Skyrim Special Edition
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About this mod

All Skyrim SE textures cleaned of compression artifacts, removed bad bicubic upscaling, and other random fixes. Improves performance too.

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All Skyrim SE textures cleaned of compression artifacts, removed bad bicubic upscaling, and other random fixes. Modern BC7 compression or uncompressed. 

update 3:
  • added optional 'kart_CCSET_Overwrite' version created by ShatterRock. This directly overwrites your Skyrim - Textures[0-8].bsa. IF YOU DOWNLOAD THIS VERSION YOU DON'T NEED 'kart_CCSET'.

update 2 (1.2):

  • Incorporate fixes from unofficial SSE patch per rules: "Assets such as mesh files (.nif), textures, scripts, audio files, and other things found in the BSA may be freely used as the basis for your own work in order to help prevent fixes from being lost due to work starting from broken vanilla assets instead." After which, mod will likely require Unofficial SSE patch, or at least the BSA.
  • Remove unneeded textures. Thanks j7armcaf0n97 for their list.
  • Incorporate hotfix.
  • Switch to BSA only format, to reduce user error.
  • Fix BSA Issue.
  • Fix weapons using low res instead of high res.

Hotfix (1.1.1):
  • Hopefully fixes some makeup issue people were having.
  • Fixes a very small gamebreaking bug due to a bad texture.

update 1 (version 1.1):
  • For normal maps 256x256 resolution and under, I have compressed as bc7 production quality, instead of bc7 normal quality. See pictures for difference. I have not done this for other textures because the difference is not noticeable at larger resolutions, and it took 8 hours just for this small amount. This makes quality better, at no cost to you.
  • Switch to BSA.
Here's a Krappy Kartoffel video explaining what this does. tl;dw: Give more performance by fixing texture resolution, gives better quality by cleaning blockiness. If you want more info read under the "Can I have info?" section.


Skyrim SE did some funky stuff. I fix with big machine. All textures except tintmasks, and cubemaps. Which should be generated or replaced with that one tintmask mod. Cubemaps can be found here.

Can I have info?

The BC7 version performance uses about 500MB less VRAM/RAM than SSE.
Total VRAM case (from sse + enb) (from idle)
760MB idle (-2,200MB) (0MB)
2960MB sse + enb (0MB) (2,200MB)
2620MB sse + enb + upot (-340 MB) (1,860MB)
2467MB sse + enb + csset (-490MB) (1,710MB)

upot = unoffical performance optimized textures
csset = cleaned skyrim special edition textures (this mod)

Dump preferred version into MO2/Vortex/Whatever
Recommend loading before everything else but USSEP, so all your fancy textures overwrite it. Consider this a vanilla replacer :-)

If you want the actual SSE upscales I did/am doing they live here:
Skyrim Special Edition Upscaled Textures (SSEUT)
Install this mod first, then SSEUT ontop. I actually made this to help with SSEUT work...


Compatibility with x mod?
This is textures, so it cannot break your game. However, all mods but USSEP should overwrite this.
Example Priority in MO2:
0 DLC - HearthFires
1 DLC - Dragonborn
2 DLC - Dawnguard
3 Unofficial Skyrim Special Edition Patch
4 Cleaned Skyrim SE Textures (This mod)
5 Some other mod

My map has no roads?
Roads are added by mod "Quality World Map" or such, please make sure ALL OTHER MODS OVERWRITE THIS.

Can I replace my 'Skyrim - Textures[0-8].bsa' with this?
Apparently some people have done this and it works? I would say it is a bad idea, but what ever.
Theoretically, What I would do is:
1 Unpack 'Skyrim - Textures[0-8].bsa' with BAE to some folder
2 Overwrite everything in that folder with this mod (Cleaned Skyrim SE Textures).
3 Generate BSAs with Cathedral Assets Optimizer and name as 'Skyrim - Textures[0-9].bsa' (or however many there are).
4 Profit?

Can you upload somewhere else so I can download faster?
No. The intent is to provide non-premium nexus users with a sense of pride and accomplishment for waiting 42 minutes for this download at 2MB/s.

Can you split the file into pieces so I can download with my sh*tty internet?
No. Use download manager like Jdownloader. If your internet drops during the download, Jdownloader will protect it from corruption.

Ugly distant tiling?
I looked into this and it is from textures/terrain (which is for distant terrain). This is what it looks like by default (as far as I can see). If you want some better looking terrain LOD use this mod. Terrain LOD redone

I don't care.

ShatterRock; Direct Overwrite packing
xinntao; ESRGAN
honh/ptsruder; IEU
alsa/blueamulet; BC1smooth2 model
arthmoor; USSEP
Game Upscale Discord
nvidia texture tools