- All games
- Skyrim Special Edition
- Mods
- Quests and Adventures
- The Lost Wonders of Mzark
The Lost Wonders of Mzark
-
Endorsements
-
Unique DLs--
-
Total DLs--
-
Total views--
-
Version1.13.0
- Download:
- Manual
File information
Last updated
Original upload
Created by
Trainwiz - DarthVitrialUploaded by
DarthVitrialVirus scan
Activity logs
This page was last updated on 25 March 2024, 1:46AM
- Changelogs
-
-
Version 1.13
- Removed a ton of excessive lightbulbs from Mzarnumez, primarily the Foundry but also a bit in the Light Labs. In my testing I saw minimal visual difference but got between 30-40 FPS more.
- Fixed minor navmesh issues in the foundry.
- Fixed a mesh error reported by SNIFF, thanks to KhrysINXS
-
Version 1.12.1
- Re-added ESM flag that the CK once again removed....For hopefully the last time
-
Version 1.12
- Corrected incorrect "has havoc"/"has vertex data"/"has external emit" flags on a few meshes.
- Optimized away a few getValue/setValue calls in favor of more thread-safe Mod calls.
- Removed an erronously-placed Portal marker in the Submarine bay that could cause the world to disappear when standing in a specific spot.
- Clarified some questlog text.
-
Version 1.11
- Removed "visible when distant" flag from exterior meshes - in skyrim 1.6 onwards this seems to cause rendering issues sometimes. The issue has been reported to Bethesda.
-
Version 1.10
- Fixed an issue where the gates would re-lock when the cell resets.
-
Version 1.9
- Mzarnumez Light Cuirass mistakenly had the Heavy keyword.
- Fixed invalid texture paths in the dwarven bot armor, gauntlet, and boot meshes.
- Fixed invalid texture path in Mzarks Armor mesh
-
Version 1.8
- Redid mesh optimization with CAO 5.3.9 (new version of NifOpt that can fix block order issues)
- Fixes incorrect block order in several meshes, notably the ZordonSkeleton used for the hologram heads, as yet another attempt to fix the performance issue some people have reported.
-
Version 1.7
- Minor location data updates. Attempting to make Mzarnumez Radiant-Enabled.
- Graphical updates to the staves. (Spacedroner)
- Added missing environment map to Mzark's Circlet (Spacedroner)
- Added the VendorNoSale flag to quest items.
- Added pickup/putdown sound for water.
-
Version 1.6
- Major navmesh improvements across all cells. Should dramatically help both follower and enemy navigation.
- Improved collison on some beams.
- Replaced debug.messagebox calls with message properties for easier translation.
- Fixed a few flickering floor/wall pieces in the foundry
-
Version 1.5a
- Changed a quest from "main quest" to "side quest", because only quests that are part of the whole Alduin thing should be Main Quest
-
Version 1.5
- Significantly improved the navmesh in the Foundry. Followers might actually work there now.
- Redid the skeletons for the floating heads again, with the latest XPMSE. Maybe this will fix the performance issues some people reported?
- Fixed another flickering wall
- Tidied up navmesh in the Light Labs. Followers will probably still struggle there.
- Actually remembered to make sure the ESM flag was still there this time
-
Version 1.4a
- Re-added the ESM flag that the CK erroneously removed. AGAIN. Sometimes I hate the CK.
-
Version 1.4
- Navmeshed the mod. Followers will still have a hard time due to the level layouts and platforming requirements.
- The holograms at the entrance are now disabled once you defeat the boss and enter the Vault.
- Optimized a number of scripts.
- Minor typo fixes
- Fixed a few more flickering walls and floors.
- Fixed some room bounds in the Submarine Bay to correct a wall that could vanish.
-
Version 1.3.5
- Fixed bad normal maps on some meshes, also corrected invalid block names in some meshes.
-
Version 1.3
- New textures for Holostaves, provided by Spacedroner. Also created missing normal maps for the staves.
-
Version 1.2b
- Added bash tag.
-
Version 1.2a
- Removed pointless edits to vanilla headpart formlists. Fixes compatibility with mods like Beyond Skyrim and Forgotten City.
-
Version 1.2
- Update by EggOver1979
- Tidied up some scripts.
- The mzarnunez island is now visible from a distance.
- Exiting your initial conversation with Mz will no longer break the quest.
-
Version 1.1c
- the esm flag was mistakenly removed in 1.1b.
