose only esp or esl.
Uninstallation Use console command "stopquest EFM_Quest". Save and exit game. Delete all files from this mod.
Q&A
Q: Why enemies won't chase me through doors? A: Make sure you have installed all requirements. Check the log file (Documents\My Games\Skyrim Special Edition\SKSE\EFM_Plugin.log) to see if there's any error.
Q: Why enemies won't chase me from exterior to interior. A: Because most exterior cells don't have EncounterZones. My mod makes enemies chase you cross cells by setting the EncounterZone flag Disable Combat Boundary to true. If you really want enemies chase you from exterior to interior, try install this mod, it adds EncounterZones to exterior cells. Or enable dynamic attachment mode.