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meh321

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316 comments

  1. dylanbperry
    dylanbperry
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    meh - you are an absolute godsend. Thank you so much for this incredible mod; it's exactly what I've wanted in a durability system.

    A question, if I may: is it possible to configure the temper level display to include ONLY the bracketed numeric durability? I managed to remove the strings within the parentheses, but I haven't managed to remove the parenthesis themselves.

    For example, my current config displays armor as "Iron Armor () [300]", and I'd like to remove the () if possible.

    If not, I totally understand & thanks again for the excellent work!
    1. meh321
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      ShowItemDurabilityInName = 0
      WeaponHealthNames = "0;999999;%i"
      ArmorHealthNames = "0;999999;%i"
      Now it shows only durability but in the ( ) instead of [ ]
      If you want the regular tempering labels back so once it reaches 100% it starts to show regular labels then put only 0;1 instead of 0;999999
    2. dylanbperry
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      Thank you so much for the quick reply meh!

      Unfortunately, I can't get these settings to work quite right. With these settings, item durability simply shows as (1), no matter what the item's actual durability is. The stats are still changed as intended — I can see my armor get progressively weaker, for example — but the displayed durability remains at (1).

      I performed this test on a new save with only Engine Fixes, the .NET Script Framework, SkyUI, and Skyrim Unbound.

      (One bit of weird behavior on my full load order: certain NPC's displayed durability within their names, as shown here https://imgur.com/a/IQ5rXuD

      This does NOT seem to happen with no other mods installed; I only mention it in case it is useful to you.)
    3. meh321
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      Oh yeah, I must have made a mistake and not multiplied it by 100 for display there.
    4. dylanbperry
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      Ah gotcha. Does that mean I should adjust the config somehow to get the desired result, or should I hold off for now?
    5. meh321
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      No there's nothing you can do on your end at the moment.
    6. dylanbperry
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      I understand. Thanks for the clarification & replies meh, and again for this incredible mod!
    7. Shade999
      Shade999
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      Weirdly enough i use Combat Parameters and when Item durability is also active, my Character name shows a (100) percent value after his name, like dylanbperry mentioned that he had that with a npc.

      Update: After changing WaponHealthNames and ArmorHealthNames from ”0;999999;%i” back to the standard setting, the percentage after my character name is gone.
  2. huhwhat23921
    huhwhat23921
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    not compatible with Improvement Names Customized SSE by fudgyduff. That mod prevents this mod from editing equipment names.
    1. ServalKhajiit217
      ServalKhajiit217
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      +1

      Need patch
    2. Glanzer
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      Set both ArmorHealthNames and WeaponHealthNames to empty then it will not overwrite label names in "Improvement Names Customized, this should make it compatible with other dll mods that overwrite the quality labels.
  3. BellaDovah
    BellaDovah
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    This might sound dumb, but can this be used with Loot & Degradation? It sounds like they do the same thing but they don't since L&D affects the upgraded/tempered items degrading back to the original standard state but this affects degrading worse than the standard state so I'm wondering if its possible...
    1. Glanzer
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      I use both together, but I turn off degradation in L&D and only use it for NPC looting bodies, the portable crafting station, the NPC tempering feature, and the chance of enchanted equipment being distributed.
    2. picklejaro
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      Hey abit off topic, but Glanzer is that a pic of St Michael you have as profile? If so very based :D
    3. openzmindz
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      That's exactly what I was thinking to do; use this with Loot and Degradation the same way you mentioned.
    4. Glanzer
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      @picklejaro No it's the pic from Ultima 6 where the avatar is conquering a demon. 🙂
  4. Mookymilk
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    Can this be used with Honed metal?
    1. JonnyJalapeno
      JonnyJalapeno
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      yes
    2. glennkahlil
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      Honed metal breaks long save games. look it up
    3. Mookymilk
      Mookymilk
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      No. but I don't use it anymore anyway so thanks I guess?
    4. MurdertheH
      MurdertheH
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      @glennkahlil If you make a statement like that, you absolutely must cite a source. This is not appropriate. I also know that loads of users use Honed Metal and don't report any such issue, so whatever trip you're on, you should get off it before you wind up banned for thoughtless comments. 
    5. Frist56
      Frist56
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      Have been using it since the release. Have it on different saves with 200+ hrs. It can only get into loop during item order when papyrus is not updated due to some performance issues. Recursion Monitor at Skyrim Special Edition Nexus - Mods and Community allows to catch this moment. It never happened with this mod, so I call bs. 
  5. PrizrakSKYRIM
    PrizrakSKYRIM
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    Is there away to increase % repaired per time tempered?
  6. MichikoUnknownFox
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    It seems to work pretty well with one caveat. If you like to switch weapons during combat using hotkeys especially via SkyUI, SkyUI's favourites menu will fail to find your weapons if their durability has gone down and therefore have a different name. So if you hotkeyed identical dual steel daggers to F2 for example, and the durability goes down from 100, they get that blemished or other tag to their name and get removed from the hotkey group.