-
Version 1.1b
- Fixed a flickering floor in the light labs
- Added some coc markers for debugging purposes
-
Version 1.1
- New textures and model for the spell tome. (Textures and models by DanielCoffey , font by Pixel Sagas, implementation by Spacedroner).
- Disable pickpocketing on hologram heads. They don't even have pockets.
- Fixed a MASSIVE number of floor panels and tables that were clipping into each other and flickering (this was basically ten hours of nonstop fiddling with references to make things not clip, even basically rebuilding several parts of the Light Labs from scratch...add another to the "Traumatized By Mzark" list)
- Added room bounds to the light labs too (should be a small performance boost), and tweak the bounds in the mainframe to fix a graphical issue with a wall.
- Fixed a few holes in some walls
-
Version 1.0b
- Replaced hologram head skeletons with a fixed version based on XPMSSE. Fixes some missing bones that can cause a crash in rare cases. Huge thanks for Mitth90 for diagnosing this.
- Slightly adjusted the locations of the hologram pedestals in the final battle.
-
Version 1.0
- All changes between Oldrim Mzark 1.3 and Special Edition Mzark 1.0.
- Resaved in CK, converted all records to form version 44
- Cleaned with latest SSEEdit
- Optimized meshes with latest Nif Optimizer
- Removed a massive number of duplicate references and references floating in the void beyond where players can see.
- update waterflow to new sse version
- removed underscores from cell names
- added location references and missing keywords to all cells - Mzarnumez is now Clearable!
- Map marker is now hidden until discovered.
- Added XHeadingMarker linked to map marker.
- Removed null reference from record.
- Forwarded fixes from USSEP.
- Repacked BSAs and optimized meshes/textures with latest CAO (6.0.3)
- Fixed a few typos.
- Added missing keywords to some items.
- Regenerated occlusion.
- Removed some incorrect inherited data.
- Removed several wild edits to vanilla locations.
- Fixed all mesh errors found by nifscan.
- Fixed broken facegen (incorrect file paths)
- Regenerated seq file. Fixes errors where the quest wouldn't begin or npcs wouldn't talk.
- Enabled Havok settling on Dwemer Coins to prevent them from floating in midair.
- Removed edits to vanilla water activator, changed to use a custom water activator.
- Total rewrite of the final boss behind-the-scenes. (PistachioRaptor. Fixes numerous papyrus errors and improves performance)
- replaced all the boilers with a script free version as they seem to just be for decoration (Themayor897) (Caused lots of script errors that could break Nchardak in Dragonborn as well)
- Added a chest with a bow and arrow, some quest stages and adjusted enable states for the big fire shooting Dwemer machine in the foundry, makes sure the player actually defeats him so the script stops updating every 8 seconds forever. (Themayor897)
- Added sounds to water level raising and lowering in last boss room, fixed missing properties on scripts so the script actually knew what water to move to what marker (Themayor897)
- changed the white hologram death script to make them “explode” when they go to far from their projector, their old death script was incorrectly written and the original desired result is not easily achievable. (Themayor897)
- Fixed an issue with the Dwemer Resonators used in the Numi battle that caused Papyrus errors. (EggOver1979)
- Fixed a number of texture issues with the Stupid Hat. (PistachioRaptor)
- Fix to ensure white holograms don't try to die when you're not in the room. (EggOver1979)
- Added room bounds to Mainframe, entrance, Vault of Mzark, and Foundry. Improves performance, especially in Foundry.
- Added ESM flag
- Removed incorrect settings from some gear that made the CK complain
- Corrected object bounds.
- Fixed a hole in the wall in the entrance cell.
-
- Author's activity
-
March 2024
-
25 Mar 2024, 1:46AM | Action by: DarthVitrial
File added
'The Lost Wonders of Mzark [version 1.13.0]'
-
25 Mar 2024, 1:42AM | Action by: DarthVitrial
Changelog added
'Change log added for version 1.13'
-
25 Mar 2024, 1:32AM | Action by: DarthVitrial
Changelog added
'Change log added for version 1.13'
-
25 Mar 2024, 1:32AM | Action by: DarthVitrial
Changelog added
'Change log added for version 1.13'
June 2023
-
08 Jun 2023, 1:16AM | Action by: DarthVitrial
Mod mirror added
'https://mods.bethesda.net/en/skyrim/mod-detail/4234327'
March 2023
-
07 Mar 2023, 5:59PM | Action by: DarthVitrial
Attribute change
'File \'The Lost Wonders of Mzark\' description changed.'
