meh - you are an absolute godsend. Thank you so much for this incredible mod; it's exactly what I've wanted in a durability system.
A question, if I may: is it possible to configure the temper level display to include ONLY the bracketed numeric durability? I managed to remove the strings within the parentheses, but I haven't managed to remove the parenthesis themselves.
For example, my current config displays armor as "Iron Armor () [300]", and I'd like to remove the () if possible.
If not, I totally understand & thanks again for the excellent work!
ShowItemDurabilityInName = 0 WeaponHealthNames = "0;999999;%i" ArmorHealthNames = "0;999999;%i"Now it shows only durability but in the ( ) instead of [ ] If you want the regular tempering labels back so once it reaches 100% it starts to show regular labels then put only 0;1 instead of 0;999999
Unfortunately, I can't get these settings to work quite right. With these settings, item durability simply shows as (1), no matter what the item's actual durability is. The stats are still changed as intended — I can see my armor get progressively weaker, for example — but the displayed durability remains at (1).
I performed this test on a new save with only Engine Fixes, the .NET Script Framework, SkyUI, and Skyrim Unbound.
(One bit of weird behavior on my full load order: certain NPC's displayed durability within their names, as shown here https://imgur.com/a/IQ5rXuD
This does NOT seem to happen with no other mods installed; I only mention it in case it is useful to you.)
Weirdly enough i use Combat Parameters and when Item durability is also active, my Character name shows a (100) percent value after his name, like dylanbperry mentioned that he had that with a npc.
Update: After changing WaponHealthNames and ArmorHealthNames from ”0;999999;%i” back to the standard setting, the percentage after my character name is gone.
Set both ArmorHealthNames and WeaponHealthNames to empty then it will not overwrite label names in "Improvement Names Customized, this should make it compatible with other dll mods that overwrite the quality labels.
This might sound dumb, but can this be used with Loot & Degradation? It sounds like they do the same thing but they don't since L&D affects the upgraded/tempered items degrading back to the original standard state but this affects degrading worse than the standard state so I'm wondering if its possible...
I use both together, but I turn off degradation in L&D and only use it for NPC looting bodies, the portable crafting station, the NPC tempering feature, and the chance of enchanted equipment being distributed.
@glennkahlil If you make a statement like that, you absolutely must cite a source. This is not appropriate. I also know that loads of users use Honed Metal and don't report any such issue, so whatever trip you're on, you should get off it before you wind up banned for thoughtless comments.
Have been using it since the release. Have it on different saves with 200+ hrs. It can only get into loop during item order when papyrus is not updated due to some performance issues. Recursion Monitor at Skyrim Special Edition Nexus - Mods and Community allows to catch this moment. It never happened with this mod, so I call bs.
It seems to work pretty well with one caveat. If you like to switch weapons during combat using hotkeys especially via SkyUI, SkyUI's favourites menu will fail to find your weapons if their durability has gone down and therefore have a different name. So if you hotkeyed identical dual steel daggers to F2 for example, and the durability goes down from 100, they get that blemished or other tag to their name and get removed from the hotkey group.
It's kinda a dealbreaker for me personally, since it kinda defeats the purpose of hotkeys and stuff if I have to keep re-equipping my weapons manually whenever I switch from my bow to my melee weapons, for example.
However, after some testing, it was found that there is a small regret, which is that when the equipment deteriorates over time, it is calculated based on real time rather than in-game time, which is a minor flaw
This is an amazing MOD that has been underestimated by many players, or perhaps the author's promotion was not good enough. When I first discovered this MOD and installed it, I felt a bit bored, so I quickly deleted it. However, when I installed and used it again and learned about it, I realized the true charm of this MOD, which will elevate the playability of the game to a higher level. Sincerely thank the great author for bringing us such useful works
Really thank you for this new item durability mod.
I found a small UI compatibility issue with Improved Names customized (https://www.nexusmods.com/skyrimspecialedition/mods/27776), though. As long as I install the question of the mod in question, the durability value of this mod does not show in the inventory menu. Is there any way to show additional descriptions (values) of both mods including yours in the inventory simultaneously?
