Normally I choose textures from at least three different packages, not this time and the missing door was ready because I tried Riften in High Definition before :-) Thanks a lot and now to try Windhelm textures.
welcome, they are very clean looking, there are no lods with this, i haven't run dyndolod yet so not sure if i have to do the lods, i will if that's the case though...and for anyone with SSE lodgen i suppose
I love the wood files, specially riftenlogsiding01 ! Also the floors : riftenbrickinset01 & riftenplazabrick01 but I alternated riftenplazabrick01 & riftenplazabrick02. ;) However, I find the roofs & walls interesting but grociated. For riftenstonewall01&02 the internal adjustements are really visible.
I didn't run dyndolod yet. Another day :) edit : I can confirme for TexGen
i've generated a better normal map for the roof, it was flat, i'll update...i'll have a look...also if anyone has hype's doors a lot of meshes use that texture the join between beams if you look up in interiors...may well upload some corrected UV meshes or something if possible...or if not give them a different texture path...stone wall textures is something i can never be happy with
Amazing work! If I could find anything to critique ( and it's a small thing) is that the thieves guild coffin is not actually a coffin but a sarcophagus, which would be made entirely from stone. Sandstone or granite would be a good choice, But like I said amazing work. It makes it feel more like a newly released game.
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thank you
However, I find the roofs & walls interesting but grociated. For riftenstonewall01&02 the internal adjustements are really visible.
I didn't run dyndolod yet. Another day :)
edit : I can confirme for TexGen
edit : I didn't notice problem with hype's door. But I am not an expert ;)