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160 comments

  1. gades28
    gades28
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    • 19 kudos
    This mod makes players unable to damage Weylin by normal means. One can only kill him with the "kill" console command.

    Guards can kill him too after he kills Margret.

    Using the normal "Simple Offence Suppression" mod only allows us to damage Weylin.

    Maybe add exceptions for npcs like Weylin from the start, without having to change the options?
  2. glennkahlil
    glennkahlil
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    NPC's still get damaged. SOSupress works, but not this one.
    1. wSkeever
      wSkeever
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      This works fine unless spells have non-vanilla keywording. If you want help, you need to post with more information.

      The plural of "NPC" is "NPCs"
    2. glennkahlil
      glennkahlil
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      The legendary wSkeever, you are a good portion of my modlist. Love you man.

      - I'll still accidentally hit my follower with a stray attack with a 2H greatsword
      - I can attack a random NPC in the tavern (Populated Skyrim Hell Edition) and they'll still get hurt
      - NPCs from (Faction Warfare, Vanilla, PSHE) will end up fighting to the death if they walk over a burning corpse or friendly fires an arrow on accident
      - I  can control my followers by making them surrender, but this extension of SOS doesn't seem to be working
      - Could be an incompatibility, idk... My modlist is handmade with around 1200 deep
    3. wSkeever
      wSkeever
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      Is this installed? Did you turn this off in the MCM? because it sounds this mod isn't turned on.

      Good luck. Make sure you install the mod and turn the mod on.
    4. glennkahlil
      glennkahlil
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      The only option I believe is "I want to hurt NPCs and people" 

      I left it unchecked

      I'll take some mods out and see if it works, thanks for replying king
    5. glennkahlil
      glennkahlil
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      I just checked, SOS is loaded after Friendly Fire, maybe it should be the other way around

      I'm going to test that

      EDIT : That fixed it, sorry for whining
  3. dochollywo
    dochollywo
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    • 0 kudos
    I can still damage my followers with poison (because it's not me doing the damage?).
    - Vanilla poison on weapon and hitting them
    - Odin spells like Viperbolt, Poison Nova (that one kills them really well)

    Hitting followers, using other spells, Odin spells, fire damage over time, Wall of Flames, being on fire, all doesn't damage them and works correctly (probably because the damage is external).


    Edit: Simple Offence Suppression MCM - Ascension Patch (without using the actual parent mod) prevents the poison damage from spells (not from weapon poison). Good enough for me.
    1. delgathar
      delgathar
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      So it really isn't clear from the description.

      Apparently, this mod prevents friendly NPCs and the player from hurting eachother.  But what about enemy NPCs that are allied.  Does in surpress them too?
  4. astrosteve
    astrosteve
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    I have this + Simple Offense Suppression enabled, but it isn't showing up in MCM. Plenty of other stuff shows up in MCM. I'm looking for Simple Offense Suppression or Block Friendly Fire. Is that what it appears under?
    1. wSkeever
      wSkeever
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      You should ask Skyui. Mcm being slow to add is common and not a problem with this mod.
    2. astrosteve
      astrosteve
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      It just showed up on its own. I didn't change anything to try to fix it and it was suddenly just there. So, I guess everything is fine now.
  5. Copleysus
    Copleysus
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    • 0 kudos
    chain electric spell can still hit teammates
    1. DudeistPriest85
      DudeistPriest85
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      • 14 kudos
      Kinda makes sense though, if you think about it. Let's say as a mage I can somehow prevent my spell from directly hurting an ally; if the spell is by nature indiscriminate (Chain Lightning/Fireball), it stands to reason there's only so much that could be done to "target" the magic.

      Sounds like a good excuse anyway lol
    2. KingJamesIII
      KingJamesIII
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      • 11 kudos
      sometimes you've just gotta roleplay your way out of bugs, and make it a feature

      lol
  6. Nezzerax95
    Nezzerax95
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    This isn't working for me :\ they aren't turning hostile but they all still take damage.. what am i doing wrong?
  7. Sorrow85
    Sorrow85
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    • 3 kudos
    May stupid question but does this cover Serana and Inigo/Lucien's mods.

    I mean that Serana uses a lot of magic, sometimes Inigo or Lucien become hostile to Serana if her magic hits them.
    (I can live with that because they usually stop fighting when someone get bleedout but still it would be nice to have them not fight each other at all)

    I have tried to find a solution to this but I have found this but it was for LE
    and if answer is yes, can you install this in the middle of playthrough or does it require a new game?
    (I already use SPID for armor mods for NPC)

    And I already use AFT but it only covers vanilla followers i guess.
    1. fyerena
      fyerena
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      I have the same question, did it stopped serana aggro the others for you?
    2. brianj64
      brianj64
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      It uses SPID. So I think it should work fine.
  8. ronaldsmcnuggets
    ronaldsmcnuggets
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    • 6 kudos
    If you're using Moonlight Tales Mini (or the full version, probably), you have to turn off that mod's Wolfkin Alliance feature when fighting a wolf spirit in Ysgramor's Tomb or it'll be non-hostile and therefore invincible.
  9. Zdummy1
    Zdummy1
    • supporter
    • 3 kudos
    could you please add option for summon and followers cannot damage other non-hostile npcs too?


    for example, my summoned bone colossus accidentally hit the guard with his shout, now the guard turns hostile.
  10. robn86
    robn86
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    Does not seem to work with FEC, followers walk over the bodies spazing out with electricity and still take damage and get pissed at me
    1. wSkeever
      wSkeever
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      You can report this to po3, as they made both functionality
    2. Zerofeeling042
      Zerofeeling042
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      A little late but you can turn off the damaging in FEC mcm