Skyrim Special Edition

84 comments

  1. Shelton26
    Shelton26
    • member
    • 1 posts
    • 0 kudos
    How does this mod work with HPP and SMIM?
    1. IconicDeath
      IconicDeath
      • premium
      • 775 posts
      • 361 kudos
      Fine, I would overwrite this with those.
  2. Vulthursil
    Vulthursil
    • member
    • 457 posts
    • 0 kudos
    So nothing new was added in march?
    1. S3LV4GEM
      S3LV4GEM
      • member
      • 112 posts
      • 14 kudos
      Seems like there isn't, so if I have the 1.1 version, I don't need to update? Just for new downloaders?
    2. Vulthursil
      Vulthursil
      • member
      • 457 posts
      • 0 kudos
      yeah just turns out just un needed files were removed so not big deal.
  3. JaymzPaul
    JaymzPaul
    • member
    • 117 posts
    • 5 kudos
    Is it just me or were Salmon01 and Salmon01_n missed from the deadanimals folder?  That is literally the one texture I am desperately looking for right now (the rest is a nice bonus)!  

    I haven't been able to find a salmon replacer higher than 1024x512 and that blurry mess just doesn't cut it in VR - those dead fish are hanging everywhere and often right at eye-level.  Is there any chance you could add that texture too?

    Thanks!
    1. IconicDeath
      IconicDeath
      • premium
      • 775 posts
      • 361 kudos
      Sorry I'm late but that one should be in Project Clarity Creatures.
  4. DEEJMASTER333
    DEEJMASTER333
    • member
    • 657 posts
    • 34 kudos
    If you want to put less stress on the game engine I *strongly* recommend you convert this mod to BSA format and create a dummy ESM flagged ESP. Loading this many loose files as one mod could increase load times by a few seconds. 
    1. IconicDeath
      IconicDeath
      • premium
      • 775 posts
      • 361 kudos
      Anybody that's that concerned about it already knows, or should learn how to make their own BSA's out of their mods.
    2. DEEJMASTER333
      DEEJMASTER333
      • member
      • 657 posts
      • 34 kudos
      Why make the files loose though? You said yourself these are mostly just upscales and it covers tons of stuff. Why would anything need to to be underriden by it? 
    3. rpg38
      rpg38
      • premium
      • 490 posts
      • 2 kudos
      hide/delete filed that you don't want
  5. Ryajore
    Ryajore
    • premium
    • 169 posts
    • 2 kudos
    Finally a good looking Venison :)  Just a suggestion, since this will most-likely be a base textures for users, maybe it can in .bsa, anyway thanks!
    1. Oblivionplayer437
      Oblivionplayer437
      • supporter
      • 2,617 posts
      • 65 kudos
      To pack into .bsa makes a lot of sense. You can easily pack it into .bsa yourself with Cathedral Asset Optimizer. I did, and of course it is working just fine. If you need how-to instructions get back here, I can provide.
    2. slender2302
      slender2302
      • supporter
      • 35 posts
      • 0 kudos
      I'm interested in making a .bsa, could you provide the instructions?
  6. lurker667
    lurker667
    • member
    • 125 posts
    • 8 kudos
    Hey, just wanted to let you know that I used assets from this in my compilation mod:

    Skyrim Textures Upscaled

    And when this mod gets updated I plan on updating those changes into my mod as well!
  7. cavite098
    cavite098
    • member
    • 19 posts
    • 0 kudos
    Hey man! just letting you know there's a big green Markarth text on the Markarth flag at the gate entrance! Was that intentional?

    Edit: actually nevermind! Did what the other poster did, reinstalled and it worked perfectly!
  8. KatCut
    KatCut
    • member
    • 215 posts
    • 0 kudos
    do u plan on making a landscape/ buildings ai upscaled texture mod?
    1. IconicDeath
      IconicDeath
      • premium
      • 775 posts
      • 361 kudos
      Yeah, those are in the works. They will probably take a lot longer than usual as I'm pretty busy irl with class. But they're coming.
    2. Edorenel
      Edorenel
      • member
      • 505 posts
      • 3 kudos
      Ohh, that is such awesome news! I can't wait to see that. It'll be worth the wait. Take your time, of course! Most importantly, take care of yourself. ^_^
  9. Edorenel
    Edorenel
    • member
    • 505 posts
    • 3 kudos
    Hmm... I don't know if this would be considered clutter or not. But anyway, my point is I was running around in Skyrim and I noticed the oil lamps hanging from the ceiling in the dungeons. It got me thinking, does your Project Clarity cover oil lamp traps, too?

    EDIT: *Fish slaps self* Nevermind. I can preview the files. Hello, Me! My brain's totally here. Lol! Yes, this does include oil lamp traps.
  10. Meruline
    Meruline
    • member
    • 131 posts
    • 0 kudos
    Hiya! Does this mod retexture skeever tail?

    That is some nice looking detail on the silverware!
    1. CaeruleusWolf
      CaeruleusWolf
      • member
      • 116 posts
      • 9 kudos
      Yes. You can preview file contents to see what has been upscaled.
    2. Meruline
      Meruline
      • member
      • 131 posts
      • 0 kudos
      Thank you! I just found where that is today and how to individually overwrite files, I'm kind of new here. Sorry for the useless question, happy new year!