Skyrim Special Edition
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meh321

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meh321

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297 comments

  1. Mookymilk
    Mookymilk
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    • 1 kudos
    Can this be used with Honed metal?
    1. JonnyJalapeno
      JonnyJalapeno
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      • 8 kudos
      yes
  2. iKn0x
    iKn0x
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    I have noticed that Savior's Hide doesn't degrade.

    A feature I would like to see is the option for NPCs to receive tempered items based on their level.

    Best durability mod for SSE
  3. Lupin84
    Lupin84
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    • 0 kudos
    This is a really great mod and just what I was looking for! Thank you for your work!
  4. huhwhat23921
    huhwhat23921
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    • 33 kudos
    not compatible with Improvement Names Customized SSE by fudgyduff. That mod prevents this mod from editing equipment names.
    1. ServalKhajiit217
      ServalKhajiit217
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      • 25 kudos
      +1

      Need patch
  5. Metalgeert
    Metalgeert
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    • 0 kudos
    Dunno if anyone is still here. But i can't for the life of me get this mod to work. Im playing on 1.5.97. .NetScriptFramework is recognizing the plugin when i start the game. But it seems to be doing absolutely nothing.
  6. MichikoUnknownFox
    MichikoUnknownFox
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    It seems to work pretty well with one caveat. If you like to switch weapons during combat using hotkeys especially via SkyUI, SkyUI's favourites menu will fail to find your weapons if their durability has gone down and therefore have a different name. So if you hotkeyed identical dual steel daggers to F2 for example, and the durability goes down from 100, they get that blemished or other tag to their name and get removed from the hotkey group.

    It's kinda a dealbreaker for me personally, since it kinda defeats the purpose of hotkeys and stuff if I have to keep re-equipping my weapons manually whenever I switch from my bow to my melee weapons, for example.
  7. urbon
    urbon
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    Damn. I wish there was an AE version :'(
    1. Zorag
      Zorag
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      • 8 kudos
      True. I'd say we got almost everything truly essential for AE at this point, but I still miss zupa and this mod. And crafting XP one.
    2. urbon
      urbon
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      • 756 kudos
      For ZUPA i'm using animated potions&poisons + npc use potions 
      I just miss this one. Such a truly gem :(
    3. ProStyle13
      ProStyle13
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      • 1 kudos
      we cant use it unless the author updates .NET Script Framework which is very unlikely :(
    4. RufiohMagnusSeptim
      RufiohMagnusSeptim
      • member
      • 2 kudos
      downgrade using Best of Both Worlds.
    5. enragedcow
      enragedcow
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      • 0 kudos
      Dam

      I installed on AE but it doesn't work, i was wondering why lol
    6. openzmindz
      openzmindz
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      ooof, i was looking forward to using this. oh well x_x
  8. Wilco69
    Wilco69
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    Is this supposed to make all equipment spawn at 100% until you use it and degrade it yourself? I expected to find some already broken equipment out in the world but during my testing everything would appear to be at 100% 
    1. openzmindz
      openzmindz
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      Maybe with the NPC feature, in the mod description, would change that? I want to try it out.
  9. BellaDovah
    BellaDovah
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    This might sound dumb, but can this be used with Loot & Degradation? It sounds like they do the same thing but they don't since L&D affects the upgraded/tempered items degrading back to the original standard state but this affects degrading worse than the standard state so I'm wondering if its possible...
    1. Glanzer
      Glanzer
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      • 203 kudos
      I use both together, but I turn off degradation in L&D and only use it for NPC looting bodies, the portable crafting station, the NPC tempering feature, and the chance of enchanted equipment being distributed.
    2. picklejaro
      picklejaro
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      • 0 kudos
      Hey abit off topic, but Glanzer is that a pic of St Michael you have as profile? If so very based :D
    3. openzmindz
      openzmindz
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      That's exactly what I was thinking to do; use this with Loot and Degradation the same way you mentioned.
  10. skulexander
    skulexander
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    • 39 kudos
    I hope this mod's next to be updated