Some users are having issues with the mod that I believe are being caused by voicepacks from other modders. They could potentially be overwriting changes I make depending on how they go about making the voicepack. May not be the cause of an issue but is something to keep in mind.
Hey everyone, I'm not dead. Got back from my vacation some time ago and just now gotten the motivation to get back into modding. I have other things that take priority from my personal life, as well as another mod that takes priority since this one is more or less finished minus some lingering bugs some people find, and one final edition to the end.
dear commander, thanks for this wonderful idea :) Could I give advice about this mod for being more immersive ?
1 : Firstly Brynwolf attack us in middle in street. Rather than him attacking us, we need to talk to him first so that he feels the need to attack us.
2 : The quest should not be given to us by an ordinary merchant (pawned prawn merchant). We should take the quest from riften jarl herself. It is already known that she is at war with the thieves' guild
3 : It is not right to kill NPCs in the middle of the street (this is guard job)
I think the problem with #2 is if Maven is installed as governor of the Rift. We all know her views on the Thieves Guild. Also, it seems like the Prawned Pawn Merchant would have been Bethesda's choice for the questgiver, if they hadn't dropped the quest from the final version. He has a bunch of pamphlets against the Thieves Guild in his safe, after all (in vanilla Skyrim).
weird question: can you start the thieves guild questline, and THEN go to the man and start the quest to kill them? I want this character to start out by joining them, but realize the error of his ways and then wipe them out.
Are all members of the thieves guild supposed to immediately aggro on me as soon as I finish talking with Deloth? Because this is kind of silly. Sapphire goes berserk in the middle of the inn which isn't a very thieves guild way to operate. Everybody around is like "this is fine, none of my business". (Maybe I could tell myself that they don't react because nobody wants to mess with the thieves guild, but it's still a bit much.) Then Brynjolf does the same in the middle of the market. The guards are just chillin'. (Also, that bastard is psychic. He can detect me while I'm sneaking around the corner under the effects of muffle and invisibility.)
I understand if you want to keep things as simple as possible, but it be nice for there to be a bit more of a buildup before you start killing everybody.
On a more constructive note, the "Talk to Sapphire about Shadr's debt" misc quest should probably be failed and removed from the journal when you accept the quest to destroy the guild.
I completed the mod without issues and liked the alternate approach to this questline I've done too many times already.
I'm running The modlist 'Vagabond' and had a small problem with a additional mod that expands the dark brotherhood. The mod in question is 'Dark Brotherhood of Old'. One part of the mod requires you to buy additional upgrades for the sanctuary's through dialogue with Delvin, much like in the vanilla quests.
I reported the issue in Vagabonds discord, but it was suggested to leave a comment with the issue here as well, because you might want to know.
I've dirty-fixed it by spawning delvin, resurrecting him, buy the upgrades, kill him again and disable him.
Since this mod depends on Fuz Ro D'oh and that mod gets broken with each update and gets updated slowly I will have to uninstall it. I'm done with mods that take the game down for 2 weeks like Fuz Ro D'oh. I have enjoyed your mod. It is excellent. If there is a way to remove the dependency that would be awesome
what are you talking about? Fuz Ro Doh is COMPLETELY up to date right now. You are complaining about something that is literally not a problem most of the time, yeah Bethesda breaking mods with updates really sucks, but griping at the mod author about something that isn't their fault(and since this mod doesn't have voiced dialogue, Fuz Ro Doh will always be a requirement) is ridiculous
if you're worried about future updates breaking your game then you should turn off auto-update. only when all your dlls are updated, you can proceed with the update
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What is the Quest-ID, please, as i have to use the console to start it.
Deloth is there and he says something like "... you know what i mean?"
And then i answer "I understand"
That should start the quest, right?!
Nothing happens and Deloth is not contactable anymore.
I need the bloody ID, PLEASE!
1 : Firstly Brynwolf attack us in middle in street. Rather than him attacking us, we need to talk to him first so that he feels the need to attack us.
2 : The quest should not be given to us by an ordinary merchant (pawned prawn merchant). We should take the quest from riften jarl herself. It is already known that she is at war with the thieves' guild
3 : It is not right to kill NPCs in the middle of the street (this is guard job)
You really shouldn't go around saying things that are untrue
@PopplioMods best you're gonna get is to set her family to unessential and side only with stormcloaks
(Maybe I could tell myself that they don't react because nobody wants to mess with the thieves guild, but it's still a bit much.)
Then Brynjolf does the same in the middle of the market. The guards are just chillin'. (Also, that bastard is psychic. He can detect me while I'm sneaking around the corner under the effects of muffle and invisibility.)
I understand if you want to keep things as simple as possible, but it be nice for there to be a bit more of a buildup before you start killing everybody.
On a more constructive note, the "Talk to Sapphire about Shadr's debt" misc quest should probably be failed and removed from the journal when you accept the quest to destroy the guild.
I'm running The modlist 'Vagabond' and had a small problem with a additional mod that expands the dark brotherhood.
The mod in question is 'Dark Brotherhood of Old'.
One part of the mod requires you to buy additional upgrades for the sanctuary's through dialogue with Delvin, much like in the vanilla quests.
I reported the issue in Vagabonds discord, but it was suggested to leave a comment with the issue here as well, because you might want to know.
I've dirty-fixed it by spawning delvin, resurrecting him, buy the upgrades, kill him again and disable him.
Ro D'oh. I have enjoyed your mod. It is excellent. If there is a way to
remove the dependency that would be awesome