Skyrim Special Edition
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ekagames

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ekagames

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36 comments

  1. Telcontar86
    Telcontar86
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    I'm not sure how, but this somehow interferes with SDA. I wasn't getting any commentary from her on the MQ or A Night to Remember, and uninstalling this fixed it. I saw no conflicts in xEdit, but perhaps the "no wandering around" feature was the issue? I don't know, and it's too bad, because I liked her summoning gargoyles 
    1. ekagames
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      Thanks for the report.
      My mod should not be interfering with her comments, but if uninstalling it solves the problem, then it may not match any of the Conditions set in SDA.
      Maybe you can fix it by removing the following changes made in my mod to prevent free actions.
      Package > DLC1NPCSandboxAroundPlayer600 (02003BC1)
    2. Telcontar86
      Telcontar86
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      Thanks, I'll give that a try!
    3. Asdinobello
      Asdinobello
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      I confirm, I tried to load the mod before and after but only removing it solves the problem
  2. DizzyXC
    DizzyXC
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    The best part, for me, about this mod is the sneaking aspect. I gotta have that. But I also want the combat part of Queen of the Damned https://www.nexusmods.com/skyrimspecialedition/mods/16815 because my game is so hard. Does anyone know if these two mods might play well together given a little patchwork. And what would I need to do to get it to work in xEdit? I don’t want to have to choose between these two mods. Thank you!
    1. DizzyXC
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      Turns out Queen of the Damned and Serene Serana can work together as this mod does what it does with a leveling script without altering the NPC record of Serana. Make sure you forward any Serana looks replacer that alters facegen into QotD. So load Serene Serana 1st followed by QotD. 

      QotD already has removed zombie spells so you can delete the Zombie Spell from Serene Serana .esp. In QotD's .esp, you can delete the 3 references to the Gargoyle spell from Serana's NPC record because Serene Serana has the superior method of Gargoyle spell. Doing it this way will still allow Valerica to cast Gargoyle as long as no other Gargoyle reference is deleted. 

      If you are an SDA player, removing the 'Package > DLC1NPCSandboxAroundPlayer600 (02003BC1)' from Serene Serana .esp is a good idea to make sure quests trigger for sandbox dialogue. 

      Done. Now you get the sneaking, thunderbolt, gargoyle goodness from Serene Serana while getting her stompy combat and defensive abilities from Queen of the Damned.
    2. zarion30
      zarion30
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      will importing her into Nether's Follower Framework ruin Serene Serana?
  3. yurionskyrim
    yurionskyrim
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    Yo, great mod! Although is there any way to have an optional bit to negate  "Refrain from free movement and do not interfere with the player" ?

    I wan't every part of your mod except for that one

    1. ekagames
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      Please open SereneSerana.esp in SSEEdit and remove the following item.

      Package > 02003BC1, DLC1NPCSandboxAroundPlayer600

      Thanks.
    2. EvgeniySazonov
      EvgeniySazonov
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      Thanks, Dude! It was good to me too)
  4. r0000
    r0000
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    I was considering switching from EFF to Nether just in hope it will make Serana behave. Now I don't have to. Thank you!
  5. kmr6324
    kmr6324
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    Serana was too distracted. Thank you for your mod.
  6. Sanzou
    Sanzou
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    I always hated having Serana as a follower because of her constant pacing, even after using Nether Follower mod to not allow sandboxing.  ALL other followers stand still when sandboxing was not allowed except for Serana.  This drove me mad when trying to have a conversation with quest NPCs.

    Not sure how this mod flew under the radar considering how popular Serana.  I'm enjoying having Serana as a follower for the first time after hundreds of hours and dozens of playthroughs.  One of the best QOL mods you can download for Serana.  We need more of these types of mods instead of the millionth replacer.

    Endorsed.  If you read this, big thanks for making this mod!  
    1. ekagames
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      I am very happy to read your comment.
      Even if this mod doesn't become famous, I'm glad I published it just to get such a comment.
  7. Mathius59
    Mathius59
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    Using this with FCO, AFT, AA, Serana Re-Imagined and Serana Shut-up. This is what I have been waiting for for...ever.:D Now my Fav Companion is complete! Thank you and accept a Endorsement. This is an excellent Mod.
    1. ekagames
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      I'm glad to hear that this mod is being used with a variety of mods.
      Thanks for your comments.
  8. PrototypesaberArthur
    PrototypesaberArthur
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    Hi there,  really love the feature since she summons gargoyles now instead of  leaving ash piles everywhere . However,  is this compatible with Nehter's  Follower's Framework (NFF)? 
    1. ekagames
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      I haven't used that mod, but from what I've checked, it should be able to be used together. Thanks.
  9. Lorenzini
    Lorenzini
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    Does this fix the "stuck in the sneaking mode" bug? I am using this mod (https://www.nexusmods.com/skyrimspecialedition/mods/36674) at the moment to fix that bug but the mod itself has introduced a few "known" bugs of its own. I would like to try this but I'm afraid using it alongside this mod would cause compatibility problems... 
    1. ekagames
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      No, my mod does not fix that bug. I can get it back from that bug, but I haven't found a way to "detect" that it's happening.
      I checked SIF and there were no script conflicts. My mod is simple to build, so you may try to load my mod before and SIF after.
    2. Lorenzini
      Lorenzini
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      Thanks
    3. Lorenzini
      Lorenzini
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      Damn double post sorry
  10. crozan
    crozan
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    Just a note to say - hey, this was pretty cool. She no longer attacks until I'm in danger and having gargoyles instead of zombies is a bit ... more realistic? I dunno, I just like it. And the fact that it plays nice with my other mods.
    1. ekagames
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      I'm very glad to hear that. Thanks for the comment.