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Paradoxnrt

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paradoxnrt

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175 comments

  1. Dmigra
    Dmigra
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    I have created OAR animation folders with condition files to some injuries. You can find appropriate animation files on the nexus and put them in relevant folders.I personally use animations from this mod.
    1. paradoxnrt
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      I'll make your suggestion post (for those who also want injury animations with their mods) a sticky.

      Personally, I just use EVG Conditional Idles.  Good enough for me...although I know there is a EVG Conditionals Extended mod out there that further expands on injuries.
  2. madophine
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    hi, curious does this mod apply random injury to any actor on hit similar to Wound one? thx!
    1. paradoxnrt
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      Yes.
  3. ralla1214
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    I'm getting a warning saying that the master file 'ResourcePack.esl' is missing. Could it be that this mod is not compatible with Skyrim version 1.5.97? (For reference, I'm using Nolvus 6.0.14.)
    1. paradoxnrt
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      It's fully compatible.  Hundreds of people use it without any issue.

      Also, there is no 'resourcepack.esl' for my mod!  First hint! lol
  4. Eyelless
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    Will there be a version for SE?
    1. Eyelless
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      Removed dependency from _ResourcePack.esl (script Report masters showed that there is no input from him), the mod works.
      Injuries on the player works fine, but the question - on the NPS set of injuries is similar as for the player? Can I get a hint on how to understand the presence of an injury on a NPS? When viewing through More Informative Console you can see that the NPS has perk "injury for ALL actors", but did not find any injuries in the spells/effects, how can I see if there is an injury?
    2. paradoxnrt
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      When NPCs/Actors drop their weapons (rapped knuckles) or suddenly start moving at 50% speed (kneecapped) = you can see that they are injured.
  5. JJFXVR
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    I checked the description, there is no mention of when a npc is able to get injured. is it 90% health? 50% health? or is it configurable? 
    1. okcheese124
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      I believe its when anyone is not blocking, except for the disarm injury where the actor (you or npc) is attacked during it's own attack animation
    2. paradoxnrt
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      Exactly! 

      Doing a little update today that makes a bit more sense for disarming during combat.

      Instead of character/player levels determining odds of being disarmed, I've now tied it to combatants actual 1H/2H skill.

      So, characters (including the player) with greater 1H/2H skill will be less likely to be disarmed by less skilled characters (including the player).
    3. JJFXVR
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      ah ok thats good information, thank you so much you two! 
  6. YCdude
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    What a genius mod. The reason I don't download any survival mods is that they don't work on npc. It would be nice if mod could freeze NPCs to death if detected them naked.
  7. Susaphone
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    Can this be turned into an espfe file?

    Thank you.
  8. Navo511
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    I heard in vanilla game there's no locational damage system, does this mod apply injury based on which part of the body is hit?

    Also I think there's a conflict with ordinator's bite mark, the bleed damage from ordinator's dagger perk no longer stack
  9. PrizrakSKYRIM
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    This mod completely ruined my save. After installing every hit from both myself and npcs started doing millions of damage, after uninstalling I do 1 damage at best on any difficulty.
    Such a shame, as it is a great mod.
    1. paradoxnrt
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      You should sue me!!!

      But kidding aside, it seems strange that you are the ONLY ONE to ever experience this!

      You seem to have encountered a rare (you are the only one) case of mod incompatibility, which has resulted in a ruined save.

      EDIT:  Do you have any mods that have the same requirements?
    2. PrizrakSKYRIM
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      Im gonna sue you for 1$ in moral compensation for the loss of my dear lvl 50 dragonborn character............

      But anyways, all the combat mods Im using are: 
      Blade and Blunt + Advanced
      Wounds
      Mortal Enemies
      Modern Ai

      It does say your mod is compatible with everything tho -.- 
    3. PrizrakSKYRIM
      PrizrakSKYRIM
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      Never mind........... Im sorry but I might have blamed you for nothing. I don't know whats wrong, but Ive started a new save without your mod, and the issue persists..... This is so ridiculously weird, because Ive never had a problem like this before, then I installed your mod, and it started appearing. And after uninstalling I couldn't do damage to anyone. So I thought it was this one for sure because its literally the only mod related to combat that I have installed in ages...
    4. D1Z4STR
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      Why are you using Blade and Blunt with Wounds, that is 2 wounds systems
    5. JJFXVR
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      :o
    6. PrizrakSKYRIM
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      Blade and Blunt doesn't have a wound system and is completely compatible with wounds, besides that, if you open your eyes and read you will see that I did infact say that it has nothing to do with this mod. I am using this mod + blade and blunt + wounds right now, and it is working flawlessly well.
  10. hoangdai94
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    💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖 💖 
    1. paradoxnrt
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      Haha, you are welcome!
    2. hoangdai94
      hoangdai94
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      😊
  11. firion1995
    firion1995
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    Anyone tried with Skyrim AE 1.6.353? I tried and got nothing.