Skyrim Special Edition

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MuppetPuppet and An_Old_Sock

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Illiani

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811 comments

  1. Illiani
    Illiani
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    Common Issues
    o) Server Unreachable
    -- This is a common problem with NMM, just refresh the page or download manually. Failing that, try again later.

    FAQ
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    o) What texture size does the mod use?
    -- As of v1.13 the default package includes 2k textures.

    o) Will you be releasing this to Xbox?
    -- Yup, take a look in the WIP section. Search for Moonpath to Elsweyr SSE.

    o) Will you be providing a version for Oldrim?
    -- The changes present in this mod will not be available for Oldrim. Legacy of the Dragonborn is the best option for Oldrim players as while not including my changes it does at least fix many of the bugs present in vanilla Moonpaths. Its also an amazing mod in its own right! :o

    o) Will you be including fixes modders posted on the Oldrim Nexus?
    -- Treacleman's typo patch is included and the lighting is fixed in v1.14 which was the only substantial correction made by "Moonpath to Elsweyr - Improved".

    o) Will you be include MuppetPuppet's followers?
    -- No, sorry.

    o) Will you provide a version for players with arachnophobia?
    -- Absolutely, expect the first version on the 30/01/2017.

    o) Can I make a donation?
    -- I do this out of love and respect for the original mod and consider it MuppetPuppet's legacy. I see myself more of a caretaker than author, therefore it would not be proper to accept donations. However, consider supporting the original author by buying one of their fancy t-shirts: https://teespring.com/boofgames#pid=369&cid=6513&sid=front
    -- Treacleman has also been invaluable in ensuring Moonpath is typo free, so alternatively go and treat yourself to a shiny new fantasy or sci-fi read: http://www.josephrussellauthor.com/
  2. Retr0stuffup
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    i mean the quests are ok.. a little confusing to navigate since every tree house looks the same. but i had half a brain so i figured it out.

    but the voice acting is just awful. would of preferred AI honestly.

    over all.. 4 outta 10. it was a meh mod
    1. Driku
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      my brother in christ, this is literally the "first" big quest mod for skyrim ever. What did you expect?...
  3. Arramon777
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    Hi, is there anything else to do after the Dinner Guest quest? I've completed six so far, and no one else is popping up any new dialogue. Wondering what the last or next quest should be.

    *edit: scratch that....6 was the quest number unless you have lotd installed, which i do not. =b
    on with the next! almost got tamriel chiseled out with 300 mods installed.
  4. Pizzahunter31
    Pizzahunter31
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    Nearly 10 years later and this mod is still one of my favorites. 
  5. vinsyuan7788
    vinsyuan7788
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    Hi there everyone:
    Right now I am encoutering a problem that makes me feel very confused:
    I am playing with the LOTD (version 5.6.5) and its official patches (version 5.6), along with the latest Moonpath to Elsweyr (version 1.16.1). The game is running very well. My display count in the gallery has been over 1000, and I have completed the quest "Dragonborn Gallery", and I have accepted the quest "It Belongs in a Museum". However, I cannot find the Khajiit named Verina, who is (or should be) preparing for her travel over the Moonpath, in the Dead Man's Drink in Falkreath or near the main path towards Falkreath. 
    So, I am really wondering where I can find Verina?
    I know that Moonpath (version 1.16.1) is sort of an old (but still classic) mod, but I don't know (or I am not sure) how the LOTD (version 5.6.5) and its official patches (version 5.6) supports or integrates the Moonpath (version 1.16.1).
    Any hero can tell or instruct me, or the people that has the same situation and problem as me, how or where to find Verina (or whoever can take us to Moonpath)? so we can proceed the Moonpath's quest line.
    Thanks a lot in advanced :)
    1. DarkDirago
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      I have the same problem.
    2. DarkDirago
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      I just figured out the issue (at least for me) if you have this patch installed disable it.  Beyond Skyrim - Bruma Moonpath to Elsweyr Synergy Patch.  Once you get through the desert and to the hideout, save your game and re-enable the patch otherwise when you go through to a new cell (through the door) you will get kicked out of the game.
    3. DainiusakaDan
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      I found her(them) just outside the gate (the one close to dead man's drink inn or whatever it's called), What i departed to Elsweyr without starting the main quest but on LOTD quest & the game crashed..yeah well, it's another learning story
  6. AMusoke
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    So i just started, love the vibe this mod has going on. I walk into the waterways to face that massive spider and 3/quarters of my screen is just black. i cnt figure out whats up, first time im seeing this issue. it aint my ENB issue, anyone know whats up?
  7. toiletfan
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    what is the recommended level for this? I am getting my ass handed to me, yes I am level 17 but even in steel armor I upgraded with novice smithing and smithing 40 I get like 4 shot by the spiders.
    1. AMusoke
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      im not sure. finish the main quest and some side quests, get some OP items like the sanguine rose or level 100 perk tree item and bring a follower with you. depends on your build. im level 80 vampire breton and so far the enemies are strong but the AI isnt aggressive so im managing
  8. SlashRaptor
    SlashRaptor
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    Please port this updated version to LE. I love this mod, but always wished it would get finished, because it ended randomly on a cliffhanger. I can't get any mods working for SE. No idea why, but it's not fair that us LE users are missing out on the greatest new land mod ever made.
    1. ComradeBelikov
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      bro Le has 4gb ram limit 32 bit limit ofc mods arent ported to LE they simply cant work their you need to probably fresh install se and watch a modding guide cause modding se is actually way easier and less buggy than se
  9. NoaBoa369
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    How can I get Hyena meat for the Sload? This mod only spawned two of them, and both of their corpses have despawned. The enemies don't respawn.
  10. Berill
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    It was an incredible atmosphere in the mod. Thank you.
  11. Perricasa
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    Hey, just adding this here for anyone who might've been having this issue like me. Now, this is kinda based on if you have these files or not but the solution should hopefully be the same.

