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- Moonpath to Elsweyr SSE
Moonpath to Elsweyr SSE
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Version1.16.1
- Download:
- Manual
File information
Last updated
Original upload
Created by
MuppetPuppet and An_Old_SockUploaded by
IllianiVirus scan
Activity logs
This page was last updated on 24 April 2018, 10:12PM
- Changelogs
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Version 1.16.0
- -- Tweaked NavMesh in 1st Desert Environment
-- Removed a couple of troublesome statics from 1st Desert Environment
-- Re-educated 2 Bandits from 1st Desert Environment so they don't get stuck behind their tent.
-- Stopped transition from Falkreath to 1st Desert Environment from cloning Verina o_O
-- Replaced awful 'paint factory' moss shader with textured version
- -- Tweaked NavMesh in 1st Desert Environment
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Version 1.15.3
- -- Removed lock from Sload lair door
-- Added script to fix potential bug creating a perma aggressive, unkillable Sload OF HORROR!
- -- Removed lock from Sload lair door
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Version 1.15.2
- -- Added missing script (whoops)
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Version 1.15.1
- -- [XBOX] Corrected issue with upload.
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Version 1.15
- -- Removed a handful of wild edits.
-- Changed music in a handful of locations to remove constant combat music loop.
-- Improved Inigo compatibility.
-- Rebalanced loot.
-- Rebalanced numerous opponents.
-- Moved, or removed, opponents near player transitions.
-- Adjusted mortality of one opponent to remove quest break. Will need to go back and adjust this further.
- -- Removed a handful of wild edits.
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Version 1.14d
- Changed EID for all custom cells to fix saves failing to sort by character.
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Version 1.14c
- -- Fixed one incorrectly named mesh.
-- Removed static "anvil_moon" as this referenced a non-existant mesh.
-- Included change log in download archives. - -- Renamed a handful of locations to remove save bug.
- -- Fixed one incorrectly named mesh.
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Version 1.14b
- -- Removed mod-specific changes from the Deadman's Drink.
-- Solved the Strange Case of the Teleporting Caravan and its sequel the Incredibly Infuriating Case of the Vanishing Caravan.
-- Placed NPCs, which previously appreared in the Deadman's Inn, and their now non-teleporting, non-vanishing caravan into the outskirts of Falkreath. Look for them near the main gate (turn right out of the Deadman's Drink).
- -- Removed mod-specific changes from the Deadman's Drink.
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Version 1.14a
- -- Located & replaced corrupted Landscape meshes behind the recent wave of CTDs
-- Refreshed & hand-edited all meshes to ensure Skeleton Bug & CTDs do not return (both were caused by meshes corrupted during automated conversion).
-- Adjusted water template in all locations with water, with the possible exception of one dungeon.
-- Improved lighting in all areas, except one dungeon. Most locations have their lighting completely rebuilt. Further lighting enhancements (other than minor tweaks) are not possible until I rebuild each location due to the limitations of the original mod.
-- Adjusted music template in several areas.
-- Adjusted accoustic template in most areas.
-- Adjusted screen effects template in most areas.
-- Included all changes from the roll-backed v1.13
- -- Located & replaced corrupted Landscape meshes behind the recent wave of CTDs
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Version 1.13
- The following includes changes confirmed to be present in the upcoming v1.13, but may be removed prior to release if issues emerge.
Currently the ETA for v1.13 is by end of day on the 18th (UK time).
2k optimised textures included by default, with 1k optimised textures relegated to an optional download for those of us with potato computers.
Over 250 lines of tweaked and adjusted for better English & consistency.
Forest Spider poison nerfed by roughly 89%. Forest Spiders will no longer come equipped with an almost unresistable poison which paralyses you for nearly 30 seconds.
Crab Meat's effects now match its description.
Reordering of numerous dialog menus for consistency.
Item descriptions removed from those which would not normally have them in the vanilla game.
A number of location names edited for consistency.
- The following includes changes confirmed to be present in the upcoming v1.13, but may be removed prior to release if issues emerge.
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Version 1.12
- Version 1.12 is a Hotfix which solves the issue people were having with custom creatures suffering from mesh distortion.
While initially the problem was believed to be with Moonpath's custom skeletons in the end it turned out to be corrupted body meshes. Sadly the automated method I was using to convert the meshes was causing them to play poorly with the creature's skeleton. The solution was to convert them by hand (thankfully this didn't take too long). - v1.13 was been rolled back to v1.1/2 due to reports of CTDs post-release.
v1.14 will still be the next release, however larger changes planned for v1.14 will be pushed back to v1.15 due to priority changes.
- Version 1.12 is a Hotfix which solves the issue people were having with custom creatures suffering from mesh distortion.
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Version 1.11
- A Construction Kit bug meant npc face data, sounds and custom voice files were not being packaged into the BSA. I have manually built the BSA to ensure that these files are now present.
- Fixed bug with dialog options not always appearing
- Corrected voices folder name
- Merged main BSA and Textures BSA into a single file. These will be seperated again in the next version.
- The custom skeleton bug remains in this version, but should be fixed by the time v1.12 is released (ETA evening of the 17th, UK time)
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Version 1.1
- Renamed Voices folder to reflect plugin name changes (Moonpath.esp from Moonpath.esm).
This was a really dumb mistake, sorry everyone.
- Renamed Voices folder to reflect plugin name changes (Moonpath.esp from Moonpath.esm).
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Version 1.0
- ++The initial release++
ESP & ESM converted to SSE in CK64.
Meshes & textures optimised for SSE.
