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File credits
Credit to opusGlass for GIST, which I have included a patch for. Credit to Rudy102 for his ENB Light for Soul Gems effect that is used as a patch for this mod.
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Another new version, this time the file structure has been changed so that any items not covered by the mod will retain their vanilla textures and paths to avoid any conflicts. I also redid some mesh stuff with the soul gem holders to allow basically the same quality with much smaller textures. In addition, I've included the mesh and a new texture for the Dwemer Convector's crystals. I've environment mapped it and added the cubemaps used by Ancient Dwemer Metal as well so as to stay compatible. The redguard loading sceen while holding a greater soul gem will also now have my soul gem in it's place. All patches have been updated with the new files paths as well.
Version 1.20
I'm sorry again for the inconvenience but the changes to Azura's Star to have filled meshes was causing stability issues with the mod. Due to this I have removed them and now it just has replacements for the normal stars with the light effect added. This change also means that the patch for Zim's Immersive Artifacts is no longer needed and can be removed as the only change was a reference to the filled mesh which no longer exists.
Fixed the inventory views on the ENB Light patched meshes which I had forgotten.
Version 1.10
Fixed the zoomed out inventory models for the filled soul gems, and the problematic cubemap in the performance version. Sorry to anyone who has to download the files again.
Uploaded an optional set of the meshes with both stronger glow maps and the light emitted by the gems and stars.
This mod is a result of my first real dive into Blender and Substance Painter, and learning how to use everything along the way. I made new models for most of the soul gems, and simply enhanced a few others, while making new textures for everything. I split the Azura's Star mesh into pieces so that I could accurately apply multilayer parallax to the crystal aspects, and environment mapping to the metallic ones. This mod includes an ESP so that I could have separate meshes for the filled soul gems. The filled soul gems have glow maps and give off their own light. I have also included this change for both of the star versions. Due to the changes to both meshes and UV maps, this mod is not compatible with other retextures. I have included two versions of the mod, but I have to say the quality version is only really necessary if you want the absolute most graphical quality. Outside of really close screenshots like I took for this mod, the performance version would be more than adequate, and in normal gameplay you probably wouldn't be able to tell the difference between them. If there are any problems please let me know, this is my first time directly altering meshes and I definitely could have made mistakes.
Patches are included in the optional files sections for the following mods: Genuinely Intelligent Soul Trap Immersive Sounds Compendium
All plugins are ESPFE, which means that they will not take up a slot in your load order.