I'm using Improvement Names Customized SSE too, and I don't seem to have a problem using these mods together. I'm using the default +1, +2, +3, etc. config to show simple numerical values instead of the "Fine" or "Epic" etc. Here's my ImprovementNamesCustomizedSSE.json file:
My apologies takahim, I misread what you wrote! I thought you meant Improved Names wasn't working, but you said Improved Names was overwriting this mod. Yes you are correct, this mod's values don't appear when Improved Names is enabled. I have the same problem. It would be nice to get both
So, with the mod "Archery Locational Damage" (https://www.nexusmods.com/skyrimspecialedition/mods/63863), it appears that it's possible to get exactly what part of the body is hit by an attack. Could similar code be used to allow this plugin to get the body part hit in order to determine what armor piece gets degraded? It would be a really nifty feature for those who use a mod like "Precision" (https://www.nexusmods.com/skyrimspecialedition/mods/72347).
316 comments
A question, if I may: is it possible to configure the temper level display to include ONLY the bracketed numeric durability? I managed to remove the strings within the parentheses, but I haven't managed to remove the parenthesis themselves.
For example, my current config displays armor as "Iron Armor () [300]", and I'd like to remove the () if possible.
If not, I totally understand & thanks again for the excellent work!
ShowItemDurabilityInName = 0
Now it shows only durability but in the ( ) instead of [ ]WeaponHealthNames = "0;999999;%i"
ArmorHealthNames = "0;999999;%i"
If you want the regular tempering labels back so once it reaches 100% it starts to show regular labels then put only 0;1 instead of 0;999999
Unfortunately, I can't get these settings to work quite right. With these settings, item durability simply shows as (1), no matter what the item's actual durability is. The stats are still changed as intended — I can see my armor get progressively weaker, for example — but the displayed durability remains at (1).
I performed this test on a new save with only Engine Fixes, the .NET Script Framework, SkyUI, and Skyrim Unbound.
(One bit of weird behavior on my full load order: certain NPC's displayed durability within their names, as shown here https://imgur.com/a/IQ5rXuD
This does NOT seem to happen with no other mods installed; I only mention it in case it is useful to you.)
Update: After changing WaponHealthNames and ArmorHealthNames from ”0;999999;%i” back to the standard setting, the percentage after my character name is gone.
Need patch
It's kinda a dealbreaker for me personally, since it kinda defeats the purpose of hotkeys and stuff if I have to keep re-equipping my weapons manually whenever I switch from my bow to my melee weapons, for example.
- open ItemDurability.config.txt
- change "ShowItemDurabilityInName = 2" to "ShowItemDurabilityInName = 0"
This makes items broken, but it wont show in their name.Really thank you for this new item durability mod.
I found a small UI compatibility issue with Improved Names customized (https://www.nexusmods.com/skyrimspecialedition/mods/27776), though.
As long as I install the question of the mod in question, the durability value of this mod does not show in the inventory menu. Is there any way to show additional descriptions (values) of both mods including yours in the inventory simultaneously?
But you can add the names from other mod into my mod's config file. See how it's currently done but just keep adding more above 1 too.
{"style": "PlusN",
"prefix": " ",
"postfix": "",
"customNames": [
]
}
"style": "PlusN",
"prefix": " (",
"postfix": ")",
"customNames": [
]
Absolutely no problem.
(I hoped you find some tricks to show both values in your tweak, though....)
He means this mod does the same job as Improvement Names Customized.
This is how I have mine setup, you can swap out the values or names for whatever you want:
WeaponHealthNames = "0;0.2;Ruined;0.2;0.4;Broken;0.4;0.6;Damaged;0.6;0.8;Chipped;0.8;0.95;Blemished;0.95;1.04;Average;1.05;1.1;Fine;1.11;1.2;Superior;1.21;1.3;Exquisite;1.31;1.4;Flawless;1.41;1.5;Epic;1.51;1.6;Epic;1.61;1.7;Epic;1.71;1.8;Epic;1.81;1.9;Epic;1.91;1.99;Epic"
ArmorHealthNames = "0;0.2;Ruined;0.2;0.4;Broken;0.4;0.6;Damaged;0.6;0.8;Chipped;0.8;0.95;Blemished;0.95;1.04;Average;1.05;1.1;Fine;1.11;1.2;Superior;1.21;1.3;Exquisite;1.31;1.4;Flawless;1.41;1.5;Epic;1.51;1.6;Epic;1.61;1.7;Epic;1.71;1.8;Epic;1.81;1.9;Epic;1.91;1.99;Epic"
So does it mean we don't need to use Improvement Names Customized to get the same names?