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Created by
ParadoxnrtUploaded by
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Activity logs
This page was last updated on 09 April 2021, 10:00AM
- Changelogs
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Version 2.1
- Removed 'Player Actor' dirty edit....I should have done this when I made the mod, but forgot until whacked (user name) kindly pointed out the issue! Thank you whacked!
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Version 2.0
- Injuries now have a 2% chance of occuring. *was too low prior.
- melee + winded injuries now give a -50% penalty to 1H/2H weapons.
- Disarm now properly processes the 1%/2%/3% chance of occuring. *It was mistakenly 2%/3%/4% prior.
- Now all active listed injuries in the Effects Menu should show up in red.
- Injury effects now taper off near the end of their duration.
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Version 1.9
- fixed 'Winded' effect being displayed when you were actually 'stunned'!
- *Nothing different from 1.8 (with the exception of 'winded' text no longer replacing the 'stunned' text description)!
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Version 1.8
- Hides the 'LinkSpell' notification in the UI...there is no point in the effect being visible in Active Effects window. Nothing functionally different from the 1.7 version.
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Version 1.7
- Injuries Perk now is applied to Player Character regardless of Load Order = Load Order no longer matters and Console Command usage is no longer necessary!
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Version 1.6
- Removed file .esp mod description info that was no longer relevant.
- Included a separate .esp that only allows actors to be injured, while the PC is immune.
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Version 1.5
- Reduced the bleeding (damage per second) values of lvl1/2/3 from 1/2/3, to 1/1/2.
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Version 1.4
- Added Dwarven Automatons to the 'No Bleed' list. 's haskeyword keyword actortypedwarven = 0'
- Added Ghosts to the 'No Bleed' list. 's haskeyword keyword actorytypeghost = 0'
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Version 1.3
- Once again went with a single 'Injuries' perk....this will make it easier for those who can't have this mod at the bottom of their load order (read installation instructions)!
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Version 1.2
- Decided to make separate (but identical) injury perks for both the Player Character AND everyone else (loaded the player perk directly into the Player start perk list in CK).
- Removed the glowy 'heal FX' sparkles when injuries were inflicted....while nice to know, it was just too immersion breaking!
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Version 1.1
- Even unique/named NPCs will gain the ability to cause injuries now.
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- Author's activity
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April 2021
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09 Apr 2021, 10:00AM | Action by: paradoxnrt
Changelog added
Change log added for version 2.1
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09 Apr 2021, 9:58AM | Action by: paradoxnrt
File added
Injuries [version 2.1]
January 2021
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25 Jan 2021, 12:43AM | Action by: paradoxnrt
Attribute change
Description changed.
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25 Jan 2021, 12:41AM | Action by: paradoxnrt
Changelog added
Change log added for version 2.0
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25 Jan 2021, 12:40AM | Action by: paradoxnrt
Attribute change
Description changed.
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25 Jan 2021, 12:35AM | Action by: paradoxnrt
Attribute change
Description changed.
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25 Jan 2021, 12:25AM | Action by: paradoxnrt
Changelog added
Change log added for version 2.0
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25 Jan 2021, 12:22AM | Action by: paradoxnrt
File added
Injuries [version 2.0]
December 2020
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16 Dec 2020, 6:02AM | Action by: paradoxnrt
File added
Injuries [version FINAL]
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16 Dec 2020, 6:01AM | Action by: paradoxnrt
Changelog added
Change log added for version FINAL
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16 Dec 2020, 5:54AM | Action by: paradoxnrt
File added
Injuries [version FINAL]
October 2020
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21 Oct 2020, 7:07PM | Action by: paradoxnrt
Attribute change
File 'Injuries' description changed.
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21 Oct 2020, 12:20PM | Action by: paradoxnrt
Changelog added
Change log added for version 1.8
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21 Oct 2020, 12:18PM | Action by: paradoxnrt
File added
Injuries [version 1.8]
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21 Oct 2020, 12:17PM | Action by: paradoxnrt
File added
Injuries NPC and Actors only [version 1.8]
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17 Oct 2020, 7:04PM | Action by: paradoxnrt
Attribute change
Description changed.
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17 Oct 2020, 7:00PM | Action by: paradoxnrt
Changelog added
Change log added for version 1.7
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17 Oct 2020, 6:51PM | Action by: paradoxnrt
File added
Injuries [version 1.7]
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17 Oct 2020, 6:50PM | Action by: paradoxnrt
File added
Injuries NPC and Actors only [version 1.7]
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15 Oct 2020, 6:46AM | Action by: paradoxnrt
Attribute change
File 'Injuries' description changed.
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- Mod page activity
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April 2024
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15 Apr 2024, 7:49AM | Action by: mmshisha
Tracked
'Injuries for both PC AND NPCs'
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10 Apr 2024, 12:15AM | Action by: MangoVanilla
Untracked
'Injuries for both PC AND NPCs'
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09 Apr 2024, 11:13AM | Action by: MangoVanilla
Tracked
'Injuries for both PC AND NPCs'
March 2024
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24 Mar 2024, 10:13PM | Action by: Jasagna
Tracked
'Injuries for both PC AND NPCs'
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18 Mar 2024, 4:07AM | Action by: JustN64
Tracked
'Injuries for both PC AND NPCs'
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10 Mar 2024, 10:10AM | Action by: Leondegrance
Endorsed
'Injuries for both PC AND NPCs'
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03 Mar 2024, 1:12AM | Action by: Heltersen
Untracked
'Injuries for both PC AND NPCs'
February 2024
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20 Feb 2024, 3:50PM | Action by: Shinyalolanvulpix2
Tracked
'Injuries for both PC AND NPCs'
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18 Feb 2024, 12:39AM | Action by: almaelma1
Tracked
'Injuries for both PC AND NPCs'
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10 Feb 2024, 12:20PM | Action by: CalebbAya01
Endorsed
'Injuries for both PC AND NPCs'
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09 Feb 2024, 10:48PM | Action by: SporkPlugs
Endorsed
'Injuries for both PC AND NPCs'
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06 Feb 2024, 9:24PM | Action by: YagoLs
Endorsed
'Injuries for both PC AND NPCs'
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04 Feb 2024, 4:24PM | Action by: chomppig
Endorsed
'Injuries for both PC AND NPCs'
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01 Feb 2024, 10:30PM | Action by: apostatepanda
Endorsed
'Injuries for both PC AND NPCs'
January 2024
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22 Jan 2024, 11:39AM | Action by: SovAKnow
Tracked
'Injuries for both PC AND NPCs'
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22 Jan 2024, 11:38AM | Action by: SovAKnow
Untracked
'Injuries for both PC AND NPCs'
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22 Jan 2024, 11:38AM | Action by: SovAKnow
Tracked
'Injuries for both PC AND NPCs'
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13 Jan 2024, 4:36PM | Action by: RidgeRuner22
Endorsed
'Injuries for both PC AND NPCs'
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09 Jan 2024, 9:37PM | Action by: fadlan1904
Endorsed
'Injuries for both PC AND NPCs'
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09 Jan 2024, 9:37PM | Action by: fadlan1904
Tracked
'Injuries for both PC AND NPCs'
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