Skyrim Special Edition

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Trainwiz - DarthVitrial

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  1. DarthVitrial
    DarthVitrial
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    Note: As the Mzarnumez map marker isn't visible until you reach mzarnumez, you'll have to find the dungeon entrance yourself.


    If you just want to skip right to it you can also use coc mzarnumezexterior
  2. busybobo
    busybobo
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    What's the trick I'm missing with the white holograms? I was told they can't leave their spots but they also immediately spot me and can kill me in two hits, and there's not really anywhere to hide, you just have to run past them and hope one of their projectiles misses.
  3. LoliKnightXardej
    LoliKnightXardej
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    Thanks for the update, Darth! Noticed FPS increases in the areas you mentioned.
    1. Mordre
      Mordre
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      I just now got into the Foundry, and I was so pleased at not getting the fps drop I've been used to.
  4. VoxKrynn
    VoxKrynn
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    Was playing through the mod, I finally beat Numi after I realized he was bugged and the thing just didn't work. Then I took the cube and went to the main room to put in the holocube with the rest. However nothing happened, the four holograms are there, but nothing is happening. I got the quest to get the three other holograms again so I don't know what to do.
  5. Majintul1986
    Majintul1986
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    I have this and Legacy of the Dragonborn, plus the unofficial Lost Wonders display patch. The display adds a spot for all the HoloStaffs, but I only seem to find one. Is there a way to create all of them at the same time or are you allowed only one?
    1. kalure
      kalure
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      You can make replicas and then craft the real one back into a regular holostaff. Lather, rinse, repeat. (Or if you wait long enough, the vault items respawned for me, but that probably isn't intentional)
  6. 360yoloswag
    360yoloswag
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    Mzark Keeps attacking me before finishing his dialogue lol. Not sure how to fix this
  7. KosmonautKong
    KosmonautKong
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    If this is still getting updates, then there are definitely changes beyond bug fixes that this could use. Most importantly, the sound balance, which is a problem in most of Trainwiz's mods (WoL's smithy and SSE's conveyer section come to mind). Unrelenting Force is far too loud to be used as a sound effect for regular attacks, and that awful recurring groaning pain/death sound needs to be turned down to half its current volume, at minimum. Entire sections are best played with the sound muted altogether.
  8. Plexle
    Plexle
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    The elevators inside the Mzarnumez hub are invisible - I have the prompt to interact with them, and they have collision, but if I try to, I just hear the elevator noise, then nothing happens. If I try interacting with the elevators again, I don't even hear the noise - I have to go leave the zone and come back or disable/enable the elevators before they will play the noise again, though it still doesn't work. Does anyone have any idea what's going on, or how I can fix it?

    Specifically, this applies to the elevators to the Light Labs, Foundry, and the Submarine bay - though oddly enough, neither in or out of Mzarnumez itself - the elevators to enter and exit the hub still work fine.
  9. TorinCollector
    TorinCollector
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    DynDolod 3 gives me this warning:

    <Warning: Large references found in non master plugin MZ_Boats.esp Tamriel "Skyrim" [WRLD:0000003C]>
  10. jagerfrogger
    jagerfrogger
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    i'm stuck in the submarine bay.
  11. thatoneguy1337
    thatoneguy1337
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    I can't say I recommend this. I thought it would be very much like Dead Money, but the only thing it has in common is invincible holograms. Autosaves will screw you over, and the performance in some areas leaves much to be desired. I literally got backed up into a corner and couldn't progress, I had to use cheats. 
    1. DarthVitrial
      DarthVitrial
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      Any chance you have a screenshot of where you got stuck?