warning ancient technology is a boring 6time repeat quest ,if you are like me and never bothered to go through all 6quests that means you never have a chance to complete this cc quest
on the side note with rare curios cc you don't even need to complete ancient technology to access explosive bolts ,you can just simply craft more and even better explosive arrows once you joined dawnguard without them being locked on some stupid radiant quest
my suggestion to mod author if I may please remove all ancient technology quests to be replaced by night hunter quest or if you don't intend to remove those boring radiant quests ,make night hunter to be the first in the series instead of last .this way it has a more immersive way to start without boring players to death by ancient technology never ending quests
I got the Ancient Technology quest to go to Ironback Hideout, but I can't figure out where to go from there. There's no quest marker and nothing at Ironback Hideout except for a few bandits, one of them being an Arbalester, and a locked cellar with no key to open it.
Nevermind, Kragrash's letter that was supposed to be above the fireplace had been blown away in the fracas with the resident bandits.
I also need to know this! (To Thwack's author: the mod in question is here. I've also asked that mod's author about the situation, on their comments page, if you want to read more and maybe interact with them about it.)
@Abbanon This is already fixed in the latest LOOT masterlist. Update your LOOT masterlist and don't rely on the built-in LOOT in MO2, which is outdated.
Hi Tate. Sorry if this has been answered before. Jelidity provides an optional Thwack Consistency Patch on his page. You include a patch for his mod in your FOMOD installer. Which should I install and use?
Edit: I compared the two plugins in SSEEdit and it appearsl that your patch is needed if I want to maintain consistency to have the equipment locked tied to the Dawnguard questline, whereas the other one appears to enable crafting with appropriate perks. I decided to go with yours.
fyi LOOT seems unaware of your own patch, as it still displaying this for RareCuriosBoltsExpanded.esp, i have got your patch enabled in the load order
You seem to be using Thwack - A Creation Club Integration Mod, but you have not enabled a compatibility patch for this mod. A compatibility patch is provided on this plugin's mod page
43 comments
on the side note with rare curios cc you don't even need to complete ancient technology to access explosive bolts ,you can just simply craft more and even better explosive arrows once you joined dawnguard without them being locked on some stupid radiant quest
my suggestion to mod author if I may please remove all ancient technology quests to be replaced by night hunter quest or if you don't intend to remove those boring radiant quests ,make night hunter to be the first in the series instead of last .this way it has a more immersive way to start without boring players to death by ancient technology never ending quests
Nevermind, Kragrash's letter that was supposed to be above the fireplace had been blown away in the fracas with the resident bandits.
(To Thwack's author: the mod in question is here. I've also asked that mod's author about the situation, on their comments page, if you want to read more and maybe interact with them about it.)
Edit: I compared the two plugins in SSEEdit and it appearsl that your patch is needed if I want to maintain consistency to have the equipment locked tied to the Dawnguard questline, whereas the other one appears to enable crafting with appropriate perks. I decided to go with yours.