warning ancient technology is a boring 6time repeat quest ,if you are like me and never bothered to go through all 6quests that means you never have a chance to complete this cc quest
on the side note with rare curios cc you don't even need to complete ancient technology to access explosive bolts ,you can just simply craft more and even better explosive arrows once you joined dawnguard without them being locked on some stupid radiant quest
my suggestion to mod author if I may please remove all ancient technology quests to be replaced by night hunter quest or if you don't intend to remove those boring radiant quests ,make night hunter to be the first in the series instead of last .this way it has a more immersive way to start without boring players to death by ancient technology never ending quests
Actually the change is very light, it just sends you in the area of ironback hideout as the last quest, meaning that you can still do the cc quest before that if you prefer.
Now this quest is not so boring, just add a mod like "more bandits camp", which makes very surprising creations with the bandits for variety, and use the opportunity to test some followers, it can be a very quick quest if you do it at a high enough level. After testing the work on ancient technology is very well done, and it makes sense since you get the silver crossbow at this place.
I got the Ancient Technology quest to go to Ironback Hideout, but I can't figure out where to go from there. There's no quest marker and nothing at Ironback Hideout except for a few bandits, one of them being an Arbalester, and a locked cellar with no key to open it.
Nevermind, Kragrash's letter that was supposed to be above the fireplace had been blown away in the fracas with the resident bandits.
I also need to know this! (To Thwack's author: the mod in question is here. I've also asked that mod's author about the situation, on their comments page, if you want to read more and maybe interact with them about it.)
@Abbanon This is already fixed in the latest LOOT masterlist. Update your LOOT masterlist and don't rely on the built-in LOOT in MO2, which is outdated.
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on the side note with rare curios cc you don't even need to complete ancient technology to access explosive bolts ,you can just simply craft more and even better explosive arrows once you joined dawnguard without them being locked on some stupid radiant quest
my suggestion to mod author if I may please remove all ancient technology quests to be replaced by night hunter quest or if you don't intend to remove those boring radiant quests ,make night hunter to be the first in the series instead of last .this way it has a more immersive way to start without boring players to death by ancient technology never ending quests
Now this quest is not so boring, just add a mod like "more bandits camp", which makes very surprising creations with the bandits for variety, and use the opportunity to test some followers, it can be a very quick quest if you do it at a high enough level.
After testing the work on ancient technology is very well done, and it makes sense since you get the silver crossbow at this place.
Nevermind, Kragrash's letter that was supposed to be above the fireplace had been blown away in the fracas with the resident bandits.
(To Thwack's author: the mod in question is here. I've also asked that mod's author about the situation, on their comments page, if you want to read more and maybe interact with them about it.)