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Hein84

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Hein84

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Have Terrain Parallax without nasty transitions on meshes

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This small mod allows you to use terrain parallax without having nasty texture transitions on landscape meshes in a very performance friendly way.

Terrain parallax looks just great but it needs textures alpha channel to work...
problem is, this one is already in use for overlay transitions on meshes...

This mod solved the issue by adapting the alpha threshold levels on landscape meshes, the channel works for both cases now.


Let me know if I missed something,

and check out my other mods for SE:
Vivid Landscapes - Imperial Forts SE
Vivid Landscapes - Whiterun Grounds and Walls
Vivid Landscapes - Whiterun's Gildergreen Tree
Vivid Landscapes - Volcanic Area SE
Vivid Landscapes - Dungeons and Ruins SE
Vivid Landscapes - Woods SE
Vivid Landscapes - Snow
Vivid Landscapes - Tundra Region SE

Vivid Landscapes - Orc and Farmhouses
Vivid Landscapes - Rocking Stones and Mountains
Vivid Landscapes - Field of Grass
Vivid Landscapes SE not updated yet