This page was last updated on 26 November 2020, 9:01AM
Changelogs
Version 3
By default melee weapons will now only lose durability if you actually hit something, if you swing and miss it does not lose durability.
If you set both ArmorHealthNames and WeaponHealthNames to empty then it will not overwrite label names, this should make it compatible with the other dll mod that overwrites the quality labels.
If you set %i in label name it will show the durability number correctly now.
Version 2
Added option that only temperable (repairable) items can lose durability. This is enabled by default.
Fixed issue where helmet might not have lost durability properly. Also disabled the slot restriction by default as the temper recipe check is much better way to see what can lose durability.
Daedric artifacts can no longer lose durability by default. This is set in the keyword list part if you wanted to disable it.
Added config option to restore item durability of items that can't be tempered. This can be helpful if you used v1 and had some items lose durability that can't be repaired now. Also added a test option to restore all items to full.
Power attacking with a weapon now loses more durability than normal attacking.
Fixed bug where left handed weapon non-power attacks did not lose durability correctly.
Fixed bug where shield bash didn't lose durability on the shield.