If you find that this does cause some problems with particular climate overhauls (which this should be placed after) please let me know. I have tested it to make sure the sunrays are still working with the modified sun position, but I haven't been able to test it with darker nights mods yet.
I wish your binary offered a remapping function for the latitudes, skyrim geometrically spans less than 1 degree in latitude but you've got it spanning 18. I think 5 would be reasonable, the daylight difference is subtle, but it exists.
It should be possible as an SKSE plugin, you can certainly read/write files with C++. I doubt it would be easy to tell ENB to read the ini file though, so you might have to read/write directly to memory. Not an ideal situation, but it for sure can be done.. just maybe with more suffering than one dev is willing to undertake. Changing the game setting(s) on the fly is trivial by comparison, and supported in (vanilla) papyrus I believe (it may require consoleutils, not sure).
Well, there seems to be a flaw with enb settings with metric decimals. I mean, the program wanted to write 1,28232323.00 where 1.28 would be expected by enb. Where do the commas come from?
But I would not recommend using it together with weather mods, as it uses the vanilla weather condition in the esp while weather mods often have their own entry for that.
Downloaded. Run. Set locations.txt. Got "Error 04: There was a problem reading the locations list. Please report this error." Put in just date and latitude instead and got "Error 24: There was a problem calculating the daylight hours. Make sure you have selected a month, day and location or latitude before proceeding. Please report this error."
*sigh* I was using the SKSE version for many months and it was awesome but I think the author LogicDragon got fed up with having to redo it every time the base game files were updated and Chesko never responded to his request to allow it to be compatible with Frostfall so he stopped working on it. I never got his permission to release it and I haven't played Skyrim for a long time so I don't think the dlls will work anymore. sorry
Not giving the exact results I expected. I mean extreme settings once I'm in-game don't appear quite to match the read out in the config exe, but the main thing is that it's giving me longer summer days and shorter winter days whiich is all I really wanted : )
When I try to edit the sunrise/sunset times, it doesn't seem to be working. The times will stay the same as when they are first calculated. I've tried editing the .esp file directly (I don't use Enbseries.ini) but still it doesn't seem to work. Even worse, the times returned to vanilla whenever I try to edit the esp file. To be exact, I'm trying to change both sunrise and sunset to be 30 minutes earlier than calculated (making the local noon 11:30) but everything seems hardcoded there. Could you please help me figure what's going on?
Is this mod author still active? I was curious, which game setting or other recor allows you to change the maximum height of the sun at noon? (also, what determines that the sun "leans" - or whatever's the proper word for it - towards north or south when at noon?) Also, have you ever noticed how bizarre is the night sky?? I mean, the way stars turn around in the sky is as if skyrim was very nearly at the north pole. Is there some setting that could change that? Thank you very much. EDIT: also: have you ever noticed that both moons rise in the northeast and set in the southeast? Does that even make any drop of sense? It this somehow lore-accurate or something, or just another bug from lazy-ass bethesda?
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Here's one
double remap(double value, double r1_low, double r1_high, double r2_low, double r2_high) {
return r2_low + (value - r1_low) * (r2_high - r2_low) / (r1_high - r1_low);
}
It should be possible as an SKSE plugin, you can certainly read/write files with C++. I doubt it would be easy to tell ENB to read the ini file though, so you might have to read/write directly to memory. Not an ideal situation, but it for sure can be done.. just maybe with more suffering than one dev is willing to undertake. Changing the game setting(s) on the fly is trivial by comparison, and supported in (vanilla) papyrus I believe (it may require consoleutils, not sure).
But I would not recommend using it together with weather mods, as it uses the vanilla weather condition in the esp while weather mods often have their own entry for that.
Downloaded. Run. Set locations.txt. Got "Error 04: There was a problem reading the locations list. Please report this error." Put in just date and latitude instead and got "Error 24: There was a problem calculating the daylight hours. Make sure you have selected a month, day and location or latitude before proceeding. Please report this error."
In case anyone cares anymore.
I never got his permission to release it and I haven't played Skyrim for a long time so I don't think the dlls will work anymore.
sorry
Not giving the exact results I expected. I mean extreme settings once I'm in-game don't appear quite to match the read out in the config exe, but the main thing is that it's giving me longer summer days and shorter winter days whiich is all I really wanted : )
Many thanks.
Also, have you ever noticed how bizarre is the night sky?? I mean, the way stars turn around in the sky is as if skyrim was very nearly at the north pole. Is there some setting that could change that? Thank you very much.
EDIT: also: have you ever noticed that both moons rise in the northeast and set in the southeast? Does that even make any drop of sense? It this somehow lore-accurate or something, or just another bug from lazy-ass bethesda?