    For some reason, with just a normal Moonpath+LOTD run, I couldn't get the first 2 khajiit to talk to me to start the questline. I was very confused so I went into xEdit and checked to see if there was anything overwriting the characters records that shouldn't be there. I found out the unofficial patch for this mod was getting overwritten by my project ja-kha'jay patch. It was only one part, I'm pretty sure it was their package data, that was being overwritten so I just forwarded the records from both. Loaded back in game and everything worked as normal.

    Just mentioning this to check even if you don't have the project ja-kha'jay patch like I do, it's good to double check if anything is overwriting these characters packages because that seemed to not let me talk to them. Hope this is helpful!
    1. SnowTger
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      You're a livesaver, mate. I was testing and those 2 NPCs weren't talking, i forwarded records and no problem now. Thanks.
    2. Perricasa
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      I'm glad it worked for you too!
    3. WhereDeadAngelsLie
      WhereDeadAngelsLie
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      It doesn't fix it for me sadly :'(

      I managed to change the AI package but whatever the package they are not talking to me

      Can you speicify with all the details what you mean exactly when you say "so I just forwarded the records from both" please? xEdit screenshots would be apprecitated 😊

      Or At least, what AI package did you use?

      For me, whatever the AI package, they stay silence



    4. Perricasa
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      Hey, sorry to hear it's not working for you. This is what my xEdit record for Ku'rana looks like (should basically be the same for Verina). I got the JKJ patch's appearance edits, and right towards the bottom of the picture, the "Default Package List" is being forwarded from Moonpath's unofficial fixes esp (the "JRMoonpathCaravanPackageList..."). Something I experienced is that even just copying over that package record into the JKJ patch didn't fix the issue, I had to move the records from both into a separate patch (I just plopped them in my bashed patch). Hopefully this picture helps! Sorry for the imgur link, idk how to embed a picture in the comment.

      Oh it's also important to note, in xEdit there are 3 Verina and Ku'rana's (for the different stages in Moonpath). You'd want to be looking at the first one "anvil_caravanwoman" and "anvilcaravanman".

      https://imgur.com/a/kqpU6rQ
    5. WhereDeadAngelsLie
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      Thanks for answering

      Sadly, I think I tried all you mentionned already... 😢 I would love to see the image though... maybe I did something wrong... hopefully I did something wrong, I want to go to Elsweyr with these new Khajiit models so much

      The image doesn't work though, but to embed an image just do this:

      1 - Fly over the image with your mouse, you sell see a menu with 3 dots in the top right corner
      2 - Click on it then click on Get Share Links
      3 - Choose this option



      4 - Paste here
    6. WhereDeadAngelsLie
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      Also this part is still ambiguous: I had to move the records from both into a separate patch

      What do you mean?

      Both NPCs?
      Both Package list? But you can have only one Package list per NPC.... so I guess it's not that...
      Both AI Package of the Package list into a new one that you assigned to both NPCs?
      Both AI Package of the 2 Package lists directly into the NPC record and remove the Package List?

      And what records?

      NPC records?
      Package list records?
      AI Package of the package list records?

      I think I will have the answers to that with the image though 😊
    7. Perricasa
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      Ah, so sorry, I didn't even know that image wasn't shareable >.< I never do this in the comments lol, apologies. This should work I think?
      Also I wasn't thinking when I said records from both lol, it was obvious in my brain but I can see how that made absolutely no sense. Hopefully the picture helps!

    8. WhereDeadAngelsLie
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      Oooooh... I see... you modified the orignal plugin too... 

      That's one thing I haven't tried yet

      Fingers crossed....

      EDIT: So I did that and it doesn't work sadly...



      But I have noticed something in your screenshot, why are these different? This let me think there is something else to the story...
    9. Perricasa
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      Damn, I can't understand why that's still not working for ya. Also I don't think the hair color being different is all that important but you're right, I don't why it'd be different. I recopied the records and it still copies as that so it might be an xedit or keyword bug on my end. Also, I modified the original plugin on accident actually lol. I'm really lazy with making my own patches and just didn't bother to fix it.

      Only other thing I can think of that you could try is advancing the quest stage manually so that the carriage turns into an activator. Pretty sure the console command would be setstage anvilmoonpathquest 10. I know in my experience, doing this didn't cause them to talk to me in the next stage until I had done these fixes in xedit so you might wanna make sure their stage2 and 3 counterparts are patched the same way as well. I'm real sorry you're experiencing this :/ Wish I knew more about modding more to be able to help ya, sometimes s#*! just bugs out for no reason.
    10. Squibster99
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      thanks for flagging this and posting a potential fix. I think i have the same issue, I was able to enter Elsweyr but dialogue failed to work soon afte entering the worldspace. I haven't tried the fix as it's just a few steps beyond my level of understanding to attempt to manipulate things in xEdit (also due to an illness I find detailed tasks challending). I've posted a request for help/update to the add-pn the PJKJ page for the mod author  https://www.nexusmods.com/skyrimspecialedition/mods/57610?tab=posts&BH=4

      Posting this here for info and in case anyone has an easier fix suggestion than via XEdit. Otherwise will comback to the quest later or just disable the add-on
    11. SassiestAssassin
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      Hey, just so you know for next time: this is something that would be good report on my mod page, as my mod caused the conflict.

      Anyways, I've uploaded a patch on the PJKJ Moonpath page in the Optional Files. I don't have time to test it, but it simply forwards JR's package changes
    12. Perricasa
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      Yeah, my apologies I definitely should've. I saw this issue mentioned a lot in this forum and figured it'd be helpful here and it didn't even occur to me that I should've also let you know lol