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Blackreach Railroad
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Version2.0.9
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- Manual
File information
Last updated
Original upload
Created by
Trainwiz - DarthVitrialUploaded by
trainwizVirus scan
Activity logs
This page was last updated on 19 March 2024, 12:36AM
- Changelogs
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Version 2.0.9
- Fixed visual issues in the conductor's hat.
- Fixed weird collision on the Steambroiler Staff.
- Added a craftable version of the Pathfinding Sphere if you can't find the placed one. (Credit to Eggover1979)
- Disabled havoc on the placed Pathfinding Sphere.
- Minor navmesh fixes.
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Version 2.0.8
- Fixed navmesh under the Alftand station exit to fix the player or followers spawning underground.
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Version 2.0.7
- Minor mesh fixes - removed one incorrect "has havoc" flag, removed redundant all-white vertex colors (very tiny file size reduction), updated tangent spaces on a few meshes.
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Version 2.0.6
- Adjusted some door markers to try to fix players sometimes spawning under an elevator.
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Version 2.0.5
- Fixed conductor's hat not displaying properly on Khajiit or Argonians.
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Version 2.0.4
- Fixed a texture that was in the wrong color space (srgb, needs to be Linear)
- Removed invalid script properties from unused activators. No effective change.
- Updated sound descriptors to reflect that the mod uses xwm, not wav.
- Repacked bsas with CAO 5.3.13 (can fix out of order blocks in meshes if any are present)
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Version 2.0.3
- Prep work for an upcoming crossover patch. All future crossover patches will at least require version 2.0.3.
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Version 2.0.2a
- Minor tweaks to private car - updated location data, made bed a double bed, ownership fixes.
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Version 2.0.2
- Adjusted the conductor's intro dialog to ensure you don't miss out on starting the quest and getting the key if you tab out if his dialog at the wrong time.
- Exiting the centurion prime battle via the Reverser mid-fight will now reset the hidden "times hit" variable so you can't break the fight by exiting every time you hit him,
- Removed a wild edit to a vanilla magic effect.
- Replaced one more getPlayer with playerRef
- (Reupload - forgot to set the property on the new reverser script. Works now)
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Version 2.0.1
- Added navcuts around laser towers so Centurion Prime won't clip through them while chasing you.
- Added a triggerbox around the laser towers to teleport Centurion Prime off of them if he still tries to climb them.
- Made the lasers a little stronger.
- Fixed a broken check in the laser script.
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Version 2.0.0RC6
- Added "Boss" tag to Centurion Prime
- Updated location data for the "Held Up By" segments
- Minor navmesh updates.
- Total rewrite of the entire Centurion Prime fight. He's now completely invulnerable to all attacks, requiring you to properly use the laser towers to damage him.
- Laser towers now recharge after a set time.
- Visual updates to laser towers.
- Removed my hitbox fix now that Centurion Prime is invulnerable. He now moves properly with no dancing.
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Version 2.0.0RC5
- Added bash tag.
- Converted one more Debug.Messagebox prompt to a Message that I missed last time (_tw_ladder). Also replaced a getPlayer with playerRef in that same script.
- Cleaned up the Centurion Prime death script - it now plays the intended FX shader, and does not add a random mace to your inventory.
- Removed duplicate Steambroiler Staff from Centurion Prime's inventory - he isn't the rightful owner.
- Other minor backend cleanups
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Version 2.0.0RC4
- Safety check to the railroad movement controller to fix an issue where you could end up at the wrong station.
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Version 2.0.0RC3
- Updated the "traveling on the train" scene to ensure the stationmaster always says something.
- Collision adjustments to a spot in Silent City Station where you could get stuck
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Version 2.0.0RC2
- Changed all debug.messagebox calls in the scripts to Message properties for easier translation.
- More typo fixes.
- Enabled some additional dialog.
- Updated some additional scripts to use PlayerRef calls instead of GetPlayer calls.
- If a follower falls into the killpit they will be safely teleported out.
- Normalized the audio for the trainhorn and train movement sounds so they're not insanely loud.
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Version 2.0.0RC
- ALL NEW VOICES! Every line of dialog has been rerecorded by the talented CompleteTheCircuit, and there's a bunch of new dialog too! (Not all dialog is accessible yet, some is reserved for future crossover patches)
- Redid all navmesh, added missing navmesh to some areas.
- Large-scale scripting overhaul to allow for future content. This does mean that a new save is STRONGLY advised.
- Minor typo fixes and other small cleanups
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Version 1.7c
- Tiny update. Tweaked the position of a few load doors to fix rare cases where you could fall through an elevator. Also moved the stationmaster in Alftand slightly so he won't clip into the ice.
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Version 1.7b
- Rewrote the killplane script. Should no longer mistakenly trigger.
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Version 1.7a
- Temporarily removed the killplane in the cave crabs level because it was randomly triggering even when the player wasn't in range. It will be re-added once I have re-written the kill script to fix this.
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Version 1.7
- Finally fix Centurion Prime's hitbox.
His movement is still clumsy but he can now be hit by weapons and arrows and spells properly - Tweaked the position of a gate to look nicer.
- Fixed another hole in the ceiling of a tunnel.
- Falling into the inescapable pit in the Cavecrab trial will now kill you.
- Finally fix Centurion Prime's hitbox.
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Version 1.6b
- Fixed some incorrectly placed Collision Planes that could block you from entering areas needed to progress.
- Fixed a hole in the ceiling of a tunnel.
- Generated mipmaps with CAO.
- Fixed a hole in the wall of a tunnel along with a gap where players could get stuck.
