if you still active here, i have a suggestion or maybe request haha. why not use this mod Conditional Equipment as a base for the Locational Conditional Based Switching update.
it's for visual only, not for something like that. so basically u can use any outfit with your choice while using any real gear with your choice. if want something like that, find a swap gear mod thingy
if u want to actually apply the enchantment, then use mod like this Conditional Equipment. this one is transmog or visual only. basically you can use any "outfit" of your choice as a layer for your real gear / equipment
Hi. Not sure if anyone had this problem before: I have hair physics installed and now everytime I load a new cell, reload the game and sometimes even after pressing esc or alt+tab the hair physics stop working until I reequip my helmet (maybe works for other armor pieces too). This doesnt happen if I dont ahve an outfit equipped and only "real" armor without helmet ofc.
Has anyone had this happen ot them and might know the solution? Or is it just something I have to live with?
EDIT: I commented before I read the history. Someone should really pin this. Faster SMP treats hair shown through an equipped helmet as a "wig". And Faster SMP has physics disabled by default on wigs. Which is why there's problems.
here's the fix. I tried this last night with great success.
Open the Faster SMP mod folder and open the configs.xml file in the hdtSkinnedMeshConfigs folder
Just tested it, and it works for me. I'm using the Anvil mod pack on version 1.6.1170.0.8 As expected, shows up in the MCM menu and functions as intended. Can't tell you what I did but maybe this is reproducible with the same modpack?
You have to turn on the "Quickslots" option in the MCM. That will add a spell which you can use that'll bring up a menu with all your outfits that you have "Marked for Favorite".
Hi. I have a problem to let the mod show up in the MCM. I already put the plugin priority over the maps, but it's still not showing up. I use MO2 with Nolvus V5.
Edit: Okay, i got it. It was showing up right on top as ,,SkyOutSys_MCMName".
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Could this be a problem with the armor?
if you still active here, i have a suggestion or maybe request haha. why not use this mod Conditional Equipment as a base for the
LocationalConditional Based Switching update.if want something like that, find a swap gear mod thingy
I have hair physics installed and now everytime I load a new cell, reload the game and sometimes even after pressing esc or alt+tab the hair physics stop working until I reequip my helmet (maybe works for other armor pieces too).
This doesnt happen if I dont ahve an outfit equipped and only "real" armor without helmet ofc.
Has anyone had this happen ot them and might know the solution? Or is it just something I have to live with?
here's the fix. I tried this last night with great success.
Open the Faster SMP mod folder and open the configs.xml file in the hdtSkinnedMeshConfigs folder
Search for:
<disableSMPHairWhenWigEquipped>true</disableSMPHairWhenWigEquipped>
Change "True" to "False"
Save and you're good to go.
Edit: Just tested again and it worked fine. Probably something got corrupted during download.
As expected, shows up in the MCM menu and functions as intended. Can't tell you what I did but maybe this is reproducible with the same modpack?
I use MO2 with Nolvus V5.
Edit: Okay, i got it. It was showing up right on top as ,,SkyOutSys_MCMName".