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JonnyWang aka Megaloblast

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DrJacopo

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1812 comments

  1. niloy64
    niloy64
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    This is heartbreakingly beautiful. I was using Obsidian Weathers with Rudy ENB for the past several playthroughs, but wanted to try your latest for my latest, and I was blown away. I'm using Culminated ENB and I have to switch it on and off because this mod is so beautiful without the ENB.

    You're absolutely incredible.
  2. Sonja
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    I always thought that nothing could equal my appreciation of Obsidian... Apparently I was wrong; on my new setup, I decided to try this one out.... and... just....wow. 
    Somehow, this is vibrant, yet soft and muted, with a very beautiful colour palette. I also don't think I've ever seen such gorgeous night skies, and I've tried out a lot of truly beautiful night sky mods.

    Thank you so much!
  3. Blancyan
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    I have tried so many different weathers mod, and this is the best I ever use. enb even no longer necessary.
    I use this weathers mod for one month to now, I almost changed my all environment mods to cathedral series, they are so suitable and natural!
    I don't know how to describe. I just want to say this weathers mod is very very very very×1000000 beautiful!
  4. SkoomaDelRey
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    I just came back from testing the view of the horizon from Whiterun. It's like I died and went to Sovngarde!
  5. Larhanya
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    Holy storms, Batman! I thought my Dragonborn was going to die. I definitely wanted to find shelter.

    Amazing new audio! A wonderful replacement for True Storms.
  6. mcbrunson
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    I just wanted to stop by here and say that this mod is amazing and is one of the best mods that I have in my load order. I started using Azurite shortly after the first version came out, and when I started using ENB I moved to NAT.III ENB for a while. Now that I have switched back to Community Shaders, I came back to this weather mod, and man... it is so beautiful. When I am playing I often find myself stopping to stare at the sky during sunset, and I am constantly amazed that this is a nearly 15-year-old game. Many of the mods that you have put out are amazing, but this one is exceptional. Thank you for all that you do to contribute to the Skyrim community!
  7. zulu2502
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    Super newbie question - do I need to rerun DYNDOLOD if I want to replace my existing weather with this mid playthrough? Also, ang suggestions on how to handle z fighting? 
    1. visiou
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      You don't need to rerun Dyndolod as far as I know. You can try "Cathedral - Improved Mountain LOD and Z Fight Patch" by the same author.
  8. Caxutor
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    hey man is this compatible with the latest update of true storms? not finding any patches currently
  9. xybolt
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    I am wondering if someone is using this mod with Lux Orbis? I have noticed that the lanterns outside are swaying very hard, despite having barely wind outside. There is a comment (quoted here below) from GGUNIT that it's caused by a weather mod. I don't know if the wind speed values of this mod (see below the quote) are reasonable or that I am on the wrong track...

    Thanks, lanterns are tied to world's physics, long story short each weather wind speed value.
    source; https://www.nexusmods.com/skyrimspecialedition/mods/63588?tab=posts&comment_id=126495096

    The same thing happens with the plaques ingame, they're swinging so hard that a man would get sent into oblivion if hit ...

    I checked in xEdit and the windspeed got increased from vanilla 25 to 80 for some weathers, not to mention one with 76 ones got moved to 140? I do understand that a storm rain should be more windy, but going from 50 vanilla to 140 is a huge step, no? o.O"

    The adjustments made do have their reasons, but I'm wondering if it is not too high. If so, why is this not "noticed"? Really curious here!
  10. Meviont
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    Does the most current version of Azurite still need the patch for True Storms to work with that mod?
  11. holdstronger
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    "Recommendations: Community Shaders, CS - Complex Grass Lighting, CS - Screen Space Shadows"

    Is this saying that these are the ONLY community shaders modules we should install? Or is it saying that we should install at least those at
    a minimum?

    In other words, should I install all of the other CS modules too?
    1. RoiDesSables
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      When using Community Shaders, you should always use all the modules listed on the mod page. I think here, DrJacopo is saying that, even if you don't want all CS modules for some reason, you should at the very least use the Grass Lighting and Screen Space Shadows ones.
  12. Josieinmt
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    I saw at the bottom of the page it says:

    • Audio-overhauls like AOS or SOS require a patch for versions above 2.50

    I am using Audio Overhaul of Skyrim SE and I can't find any patch options anywhere. :(
  13. cracktfly
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    Using AWII with the Azurite Horizons preset and I have played with the darker night file and set nights darker via the in game "spell". It darkened the lighting on the ground but the actual night sky was still that twilightish purple. I was hoping to get an inkier black to the sky itself at night. Is that anything that we can play with via ENB or is it just a result of the actual texture used for the night sky?

    Either way I still really like AW, cheers!
  14. Chlamydia1
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    I have a suggestion. Storms are very bright in Azurite 3. The clouds look like bright overcast clouds, rather than dark storm clouds. This is an issue with any ENB preset. I'd love to see it get dark during stormy weather. Leonardo Weathers does this really well, if you want an example. The clouds actually look dark grey and block out the sky light. It's jarring in Azurite seeing pouring rain and hearing thunder, but then looking up and only seeing a thin cloud layer with the sky light shining through it. Leonardo is the only weather mod I've tried that gets this right, so it's not a shortcoming exclusive to Azurite.

    Other than that, I don't have any complaints about this mod. It's the only weather mod that gets the water colour correct (northern rivers and shallow lakes are supposed to be brown, not blue/green!)
  15. annuode
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    很棒的 MOD!让天际更美丽!但我有一个小建议。Azurite III 的下一次更新能否减少室内外闪电和雨声?与 Azurite 1.87 相比,它有点太吵了
  16. Hailek
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    Loving the mod, thank you for your work!
    But I'm wondering if this is compatible with Audio Overhaul for Skyrim?
    1. The description says "Audio-overhauls like AOS or SOS require a patch for versions above 2.50" so AOS is Audio Overhaul so yes it needs a patch for Azurite v2.5+. 
    2. Hailek
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      Thank you! I must have missed that. Only thing now is that I can't seem to find an existing patch for the two mods anywhere.
    3. temmo45
      temmo45
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      +1
    4. Well I was trying to solve this too so I went back to the AOS page and read the description again and it already says to place AOS high in your LO so it gets overwritten when necessary. But it also says that weather sounds have been made into replacers in the most recent release of AOS so placing weather mods, like Azurite, below AOS in your LO will solve the problem. Maybe Azurite's description just needs to be updated, idk. But apparently this conflict can be solved with load order adjustments.
    5. tk423
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      I believe that comment was originally in relation to Azurite Weathers II. Is Azurite Weathers III compatible with Audio Overhaul for Skyrim?