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jg1

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jg1

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  1. jg1
    jg1
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    Log file:
    [Documents]/My Games/Skyrim Special Edition/SKSE/Vibrant weapons.log

    It usually doesn't say much, but it will tell you if there was anything incompatible about your game or SKSE installation. Providing the info from this log when reporting your issue will help me see what state the mod is in.
  2. GrandmasterPants
    GrandmasterPants
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    A shame, but I couldn't get this to work. No matter what I tried, no weapons would have the effects of this mod visible. No log file would generate either. Starting a new game, swapping weapons around, reinstalling, all didn't solve the issue I'm afraid.
    1. The author have an updated version of this called Virant Weapons EAE and that might work for your setup
  3. scrollr
    scrollr
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    how do I turn off the fire light ?
    1. scrollr
      scrollr
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      I went into SSEEDIT and turned it down to 50. It is beyond my understanding why it's turned up to 500.
    2. DreamerCreator
      DreamerCreator
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      Bro how could you made it, i wanna turn it down too. The fire light is actually toooo strong. T.T
    3. VigilanteTFX
      VigilanteTFX
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      download xEdit and edit the mod with it
    4. DylanDN03
      DylanDN03
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      what value do i need to specifically edit in xedit?
  4. LeQuack2
    LeQuack2
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    Awesome mod! Love the fire+frost effects 
  5. Unfortunately, not compatible with the Gog version of the game. The DLL needs to be patched.
  6. abelyo
    abelyo
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    How do I make the bound weapon not have all three effects
  7. xoolu
    xoolu
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    I do not see any effects, here's the log:
    Vibrant weapons.dll version 1.8.0
    Runtime version 1.6.1170
    SKSE version 2.2.6


    Plugin loaded successfully.


    Building effect library...
    Build completed:
      Effects:0
      Side effects:1
      Identifiers:4
  8. venomsn95
    venomsn95
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    i dont know if anyone can help me with this

    <NULL> version 0 (Vibrant weapons.dll, Vibrant weapons) reported as incompatible during query.
    for Lorerim modlist 

    this is the log in documents skse

    Vibrant weapons.dll version 1.8.0Runtime version 1.6.1170SKSE version 2.2.6Plugin loaded successfully.Building effect library...Build completed:  Effects:6  Side effects:50  Identifiers:12
  9. Callesen58
    Callesen58
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    For some reason the fire enchants looked too tame on my end.

    So I spruced them up a bit.

    Made one for the fire greatsword so far.

    Here is a fire 1-h sword for comparison with the old unmodified effect on my load order.
  10. alejandrogabrielm
    alejandrogabrielm
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    I'm loving this. This is the most 90's visuals you could ever made and i really love you for that, brings memories of old games like crusaders of might and magic or so. 

    Idk if you are planning on making all enchanments ( or even if you're still modding ), but if so, i really hope you keep that old medieval retro vibe.

    Thanks for the hard work !
  11. CrusnikZeroSeven
    CrusnikZeroSeven
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    Im NGL, since the update, these effects dont work on my followers unless i have them re-equip their weapons. its kind of annoying as f*#@ tbh, how do we prevent that from happening? besides reverting to your previous version of the mod where we have the spell to turn the effects on/off, because with that all i had to do was turn them off/on again. now i have to do the unequip EVERY time i load into a new area, or even into a new building