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NeverLost

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MrNeverLost

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43 comments

  1. Billem
    Billem
    • BANNED
    • 5 kudos
    Great Mod Mate, here is something at Markarth on Nepos House window border. The window border are visible from almost anywhere in Markarth (except building interior). But if we are on Markarth City exterior, it'll be visible from literally anywhere, it's even visible from my character.

    Here is the pictures on the link since I can't post any picture here,  I don't know why.

    Nepos House
    1. PeanutsLin
      PeanutsLin
      • supporter
      • 18 kudos
      I am pretty sure the problem is not caused by this mod.
      But I don't know what can cause such things. Looks like those window borders are following you around.
      I have encountered similar situation when I wear a helmet, the mesh file of which is broken.
    2. Avelen1996
      Avelen1996
      • member
      • 0 kudos
      for anyone dealing with this issue, it's caused by the mod Mrf's Markarth, only the meshes file, the textures are fine.
    3. MrNeverLost
      MrNeverLost
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      • 344 kudos
      Indeed, it's not caused by this mod.
    4. GGUNIT
      GGUNIT
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      • 1,762 kudos
      Actually that issue isn't caused by Mrf's Markarth, that mod only makes it more obvious. Markarth buildings UVs are just bad to start with, metal parts are only worse.
    5. MrNeverLost
      MrNeverLost
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      I believe he's referring to the floating windows in the picture he linked to.
      EDIT: Or rather, they are not floating but the draw order is wrong - probably due to a bad flag.
    6. GGUNIT
      GGUNIT
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      • 1,762 kudos
      Mrf mesh is indeed broken, most shaders are missing. I'll report it to Mrf cause this kind of bugs need to be fixed asap.
  2. PeanutsLin
    PeanutsLin
    • supporter
    • 18 kudos
    Would you consider adding support of compatibility for Flickering Mesh Fix ?

    EDIT: Nevermind, I checked the files of that mod. There is no conflicting files at the moment. These two mods can use together.
    1. Daemonjax
      Daemonjax
      • supporter
      • 72 kudos
      There are 2 conflicting meshes.  

      For now I've just let this mod override that one.
    2. PeanutsLin
      PeanutsLin
      • supporter
      • 18 kudos
      Flickering Mesh Fix v1.7 did newly include two conflicting meshes:
      meshes\dungeons\dwemer\clutter\dwefarm01ext.nif
      meshes\dungeons\dwemer\clutter\dwefarm02ext.nif
      After I opened the .nif files, I found that actually FMF had already incorporated the changes of this mod into these two meshes, althogh it is not stated on FMF's description.
      Therefore, the ones in FMF are better and you should let FMF overwrite this mod instead.
  3. Gorgulla
    Gorgulla
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    • 751 kudos
    Can you make a parallax version? :)
  4. starfis
    starfis
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    • 94 kudos
    The MrkWizardsTower01.nif conflicts with the Majestic Mountains, does it include the majestic mountains edits?
    1. MrNeverLost
      MrNeverLost
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      • 344 kudos
      There weren't really any changes in the majestic mountains mesh, so you can just overwrite with this one.
    2. starfis
      starfis
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      • 94 kudos
      Ok thank you. I've already did that, just wanted to be sure.
  5. Hyareil
    Hyareil
    • supporter
    • 8 kudos
    MrkWizardsTower01.nif is semi-transparent:

    Spoiler:  
    Show


    It can be seen on Markarth Wizard's Balcony, near the entrance to Calcelmo's Tower. An easy way to access this place is by using the console command "coc MarkarthWizardsQuarters03" and going outside.
    1. MrNeverLost
      MrNeverLost
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      • 344 kudos
      Will fix
    2. MrNeverLost
      MrNeverLost
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      • 344 kudos
      Done :)
  6. GamerPoets
    GamerPoets
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    • 989 kudos
    3rd mod I've come across of yours today and they are all very cool.
    1. MrNeverLost
      MrNeverLost
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      • 344 kudos
      Thank you, it means a lot coming from you :).
  7. darksynth0
    darksynth0
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    • 40 kudos
    Hi there!
    Sorry if this was already asked, but does this work fine with ELFX?
    1. MrNeverLost
      MrNeverLost
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      • 344 kudos
      Overwrite ELFX.
  8. knifestrife98
    knifestrife98
    • member
    • 13 kudos
    Could you make a patch for Dynamic Volumetric Lighting and Sun Shadows please?
    1. aristotle99
      aristotle99
      • member
      • 22 kudos
      I use that mod and don't see a conflict.  Please explain.
    2. GGUNIT
      GGUNIT
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      • 1,762 kudos
      All of your meshes are replaced with the DVLaSS Skyrim Underside patch meshes. I think they added the double sided tag to most mountain meshes so that sun isn't passing through. So carrying your changes over this meshes or adding DVLaSS changes to yours would help I guess. ^ ^

      Did you ever think about making dungeon meshes more reflective too, I don't know if they have env maps but they're damn matt.
    3. MrNeverLost
      MrNeverLost
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      I believe you guys are referring to the mountain Meshes in Markarth -- A Mountainous Experience, but I'll give an answer here anyway. The newest version of DVLaSS does not require meshes to be tagged as double sided, but instead includes 1 general underside mesh.

      As for some of the dungeon meshes not being reflective, could you point me to either some Dungeons, FormIDs or Mesh paths? I know that most interior building meshes should already be env-mapped, but it would definitely help to know which ones are not.

      Lastly, great work on Lux! I've been using it lately, and really enjoy the mod.
  9. aristotle99
    aristotle99
    • member
    • 22 kudos
    I notice that this mod and DweFarm01 and DweFarm02 Mesh Fix Replacer overlap.  Does your mod incorporate the fixes in that mod?
    1. MrNeverLost
      MrNeverLost
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      • 344 kudos
      Yes, check the changelog :)
  10. turner3d
    turner3d
    • supporter
    • 0 kudos
    Subtle, but very nice! Thanks for the work, and also thank you for providing before/after shots - I really appreciate those. There are a LOT mods on here which are designed to change the way the game looks that only provide "after" pics. Even though I've spent countless hours playing the game over the years, I don't have every detail of every square inch memorized. Thanks again!
    1. jaclynpow
      jaclynpow
      • supporter
      • 1 kudos
      Totally agree! There should be a "tips for modders" list somewhere about the importance of before and after shots. As well as (not this mod) but posting their mod (such as a player home) visible on a map so people can immediately tell if it will conflict with other locations.