I must say I didn't expect this silly port to blow up the way it did. Many things happened since the release of SSE, eh? I've seen that this is now a staple in many Wabbajack lists. Ironically, I don't even mind the dust anymore. But I guess this is how it is.
People contacted me before to suggest to replace the files by zero length files. Never bothered to do it, and I don't think it's too much of a concern. I doubt parsing empty NIF headers would be a bottleneck of any notability. But if someone wants to min-max their setup, that's something they could do.
Damn, I like the fog, it's moody, but god damn it I can't stand that standing it in lightens everything up... I wish there was a mod that would remove that effect without removing the fog.
Absolute MUST for ELFX!!! I've spent years not knowing that there was a mod that could remove the glow in the dark fogs that ruined the look of the Enhancer module. Thank you so much for this.
Just dropping a thank you for this mod, "Thank you"... and a suggestion for the mod if it's possible.
IRL I have visited ruins and caves and know that fog/mist can occur in many small locations, including little valleys. It creates a fantastic atmosphere when seen and you can literally watch it roll and swirl as it clears. Obviously it's down to air movement and temp and even people camping can cause the mist (+smoke, which will float higher than the mist). If anyone knows a way to add this as a dynamic effect to this loved mod then please get in touch with the author, I think it would add a subtle and telling ambience to certain storylines and by clearing the effect from other places would stop the game appearing homogenous. Whatever happens though, thank you mod authors.
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People contacted me before to suggest to replace the files by zero length files. Never bothered to do it, and I don't think it's too much of a concern. I doubt parsing empty NIF headers would be a bottleneck of any notability. But if someone wants to min-max their setup, that's something they could do.
Dimmer Fog and More
No More Blinding Fog - SSE Port
If you have Enhanced Lights and FX then put Interior Floating Fog Remover after, fog remover should overwrite ELFX
and a suggestion for the mod if it's possible.
IRL I have visited ruins and caves and know that fog/mist can occur in many small locations, including little valleys. It creates a fantastic atmosphere when seen and you can literally watch it roll and swirl as it clears. Obviously it's down to air movement and temp and even people camping can cause the mist (+smoke, which will float higher than the mist). If anyone knows a way to add this as a dynamic effect to this loved mod then please get in touch with the author, I think it would add a subtle and telling ambience to certain storylines and by clearing the effect from other places would stop the game appearing homogenous. Whatever happens though, thank you mod authors.