-
07 Mar 2023, 5:58PM | Action by: DarthVitrial
Changelog added
'Change log added for version 1.12.1'
-
07 Mar 2023, 5:58PM | Action by: DarthVitrial
Attribute change
'file visible to the public'
-
07 Mar 2023, 5:57PM | Action by: DarthVitrial
File added
'The Lost Wonders of Mzark [version 1.12.1]'
-
07 Mar 2023, 5:16PM | Action by: DarthVitrial
Attribute change
'file hidden from public viewing'
-
07 Mar 2023, 5:55AM | Action by: DarthVitrial
File added
'The Lost Wonders of Mzark [version 1.12]'
-
07 Mar 2023, 5:50AM | Action by: DarthVitrial
Changelog added
'Change log added for version 1.12'
July 2022
-
24 Jul 2022, 12:50AM | Action by: DarthVitrial
Attribute change
'File \'The Lost Wonders of Mzark Hotfix 1.10\' category changed to Old versions.'
-
24 Jul 2022, 12:48AM | Action by: DarthVitrial
File added
'The Lost Wonders of Mzark [version 1.11]'
-
24 Jul 2022, 12:26AM | Action by: DarthVitrial
Changelog added
'Change log added for version 1.11'
-
02 Jul 2022, 5:42AM | Action by: DarthVitrial
File added
'The Lost Wonders of Mzark Hotfix 1.10 [version 1.10]'
-
02 Jul 2022, 5:39AM | Action by: DarthVitrial
Changelog added
'Change log added for version 1.10'
April 2022
-
28 Apr 2022, 10:05PM | Action by: DarthVitrial
Attribute change
'Description changed.'
-
28 Apr 2022, 9:16PM | Action by: DarthVitrial
File added
'The Lost Wonders of Mzark [version 1.9]'
-
28 Apr 2022, 8:42PM | Action by: DarthVitrial
Changelog added
'Change log added for version 1.9'
-
- Mod page activity
-
May 2024
-
07 May 2024, 1:55PM | Action by: fae04
Endorsed
'The Lost Wonders of Mzark'
-
07 May 2024, 7:33AM | Action by: 3du4rd0r0ch4
Untracked
'The Lost Wonders of Mzark'
-
06 May 2024, 9:58PM | Action by: Anskor
Endorsed
'The Lost Wonders of Mzark'
-
06 May 2024, 9:31PM | Action by: KMMNNM
Endorsed
'The Lost Wonders of Mzark'
-
06 May 2024, 1:53PM | Action by: Feanna
Tracked
'The Lost Wonders of Mzark'
-
06 May 2024, 6:27AM | Action by: Serhaph
Untracked
'The Lost Wonders of Mzark'
-
05 May 2024, 9:47PM | Action by: ZakSwordman
Endorsed
'The Lost Wonders of Mzark'
-
05 May 2024, 6:23AM | Action by: danijel63
Endorsed
'The Lost Wonders of Mzark'
-
04 May 2024, 11:35PM | Action by: dontlookatmeplez
Tracked
'The Lost Wonders of Mzark'
-
04 May 2024, 9:45PM | Action by: Foldingsoup101
Untracked
'The Lost Wonders of Mzark'
-
04 May 2024, 9:32PM | Action by: SmugFacedJett37
Tracked
'The Lost Wonders of Mzark'
-
04 May 2024, 7:58PM | Action by: lucjon
Tracked
'The Lost Wonders of Mzark'
-
04 May 2024, 5:00PM | Action by: SaintMelon
Endorsed
'The Lost Wonders of Mzark'
-
03 May 2024, 4:51PM | Action by: DwemerRocks
Untracked
'The Lost Wonders of Mzark'
-
03 May 2024, 3:16AM | Action by: almaelma1
Untracked
'The Lost Wonders of Mzark'
-
02 May 2024, 9:30PM | Action by: DwemerRocks
Tracked
'The Lost Wonders of Mzark'
-
02 May 2024, 9:10PM | Action by: NagualX
Tracked
'The Lost Wonders of Mzark'
-
01 May 2024, 7:15PM | Action by: giantbat7
Endorsed
'The Lost Wonders of Mzark'
-
01 May 2024, 10:46AM | Action by: TheRealZaix
Tracked
'The Lost Wonders of Mzark'
-
01 May 2024, 7:03AM | Action by: DwemerRocks
Untracked
'The Lost Wonders of Mzark'
-