- Deleted two wild edits to blackreach
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Version 1.6
- Fixed some misplaced/misaligned items that were causing gaps in the world
- Added gates to the ends of all the “held up by...” tunnels so there isn’t just an empty black void there.
- Corrected some bad object bounds
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Version 1.5
- Generated missing seq file.
- Updated location data.
- Removed some duplicated references
- fixed a subtitle that didn't match the dialog.
- See the 1.1 patch notes for details on fixes forwarded from unofficial patch.
- Fixed normal map for conductor's hat.
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Version 1.1
- Resaved in the SSE CK.
- Forwarded over fixes from USSEP that would otherwise be overwritten by Blackreach Railroad.
- Readded some missing Region data.
- Added Location Data for the Private Car player home.
- Set the player home to owned by player and to not reset. It's now safe to store your goods there.
- Generated missing facegen/facetint data.
- Optimized meshes with NIF Optimizer.
- Fixed several mesh issues reported by nifscan.
- Fixed several errors reported by SSEEdit (null pointer refs, script errors)
- Cleaned with SSEEdit.
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- Author's activity
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March 2024
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19 Mar 2024, 12:35AM | Action by: DarthVitrial
File added
'Blackreach Railroad [version 2.0.9]'
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19 Mar 2024, 12:32AM | Action by: DarthVitrial
Changelog added
'Change log added for version 2.0.9'
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19 Mar 2024, 12:09AM | Action by: DarthVitrial
Changelog added
'Change log added for version 2.0.9'
December 2023
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02 Dec 2023, 1:07AM | Action by: DarthVitrial
File added
'Blackreach Railroad [version 2.0.8]'
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02 Dec 2023, 12:59AM | Action by: DarthVitrial
Changelog added
'Change log added for version 2.0.8'
September 2023
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01 Sep 2023, 11:35PM | Action by: DarthVitrial
File added
'TrainFight-Blackreach Railroad Patch ESPFE version [version 1.1]'
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01 Sep 2023, 11:34PM | Action by: DarthVitrial
Attribute change
'File \'TrainFight - Blackreach Railroad Patch\' description changed.'
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01 Sep 2023, 11:34PM | Action by: DarthVitrial
Attribute change
'File \'Compatibility Patch for the Blackest Reaches\' description changed.'
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01 Sep 2023, 11:34PM | Action by: DarthVitrial
Attribute change
'File \'Brhuce Hammar - Blackreach Railroad Connection\' description changed.'
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01 Sep 2023, 11:34PM | Action by: DarthVitrial
Attribute change
'File \'Aethernautics - Blackreach Railroad Connection\' description changed.'
June 2023
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08 Jun 2023, 1:16AM | Action by: DarthVitrial
Mod mirror added
'https://mods.bethesda.net/en/skyrim/mod-detail/4234209'
April 2023
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15 Apr 2023, 2:46AM | Action by: DarthVitrial
File added
'Blackreach Railroad [version 2.0.7]'
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15 Apr 2023, 2:40AM | Action by: DarthVitrial
Changelog added
'Change log added for version 2.0.7'
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15 Apr 2023, 2:39AM | Action by: DarthVitrial
Changelog added
'Change log added for version 2.0.7'
September 2022
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18 Sep 2022, 9:07AM | Action by: DarthVitrial
File added
'Blackreach Railroad [version 2.0.6]'
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18 Sep 2022, 8:56AM | Action by: DarthVitrial
Changelog added
'Change log added for version 2.0.6'
July 2022
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22 Jul 2022, 9:14PM | Action by: DarthVitrial
File added
'Blackreach Railroad [version 2.0.5]'
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22 Jul 2022, 8:57PM | Action by: DarthVitrial
Changelog added
'Change log added for version 2.0.5'
May 2022
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26 May 2022, 8:24PM | Action by: DarthVitrial
File added
'Blackreach Railroad [version 2.0.4]'
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26 May 2022, 7:37PM | Action by: DarthVitrial
Changelog added
'Change log added for version 2.0.4'
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- Mod page activity
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April 2024
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26 Apr 2024, 3:14PM | Action by: Xtudo
Tracked
'Blackreach Railroad'
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26 Apr 2024, 3:14PM | Action by: Xtudo
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'Blackreach Railroad'
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26 Apr 2024, 3:13PM | Action by: Xtudo
Mod image added
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26 Apr 2024, 2:57PM | Action by: sasan1dovahkiin
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26 Apr 2024, 11:17AM | Action by: Histmas
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25 Apr 2024, 3:40PM | Action by: Amunsel02
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25 Apr 2024, 8:27AM | Action by: wings4yu
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25 Apr 2024, 3:59AM | Action by: Shronks
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25 Apr 2024, 3:43AM | Action by: Jumber8
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24 Apr 2024, 9:25AM | Action by: doombuck
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24 Apr 2024, 4:42AM | Action by: LogicalD
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23 Apr 2024, 7:22PM | Action by: Dion240
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22 Apr 2024, 8:41AM | Action by: PavonisStar
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20 Apr 2024, 12:01PM | Action by: azd9aaa
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20 Apr 2024, 7:36AM | Action by: Plugman86
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19 Apr 2024, 3:44AM | Action by: StaleMate8950
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18 Apr 2024, 10:55PM | Action by: egray99
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18 Apr 2024, 4:46AM | Action by: Cassarus
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17 Apr 2024, 10:21PM | Action by: KrafteeOne
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17 Apr 2024, 5:15PM | Action by: FrankieBoi2004
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