This page was last updated on 18 March 2024, 2:20AM
Changelogs
Version 1.0.8
Bugfix: 1.0.7 shiped with an outdated version of the plugin file, but updated scripts. This version repacks correctly
Version 1.0.7
Feature: Windhelm's Blacksmith Quarters is now a valid target for both house quests & business quests. In vanilla, it was part of ArentinoResidence location, even though the Arentino residence is across town...
Version 1.0.6
Feature: new topic to batch-launch quests in a random hold. Topic should appear at the bottom of the list.
Version 1.0.5
Bugfix: removed base class scripts left accidentally in the package operation
Bugfix: DU cleanup now uses ObjectReference.RemoveItem() rather than ObjectReference.Delete(), as items in containers do not exist and this caused a hang in the return call, resulting in a halt of the dilaogue topic
Version 1.0.4
Feature: New NPC to LocRefType:Boss at Nepos' in Markarth after the Forsworn Conspiracy (likely) leaves everyone in there dead
Feature: More aggressive deletion of manufactured item for DU quest. Containers will reset when their cell resets, but for the upcoming expansion, this does not happen fast enough in some cases, so manual cleanup is required.
Note: due to upstream dependencies, mod requires the four DLCs recently made part of the base game: Fishing, Ghosts of the Tribunal, Rare Curios, and Survival Mode
Version 1.0.3
Bugfix: turning in a Tnott quest while a vanilla quest was running would prevent the vanilla's turn-in dialogue from appearing under some circumstances due to one state being tracked by two variables, and one variable informing two different topic types.
Version 1.0.2
Bugfix: remove ITM records not flagged by LOOT
Bugfix: undeleted references deleted, disabled them via parent toggle, moved to min-Z
Bugfix for JK's Skyrim patch: LocRefType:TGRLedger pointed to chest instead of ledger at Norther Star Goods in Dawnstar
Version 1.0.1
Compatibility fix: Tnott's bedlam is no longer using its own counter, it now uses the stock one as intended.