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EnaiSiaion

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darklord4878

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56 comments

  1. SYDpuck
    SYDpuck
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    cool mod, but after i choose perk Dragon midnight, harkon's armor wont appear after revert form? any ideas? thanks in advance
    1. darklord4878
      darklord4878
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      This mod doesn't touch Dragon at Midnight. It sounds like you may have a mod conflict with Sacrosanct itself.
  2. bdaniel0425
    bdaniel0425
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    Hi, thank you for this mod! Maybe you can add an option to change the "dragon at midnight perk" I hate how the highest perk is supposed to be the best but instead gave you a weakness. It will surely make the vampire lord stronger! :D
    1. darklord4878
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      I’m glad you’re enjoying it! Although I can definitely see your point, I actually like the weakness aspect of the final perk; it makes it feel as if you’re totally giving in to your vampire self, abandoning your last bit of humanity in exchange for more power (and, in the process, making you extra vulnerable to something all vampires are weak to: the sun).
    2. bable631
      bable631
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      If you don't want to deal with the weakness of the final perk, try using Auriel's Bow to blot out the sun, permanently.
  3. Vistasucks
    Vistasucks
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    Pretty cool, wish there was something in the middle of what you provide though. I do feel some of the changes like 100% resistance for Maelstrom to be a little overkill, as you're strong, but not supposed to be immune outright to all spells. I'd argue 60% or 70% at most would be more than enough. Regardless, good mod.
  4. Shadicluigi
    Shadicluigi
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    Does this work correctly on the latest version?
    1. darklord4878
      darklord4878
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      It does now!
  5. YuugoBavlinzky
    YuugoBavlinzky
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    Hi, does this work on LE? I just rage-quitted after a level 32 bandit one-hit me with an iron hammer lol
    I'm playing a hardcore'ish pack and my human form is waaayy stronger than my vampire lord form
    1. darklord4878
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      Unfortunately, backporting mods from SSE to LE seems like it would require a lot of work. See here:
      http://www.modskyrim.com/backporting-mods-from-sse-to-le/
      I don’t think the .esp would work right out of the box. Alternatively, you could open up SSEEdit to see what values I changed and “recreate” the mod in TEE5Edit for yourself. 
    2. YuugoBavlinzky
      YuugoBavlinzky
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      aww thanks I'll try it later, thanks for replying
  6. Jorge1995xd2
    Jorge1995xd2
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    hello dark lord4878 hey could I ask your permission to upload your little stronger vampire lord Sacrosanct mod for the xbox one console by bethesda.net? please, greetings bye
    1. darklord4878
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      Yes, you can upload it to Bethesda! Just please make sure to credit EnaiSiaion as the primary creator of the mod.
    2. Jorge1995xd2
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      Hello Darklord4878 thanks for letting me upload the mod to the xbox one console and I already put the credits to its creators ok. here you have the link to check it: https://bethesda.net/es/mods/skyrim/mod-detail/4264574
    3. darklord4878
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      Great! Thanks! Enjoy the mod on Xbox!
  7. toanno1
    toanno1
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    Nice mod bruh, but can you add the evolve wings perk from Royal Bloodline mod perk tree which make the Vampire Lord flying with actual collison into Sacrosant perk tree? I mean there a perk in Sacrosant which make u glide but its not as cool as the evolve wing tho.
    Heres the mod: https://www.nexusmods.com/skyrimspecialedition/mods/10645
    1. darklord4878
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      Thank, you Toanno! Unfortunately, doing something like that would be rather complex. I would have to make Royal Bloodline a master file of this mod which would go beyond the scope of what I’m trying to do. If you want to do something like this, however, I suggest using SSEEdit to make a patch between the two files and swap the levitating perk from Sacrosanct with the flying perk from Royal Bloodline. Enjoy the mod!
    2. toanno1
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      thanks a lot for your time bruh, it did work, Happy modding, for the Horde!
    3. darklord4878
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      I’m glad to hear you were able to get it working! Enjoy the mod! (Although I main undead, I’m more of a Scourge guy myself ;))
    4. starwyrm1597
      starwyrm1597
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      You could try the Bat Travel mod if you want actual flight, it's compatible with Sacrosanct. I know it's not as cool either but it's pretty cool and has the same end result. You can fly as a swarm of bats onto the roof of a tall building or a mountain, transform into a vampire lord, and then glide wherever you want.
    5. SaintDiablo
      SaintDiablo
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      An old post but may save someone else some time. https://www.nexusmods.com/skyrimspecialedition/mods/46023 Vampire Lords can fly with collision
  8. MasterAskarus
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    Does this work in conjunction with Sacrosanct - Tweaks and Enhancements.?
    The only thins that does overlap is Maelstrom.
    Is this the only perk/aspect of the mod that gets overwritten by the other one?
    1. darklord4878
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      Hmm... I don't see why it wouldn't. If they both overwrite Maelstrom, then I suspect whichever one is loaded last will be the one that changes the spell.
    2. MasterAskarus
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      I compared both mods in xEdit.
      Seems like only Maelstrome and Amaranth are affected.
      Maelstrome is easy to fix as I only needed to copy your value over to the oher mod (which loads after your one).
      Amaranth adds some additional effects to the perk.
      Not sure if I could resolve the conflict or if I still get the lower value and only updated the text.
      However I can live with that :).

      Nice mods. Both :)
    3. darklord4878
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      Glad to hear you got it working! Enjoy!
    4. SaintDiablo
      SaintDiablo
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      Im not expert by any means but regarding the amaranth conflict, wouldnt it work if you copied the value from this mod to duration and then do the same to the other duration value to get the benefit of this mod and still get everything else? I didnt change the second value of 600 since I didnt know what it was for. Only the top was changed over. 
  9. Demonlord091
    Demonlord091
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    Since I just got a warning from Sacrosanct about stuff overwriting it while I was making my new character, figure I might as well ask: You just load this right after Sacrosanct right? Nothing special needed for it?
    1. darklord4878
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      Yes, that's correct. You just allow this mod to override Sacrosanct. It won't cause any issues with the original mod whatsoever (at least, it shouldn't; I simply edited some values on the Sacrosanct spells and perks). No need for any compatibility patches, special tools, or anything like that. 
  10. Psykrom
    Psykrom
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    There was an update which came after this mod, so from what I see in SSEEdit, it is basically a nerf to go with this now.
    Excuse me if I am wrong, but magnitude values are better when the numbers are bigger, if I am not mistaken.
    EDIT: some values are still higher with this mod, but some have been raised by Sacrosanct itself.
    1. darklord4878
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      Hmm... I'm not really sure what you mean. If you're talking about how some of the spells, like Bloodstorm/Raze, have higher values than the original Sacrosanct and lower values than others, that's because I shifted some of the damage from damage to health absorption. I wasn't trying to directly increase the damage of the spell itself; I was just trying to make it heal more.