Your SSE update to the abandoned mod Tropical Islands Reloaded by PresidentMendes which was a rework of the original Tropical Islands mod by Youk1 is without a doubt extremely more comprehensive, imaginative and playable, without massive bug fixes. Thank you so much for sharing!
My only criticism to either of the reworks of the original would be that ALL the Editor IDs were not renamed so that all three mods could be used together after an SSE port of the others if a player chose to do so. Like me.
An update of the old UNP bodies to add physics would also have been nice as well as a 3BA option, but that's just my personal preference and nothing I can't patch on my own.
Previously endorsed, kudos given and I would highly recommend adding the word "tropical" to your title so that it is easier to find for those who are searching for that type of new world space local like me. If you do a search for "Island" your mod can be found but there are a ton of those and yours might get missed. Just my 2cp.
Edit - Not sure why not a single bed for the cannibals on either island was placed. Guess killing and eating folks keeps them up all night. Not sure why the "flooded" mine isn't flooded whenever you enter it. Guess it's hard to find a vanilla mine that eventually leads UP from the entrance. Did the grand tour and found every location and now I'm gonna fix what I need to and then dungeon delve.
It's too bad that instead of the same old vanilla "bandits" we could be running across a few named "pirates" and "brigands" or "corsairs." My mind swims with the possibilities because of all the clothing resources available. Just making Apachii Divine Elegance Store a master file would give you TONS of opportunities for unique NPC outfits. Guess I'll just do it myself. C'est la vie!
Edit 2 - Here would be a great replacer for any boring Slaughterfish in the world space Sea Witches. Feel me?
Well developed island area, lots of places of interest, plenty of places to explore. I have seen a few of these dungeons in other mods, but they are still fun.
I was also surprised to find an exit to Forgotten Vale, I am not sure if that was intended.
Fantastic New Lands mod, well worth my time, thank you
My headcanon is that the monsters aren't actually maormer, but the locals call them that because they've never seen actual see elves and decided these freaks are close enough.
I played this mod before on SE, loved it and endorsed it. I can now report that it seems to run just fine on AE.
However, there is one slight incongruity while playing on Survival Mode in AE: The islands are supposed to be tropical but the game interprets the place as cold, like Skyrim. I can deal with it, but it breaks immersion a little bit to be freezing to death on tropical islands. I was born on one so I know that doesn't happen.
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My only criticism to either of the reworks of the original would be that ALL the Editor IDs were not renamed so that all three mods could be used together after an SSE port of the others if a player chose to do so. Like me.
An update of the old UNP bodies to add physics would also have been nice as well as a 3BA option, but that's just my personal preference and nothing I can't patch on my own.
Previously endorsed, kudos given and I would highly recommend adding the word "tropical" to your title so that it is easier to find for those who are searching for that type of new world space local like me. If you do a search for "Island" your mod can be found but there are a ton of those and yours might get missed. Just my 2cp.
Edit - Not sure why not a single bed for the cannibals on either island was placed. Guess killing and eating folks keeps them up all night. Not sure why the "flooded" mine isn't flooded whenever you enter it. Guess it's hard to find a vanilla mine that eventually leads UP from the entrance. Did the grand tour and found every location and now I'm gonna fix what I need to and then dungeon delve.
It's too bad that instead of the same old vanilla "bandits" we could be running across a few named "pirates" and "brigands" or "corsairs." My mind swims with the possibilities because of all the clothing resources available. Just making Apachii Divine Elegance Store a master file would give you TONS of opportunities for unique NPC outfits. Guess I'll just do it myself. C'est la vie!
Edit 2 - Here would be a great replacer for any boring Slaughterfish in the world space Sea Witches. Feel me?
I was also surprised to find an exit to Forgotten Vale, I am not sure if that was intended.
Fantastic New Lands mod, well worth my time, thank you
However, there is one slight incongruity while playing on Survival Mode in AE: The islands are supposed to be tropical but the game interprets the place as cold, like Skyrim. I can deal with it, but it breaks immersion a little bit to be freezing to death on tropical islands. I was born on one so I know that doesn't happen.
That is a reference, right?