    It's kinda a dealbreaker for me personally, since it kinda defeats the purpose of hotkeys and stuff if I have to keep re-equipping my weapons manually whenever I switch from my bow to my melee weapons, for example.
    1. Motenator
      Motenator
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      • open ItemDurability.config.txt
      • change "ShowItemDurabilityInName = 2" to "ShowItemDurabilityInName = 0"
      This makes items broken, but it wont show in their name.
    2. Manynamesenjoyer
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      @Motenator, changing this does nothing for me, still shows as Blemished
    3. JayJeffJackson
      JayJeffJackson
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      i think it´ll stay that way now, you should´ve repaired it first xD re-do change, load save, repair weapon, then do it again
  7. wmy520
    wmy520
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    However, after some testing, it was found that there is a small regret, which is that when the equipment deteriorates over time, it is calculated based on real time rather than in-game time, which is a minor flaw
  8. wmy520
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    This is an amazing MOD that has been underestimated by many players, or perhaps the author's promotion was not good enough. When I first discovered this MOD and installed it, I felt a bit bored, so I quickly deleted it. However, when I installed and used it again and learned about it, I realized the true charm of this MOD, which will elevate the playability of the game to a higher level. Sincerely thank the great author for bringing us such useful works
  9. takahirn
    takahirn
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    Hello,

    Really thank you for this new item durability mod. 

    I found a small UI compatibility issue with Improved Names customized (https://www.nexusmods.com/skyrimspecialedition/mods/27776), though. 
    As long as I install the question of the mod in question, the durability value of this mod does not show in the inventory menu. Is there any way to show additional descriptions (values) of both mods including yours in the inventory simultaneously?
    1. meh321
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      Hmm, I think they are not compatible, looks like they do the same modification.

      But you can add the names from other mod into my mod's config file. See how it's currently done but just keep adding more above 1 too.
    2. takahirn
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      Thank you for your quick check and response!
    3. Glanzer
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      I'm using Improvement Names Customized SSE too, and I don't seem to have a problem using these mods together. I'm using the default +1, +2, +3, etc. config to show simple numerical values instead of the "Fine" or "Epic" etc. Here's my ImprovementNamesCustomizedSSE.json file:

      {"style": "PlusN",
      "prefix": " ",
      "postfix": "",
      "customNames": [
      ]
      }
    4. takahirn
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      I had used the following setting and had a compatibility problem:

      "style": "PlusN",
      "prefix": " (",
      "postfix": ")",
      "customNames": [
      ]
    5. Glanzer
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      My apologies takahim, I misread what you wrote! I thought you meant Improved Names wasn't working, but you said Improved Names was overwriting this mod. Yes you are correct, this mod's values don't appear when Improved Names is enabled. I have the same problem. It would be nice to get both
    6. takahirn
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      >I have the same problem. It would be nice to get both

      Absolutely no problem.
      (I hoped you find some tricks to show both values in your tweak, though....)
    7. JSPumpkinKing
      JSPumpkinKing
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      so this means that we have to choose either Item Durability or Improved Names Customized?
    8. MakizushiSama
      MakizushiSama
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      Did anyone ever figure this out?
    9. Aurora555
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      Will answer since nobody else has.

      He means this mod does the same job as Improvement Names Customized.

      This is how I have mine setup, you can swap out the values or names for whatever you want:

      WeaponHealthNames = "0;0.2;Ruined;0.2;0.4;Broken;0.4;0.6;Damaged;0.6;0.8;Chipped;0.8;0.95;Blemished;0.95;1.04;Average;1.05;1.1;Fine;1.11;1.2;Superior;1.21;1.3;Exquisite;1.31;1.4;Flawless;1.41;1.5;Epic;1.51;1.6;Epic;1.61;1.7;Epic;1.71;1.8;Epic;1.81;1.9;Epic;1.91;1.99;Epic"


      ArmorHealthNames = "0;0.2;Ruined;0.2;0.4;Broken;0.4;0.6;Damaged;0.6;0.8;Chipped;0.8;0.95;Blemished;0.95;1.04;Average;1.05;1.1;Fine;1.11;1.2;Superior;1.21;1.3;Exquisite;1.31;1.4;Flawless;1.41;1.5;Epic;1.51;1.6;Epic;1.61;1.7;Epic;1.71;1.8;Epic;1.81;1.9;Epic;1.91;1.99;Epic"
    10. qwertypol012
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      @Aurora555
      So does it mean we don't need to use Improvement Names Customized to get the same names?
  10. TheCheeseman83
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    So, with the mod "Archery Locational Damage" (https://www.nexusmods.com/skyrimspecialedition/mods/63863), it appears that it's possible to get exactly what part of the body is hit by an attack. Could similar code be used to allow this plugin to get the body part hit in order to determine what armor piece gets degraded? It would be a really nifty feature for those who use a mod like "Precision" (https://www.nexusmods.com/skyrimspecialedition/mods/72347).