Well i have played with her for a long time and well she's great, but since i have add a mod that rescale size of monster, well she sometime wont attack and she wont switch her transformation back to human the option is still present and the voice after choice the option is still played but yeah have try dismiss no sucess so far, the npc also wont notice anymore that they are a damn werewolf in the room. So my question is do it safe to uninstall her then reinstall her, also i have uninstall the mod since i have found this problem, or do i have to go back before i have added it ?
There are no scripts in this mod that can corrupt save data, so I don't think uninstalling it will cause any problems, but the problem you say is probably caused by skeletons or animations of werewolf, so reinstalling won't fix it, maybe.
I'm not sure what that rescale mod you are referring to is, but you might want to check your FNIS settings. Alternatively, replacing werewolf skeleton with XPMS-compatible one (e.g. Wicked Werewolves) might solve the problem.
This wonderful follower is a ton of fun. I enjoy having him "wolf out" against long winded enemies. Needs to be more followers similar to him. The only problem I've had with him is that sometimes when he is given new armor, his tail changes from wolf to Argonian. The Wolf Ears and Tail mod is not ported for SE. Any suggestions how to fix? He's far too much fun, but looks like Wolfzilla half the time.
Your follower mods was one of the first mods I ever installed for Skyrim back when I first got it in January and OH BOY its been a wild ride since then at this point I'm pretty sure I've spent more time on nexus in wikis and playing with files and mods than actually playing the game 2/3 of what I do is just setting up for a game which will crash eventually. I am truly grateful.
I just tested Thjalfi in game. I chose female in FOMOD. I use the CBBE 3BA body in game and Thjalfi shows skeleton problems. This is maybe because the mod uses "skeletonf.nif"? I like your mod, but it does not seem to work in a CBBE environment.
What exactly are the problem you are suffering from? She is a standalone follower, and her body type is SevenBase Bombshell; just to clarify, installing her in a CBBE environment will not make her CBBE body, but it there is no way to interfere directly with the progress of the game.
I searched and found that CBBE 3BA requires XPMSSE v46.1 or later. The one I used may be a little older than that. So, if you're talking about the skeleton doesn't support physics, which makes it a CTD, or if it simply wrong body appearance, replacing skeletonf.nif with it will solve the problem. If you're talking about want to her fully compatible with CBBE 3BA (= make her body to CBBE), I think you can replace meshes and textures her in addition to the skeleton with CBBE stuff.
She had wonky breasts. I had tried a few things but I had not tried replacing SkeletonF.nif with the new XPMSSE skeleton and renaming it to SkeletonF.nif. So, I did that (and replaced her meshes and textures with 3BA) and she works perfectly now!
Many thanks for that suggestion. All good and she looks fantastic!
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If you have any problems, please refer to the FAQ.
I would appreciate it if you could report what you think is a bug in "BUGS" tab.
hello, what about the assistant? i set him free i press to talk. i can't talk. he stays there. what do ??
So my question is do it safe to uninstall her then reinstall her, also i have uninstall the mod since i have found this problem, or do i have to go back before i have added it ?
I'm not sure what that rescale mod you are referring to is, but you might want to check your FNIS settings.
Alternatively, replacing werewolf skeleton with XPMS-compatible one (e.g. Wicked Werewolves) might solve the problem.
This is maybe because the mod uses "skeletonf.nif"?
I like your mod, but it does not seem to work in a CBBE environment.
She is a standalone follower, and her body type is SevenBase Bombshell; just to clarify, installing her in a CBBE environment will not make her CBBE body, but it there is no way to interfere directly with the progress of the game.
I searched and found that CBBE 3BA requires XPMSSE v46.1 or later. The one I used may be a little older than that.
So, if you're talking about the skeleton doesn't support physics, which makes it a CTD, or if it simply wrong body appearance, replacing skeletonf.nif with it will solve the problem.
If you're talking about want to her fully compatible with CBBE 3BA (= make her body to CBBE), I think you can replace meshes and textures her in addition to the skeleton with CBBE stuff.
Many thanks for that suggestion. All good and she looks fantastic!
I don't know much about SE physics, so I learned a lot from this case.
I am planning to adopt the new version of skeleton in the next update.