Any chance you could describe how Enhanced Combat Tweaks for TDG's Advanced Combat works with that mod. What does it change? The stagger is a great mechanic but not when you are chain stunned by multiple enemies. Do your tweaks address this?
Also any chance you can make that file an ESL like the main files? I know how to do it myself but compacting form IDs when TDG's Advanced Combat depends on it doesn't seem a great idea since I don't know what you modified. Thanks.
-> So many of these mods are doing the same thing with stagger, stamina, timed blocking, damage, AI aggression, AI defense...etc
What exactly separates this mod from the rest? What is good to use WITH this mod? What is NOT good to use with this mod? Use them all and adjust load order for preference ones later? Is this really a good idea? What is your recommended combination of combat mods?????
I will be testing in the upcoming days. What i hate about most combat mods in genera (not really their fault tho, it's skyrim's problem i would say) it'S that melee enemies don't catch up when you run around like a chicken. So you can kite them for ever even in melee, you remain safe
I literally was running around them in a fort without attacking and i would just never go down because they are too dumb to track me. So in essence, melee enemies are really only useful to tank for the rangers.
Now, i'm not saying mobs should track you down so easily like in a target based mmo, but it's still a joke the way it is now. Best pve melee combat i have ever seen was from dark messiah: might and magic.
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From what i seen about most combat mods that i have tried, only way melee enemies become self sufficient is when they suddenly can use arrows or magic too like a bandit using magic. An other way to make them feel difficult is when you add mods that make running cost stamina and so the lower your stamina is, the slower you become too: that's how it is in the requiem gameplay overhaul.
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I personally remove the time-block mechanism has it offers no risk vs reward. You either block or you stun them. It's not like in darksouls where you either block or you parry which is risky as fuck. Bashing is actually risky as you can bash too late and get a free hit in return. So i like to rely on that only.
Hi! i've been loving the combination of mods you suggested alongside yours, thank you very much!
there's just one thing i'd like to tinker a litte bit - Is it possible to tone down a little bit the stamina and magicka regen? i feel like they are a bit too high for me. Thank you very much!
Great Mod, Used your recommended combat mod list and I'm enjoying the change of pace but I dislike the change of projectile speed. Any way I can change that through ini files or something?
I love this combat mod, this trio you have recommended is the best combat I have ever tried in Skyrim!! Thanks so much
By the way, will you consider lowering the dark screen effect that happens when you get stunned? Maybe as an optional patch. Like 50% lower or more would look far better and be much more immersive I think. :-)
Thanks and glad you enjoy it! The effect you mention I believed are from the TDG's Advanced Combat. I can look into it and see if I can make a tweak to it. Personally I always use dodge to break out of the stun so it didn't brother me too much.
Been loving Mortal Combat so far, thinking of trying out your ECT plugin. Is there a way to bring back Blade & Blunt's combat styles though? I'm not a huge fan of Combat Evolved's combat style changes.
33 comments
Also check out Action Based Projectiles if you just want Dodgeable Range Attacks.
you spelled combat instead of kombat
you got anything to say about that?
Also any chance you can make that file an ESL like the main files? I know how to do it myself but compacting form IDs when TDG's Advanced Combat depends on it doesn't seem a great idea since I don't know what you modified.
Thanks.
-> So many of these mods are doing the same thing with stagger, stamina, timed blocking, damage, AI aggression, AI defense...etc
What exactly separates this mod from the rest?
What is good to use WITH this mod?
What is NOT good to use with this mod?
Use them all and adjust load order for preference ones later? Is this really a good idea?
What is your recommended combination of combat mods?????
I literally was running around them in a fort without attacking and i would just never go down because they are too dumb to track me. So in essence, melee enemies are really only useful to tank for the rangers.
Now, i'm not saying mobs should track you down so easily like in a target based mmo, but it's still a joke the way it is now. Best pve melee combat i have ever seen was from dark messiah: might and magic.
...
From what i seen about most combat mods that i have tried, only way melee enemies become self sufficient is when they suddenly can use arrows or magic too like a bandit using magic. An other way to make them feel difficult is when you add mods that make running cost stamina and so the lower your stamina is, the slower you become too: that's how it is in the requiem gameplay overhaul.
...
I personally remove the time-block mechanism has it offers no risk vs reward. You either block or you stun them. It's not like in darksouls where you either block or you parry which is risky as fuck. Bashing is actually risky as you can bash too late and get a free hit in return. So i like to rely on that only.
there's just one thing i'd like to tinker a litte bit - Is it possible to tone down a little bit the stamina and magicka regen? i feel like they are a bit too high for me. Thank you very much!
I am noticing on rare occasions some Draugr just standing still animating in idle mode but not attacking or defending.
Wondered if any one here has encountered the same ?
https://imgur.com/a/djWjPcS
By the way, will you consider lowering the dark screen effect that happens when you get stunned? Maybe as an optional patch. Like 50% lower or more would look far better and be much more immersive I think. :-)
The effect you mention I believed are from the TDG's Advanced Combat. I can look into it and see if I can make a tweak to it.
Personally I always use dodge to break out of the stun so it didn't brother me too much.