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Changelogs
Version 2.2.1
Corrected plugin name to match config (po3_SimpleOffenceSuppression).
Delete/remove v2.2.0 version of this mod to prevent duplicate plugins
Version 2.2.0
Support AE 1.6.629+
Version 2.1.0
Support for Anniversary Edition (1.6 and above)
Clarified settings in config
Refactored code
Version 1.1
Very aggressive actors will be always hostile on hit.
Version 1.0
Initial release.
SIMPLE OFFENCE SUPPRESSION
Requirements
SKSE64 Visual C++ Redistributables 2019 Address Library for SKSE Plugins
Description
Player friends and allies have a minimum number of hits they can take before they turn hostile towards the player, however, neutral NPCs do not, and will immediately turn on the player if hit by a stray spell or arrow.
This plugin patches the game to consider neutral NPCs as friends or allies (ONLY when hitting them) and prevents this from happening.
Simple Offence Suppression comes with a configurable ini. file.
Default settings will set neutral NPCs as friends, meaning they will turn hostile immediately out of combat, but can take several hits before turning hostile during player combat. The number of hits are dependent on iFriendHitCombatAllowed and relatedgamesettings, which can be optionally modified in the ini.
NPCs can also be set as allies, which means they can be hit several times out of combat, and ignore all player hits during combat.