ESP & ESM merged by hand using xEdit.
Changes from Unofficial Patch forwarded in xEdit.
Manual & automated error checking in xEdit.
Quick bug testing in game. QA testing is not my strong point.
- ++The initial release++
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- Author's activity
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March 2017
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13 Mar 2017, 11:17PM | Action by: Illiani
Attribute change
JR's Immersive Start Patch small description changed
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05 Mar 2017, 9:29AM | Action by: Illiani
Permission change
author changed their permission instructions
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05 Mar 2017, 9:29AM | Action by: Illiani
Attribute change
small description changed
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04 Mar 2017, 11:31AM | Action by: Illiani
Attribute change
Moonpath to Elsweyr SSE small description changed
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04 Mar 2017, 11:31AM | Action by: Illiani
Attribute change
JR's Immersive Start Patch small description changed
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04 Mar 2017, 11:31AM | Action by: Illiani
Attribute change
Spider Removal Patch small description changed
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04 Mar 2017, 11:30AM | Action by: Illiani
Permission change
author changed their file credits
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04 Mar 2017, 11:30AM | Action by: Illiani
Attribute change
file name changed to 'Moonpath to Elsweyr SSE'
long description changed
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04 Mar 2017, 11:28AM | Action by: Illiani
File added
JR's Immersive Start Patch
February 2017
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22 Feb 2017, 12:33PM | Action by: Illiani
Attribute change
Moonpath to Elsweyr SSE small description changed
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03 Feb 2017, 3:50PM | Action by: Illiani
Attribute change
file name changed to 'Moonpath to Elsweyr - Legacy Edition'
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01 Feb 2017, 7:58PM | Action by: Illiani
File added
Spider Removal Patch
January 2017
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30 Jan 2017, 4:58PM | Action by: Illiani
Attribute change
file 'Moonpath to Elsweyr SSE - Loose' changed to 'Moonpath to Elsweyr SSE'
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30 Jan 2017, 4:58PM | Action by: Illiani
Attribute change
file 'Moonpath to Elsweyr SSE - Loose - Rolled Back Due to CTD Reports' changed to 'Moonpath to Elsweyr SSE'
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30 Jan 2017, 4:58PM | Action by: Illiani
Attribute change
file 'Moonpath to Elsweyr SSE - Rolled Back Due to CTD Reports' changed to 'Moonpath to Elsweyr SSE '
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30 Jan 2017, 4:38PM | Action by: Illiani
File added
Moonpath to Elsweyr SSE
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30 Jan 2017, 3:46PM | Action by: Illiani
Attribute change
Moonpath to Elsweyr SSE category changed
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30 Jan 2017, 10:35AM | Action by: Illiani
File added
Moonpath to Elsweyr SSE
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30 Jan 2017, 9:49AM | Action by: Illiani
Attribute change
Moonpath to Elsweyr SSE category changed
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30 Jan 2017, 9:49AM | Action by: Illiani
Changelog added
Change log added for version 1.16.0
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- Mod page activity
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April 2024
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26 Apr 2024, 8:38AM | Action by: djallan42
Endorsed
'Moonpath to Elsweyr SSE'
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26 Apr 2024, 7:37AM | Action by: MiMiBunx
Tracked
'Moonpath to Elsweyr SSE'
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26 Apr 2024, 7:10AM | Action by: ItzTinyRickMF
Endorsed
'Moonpath to Elsweyr SSE'
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26 Apr 2024, 2:20AM | Action by: AlnMntZ
Endorsed
'Moonpath to Elsweyr SSE'
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25 Apr 2024, 9:25PM | Action by: peekt
Tracked
'Moonpath to Elsweyr SSE'
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25 Apr 2024, 7:41PM | Action by: DKEAce
Tracked
'Moonpath to Elsweyr SSE'
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25 Apr 2024, 6:19PM | Action by: smoothdooder
Tracked
'Moonpath to Elsweyr SSE'
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25 Apr 2024, 4:22PM | Action by: Felixtillman
Untracked
'Moonpath to Elsweyr SSE'
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25 Apr 2024, 1:05PM | Action by: ViscountNelacar
Tracked
'Moonpath to Elsweyr SSE'
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25 Apr 2024, 11:51AM | Action by: tondalade
Untracked
'Moonpath to Elsweyr SSE'
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25 Apr 2024, 9:05AM | Action by: pinkea
Endorsed
'Moonpath to Elsweyr SSE'
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25 Apr 2024, 9:02AM | Action by: SmileyGorilla
Tracked
'Moonpath to Elsweyr SSE'
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25 Apr 2024, 8:08AM | Action by: Carpnado
Untracked
'Moonpath to Elsweyr SSE'
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25 Apr 2024, 1:02AM | Action by: VerifyMyButthole
Tracked
'Moonpath to Elsweyr SSE'
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24 Apr 2024, 10:25PM | Action by: Derof
Endorsed
'Moonpath to Elsweyr SSE'
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24 Apr 2024, 7:02PM | Action by: kefitzpatrick
Endorsed
'Moonpath to Elsweyr SSE'
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24 Apr 2024, 6:30PM | Action by: JoeryW
Endorsed
'Moonpath to Elsweyr SSE'
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24 Apr 2024, 6:28PM | Action by: julix4
Tracked
'Moonpath to Elsweyr SSE'
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24 Apr 2024, 11:51AM | Action by: AliusW
Endorsed
'Moonpath to Elsweyr SSE'
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24 Apr 2024, 10:29AM | Action by: BraniyaKz
Tracked
'Moonpath to Elsweyr SSE'
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