whcenter.nif seems to be causing a repeatable and unavoidable CTD for me. I crash as soon as the game tries to load me into the world. Running the mesh through Cathedral optimizer didn't seem to help, but hiding the mesh in MO2 immediately solved the problem.
I love your meshes! FYI one mesh clashes with Open Cities, the docks (which is the one I really really liked :) ). It's an easy fix though, I opened up Open's bsa and copied the offending file stucture to this mod
Hi please can I have permission to release a patch for this or you do it? I need to add collision from Fuzzles' meshes from this mod onto your whcenternocolb2.nif. Alternatively Fuzzles meshes are open permissions so please feel free to do so yourself :)
How would I go about fixing some meshes having the wrong materials? For example, the dirt ground in Windhelm is getting snowy footprints when NPCs or the player walk on it. I imagine it's something as simple as changing a flag on something... but I'm not sure.
This mod is a f-king life saver! You don't know how much I hated that Volunstrad's ugly ground meshes. Thank god for this mod for actually making Windhelm look livable.
I'm curious too. The best thing I could get was a link to an old picture from 2020 that Pfuscher was working on, apparently. I couldn't find anything else at all. I'm guessing there's a Windhelm mod called Valunstrad that I can't find anywhere. Nexus turns up nothing.
Valunstrad is a section of Windhelm (the player house is located there). The "Better Windhelm Ground Meshes - Valunstrad*" downloads contain new meshes and textures for the stone pathways in Valunstrad--the ones pictured in the provided screenshots
Are you interested in getting rid of the snowy rock piles that are senselessly placed throughout the city? The disable command doesn't work on that crap.
MARRY ME I spent the whole afternoon going through my load order to fix this issue and it was in effing vanilla to begin with. Thank you for this sanity saving mod
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I love your meshes! FYI one mesh clashes with Open Cities, the docks (which is the one I really really liked :) ). It's an easy fix though, I opened up Open's bsa and copied the offending file stucture to this mod
meshes\arthmoor\opencitiesskyrim\architecture\windhelm\ocswhdocks2.nif
Plus rename mesh to ocswhdocks2.nif
Question, some meshes clash with Unfrozen, and they're not the same, should this mod overwrite or the opposite?
What is this patch for?
The disable command doesn't work on that crap.
there are many objects throughout the game that behave like this.
I spent the whole afternoon going through my load order to fix this issue and it was in effing vanilla to begin with. Thank you for this sanity saving mod