This page was last updated on 22 January 2024, 6:46PM
Changelogs
Version 1.5.0-1170
Updated to game version 1.6.1170
Changed version format to MAJOR.MINOR.PATCH-SKYRIM_VERSION, where MAJOR indicates feature updates that *are not* backwards compatible, MINOR indicates feature updates that *are* backwards compatible, PATCH indicates bugfixes and SKYRIM_VERSION indicates supported game version.
Version 1.5
Updated to game version 1.6.1130
Version 1.4
Updated to game version 1.6.640
Version 1.3
Updated to game version 1.6.629
Version 1.2.1
Fixed right-hand fire sword bug (introduced in 1.2)
Version 1.2
Cleaner NPC implementation. Script now only runs on characters that equip an affected magical weapon.
Version 1.1
Updated to game version 1.6.353
Version 1.0
Added Chaos (Fire + Frost + Shock combo) effects for all melee weapons
Added support for any game version 1.5.x (requires Address Library for SKSE Plugins)
Version 0.9
Added Fire + Shock combo effects for all melee weapons
Added experimental NPC support
Added a "reboot" function to solve certain rare problems
Version 0.8
Added Frost + Shock combo effects for all melee weapons
Added limited support for the Scimitar (Fire effects only)
Downscaled 1st person Frostfire particles, like regular Fire
Attempts to fix a rare bug causing crashes and other weird behaviour when sheathing
Version 0.7.3
Fixed an issue that could prevent the mod from starting under certain conditions
Removed the shadow casting from Shock lights
Version 0.7.2
Added LOD scaling of fire particles to make them smaller in 1st-person view (same as before in 3rd).
Version 0.7.1
Fixed an error with Shock daggers, causing the effects to show even when the weapon was sheathed.