Skyrim Special Edition

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About this mod

Adds variety to existing animations, through NPC personality types, conditions, or just randomly.

Permissions and credits
Everglaid's Animation Variance
Animation variety for Dynamic Animation Replacer

Special Edition | Legendary Edition

Adds variety in currently existing animations based on NPC personality types, conditions, or just randomly, to make Skyrim feel a bit more diverse.
Some animations are done from scratch by hand, others as minor adjustments to the vanilla animations.

NPC Animation Remix
Gives NPCs many randomized idling animations & more.
I recommend going through that author's account for other similar mods as well.

AI Overhaul 
Makes NPCs use unused vanilla animations in their schedules.

Dynamic Animation Replacer
(And it's requirements.)
Please endorse these mods, this wouldn't have been possible without them.

Please use a mod manager.
You can uninstall safely at any time, no scripts or savegame changes are in the mod.

All modules are optional and somewhat customizable through a FOMOD installation.
If you only want the torch animations, or just the player idles, you can do that.



General: DAR priority values are set extremely low to allow other mods to have priority over this one.

Nemesis/FNIS/CGO/AGO/Other Animation Replacers & Systems: Yes(?)

PCEA: Idles in PCEA will always have priority over mine. Remove any idles if you want the repurposed ones to work.

Random Idles/Sexy Move: Will have priority over this mod.

EVG Conditional Idles: are you serious

cookeh's conditional and random idles: Yes.

Torch Module:
Compatible with new torch types (Everlight) and torch replacers (Medieval Torches.) Proper torch wield will look funny with Tilted away, but is still compatible.

Custom Racial Animation Path: The priority numbers for that mod were set very high, will need personal tweaking based on your DAR mods. hehe C.R.A.P


Why is this not a part of Conditional Idles?
I don't know. This is more about spicing up vanilla, making it not look so samey- think of it like trying to make a badly tiled texture look better. There's potential, you just need to tweak it a little. Conditional Idles is more like adding new things or new animations to explore, also uses other mods as hooks to add content. This is staying vanilla. probably.

Folder numbers so I can edit your mod?
702: Tilted away
704: Higher
706: Overhead

708: 1st person Tilted
710: 1st person Higher
712: 1st person Overhead

-1714: Idle Variants 1
-1716: Idle Variants 2

-310: Elder Animations
-314: Child Animations
-316: Young Female Animations
-318: Imperial/Penitus Animations
-320: Egoistic Animations

-350: Optional NPC type to player animations

-420: Alternate Wounded
-424: Smooth Floating Animations
-426: Alternate Laying Down

Script Lag?
No. Thank and endorse Felisky for DAR.

What mods are you using in the video/screenshots?
Final 20 seconds of the video shows a quick list of everything character wise. My nexus profile bio shows other things.

Torch - NPC, Player
There are several ways to hold a torch. They may not all be optimal or safe, but hey- can't expect everyone to know.

Vanilla - 1/3 chance
Higher - 1/3 chance
Tilted away - 1/3 chance
Higher, tilted overhead - possible when indoors
Chances become 1/4 when indoors.

Choosing the modular installation will also let you completely replace the torch animation with one of mine without DAR, if you'd like.
Update 1.1: 1st person animations now available. They do not sync when switching, however.

Personality - NPC, Optionally Player
Small tweaks or new animations based an NPC's voice type, race or faction. You can toggle each individually in the installer.

Children, Unisex - Neutral posture & arm position - forward walk, run

Feminine - Lifted wrists, bent elbows, arched back - forward walk, run, sitting
(YoungEagerFemale voice type ex. Camilla, Ysolda- very subtle.)

Haafingar Officials - Unisex: 25% chance for new idle
(Imperial Guards, Solitude Guards, Penitus Oculatus. Must be in the Haafingar area.)

Egoistic, Unisex - Straighter posture, neck lifted - forward walk
(Thalmor, Taarie & Endarie, Nirya, Maven Black-Briar- extremely subtle.)

The secondary download will allow you to select some of these animations for the player.
They look a bit exaggerated imo from a locked camera viewpoint- I'd only recommend the feminine one.

Alternate animations for some things that I've seen players dislike/complain about, as well as some animations that could simply use variety.

Wounded - 50% chance for 2 of the 3 "wounded sitting" animations to have a variant.
The lying on side one isn't changed due to it having an "enter" and "exit" transition.
(ex. Veezara/Arnbjorn wounded in the DB questline.)

Magical elevation - Alternate "Float up" and "Float down" animations that are less panicked and more comfortable. Requires over 150 maximum magicka points.

Lying down - 50% chance for alternate animation with hands on stomach rather than behind head. There is no transition animation for this (yet) so it might be a bit snappy or odd looking when it begins. Because of that, this one is disabled by default. Use the modular installation option to activate it.

.  .  .

the following animations below were moved to the optional section. they are no longer part of the 'default' installation within the FOMOD.
Repurposed idles will be superseded by a new mod, and Elders has reported inconsistent, random CTDs.
I do not experience said crashes, so use at your own risk.


Repurposed Idles - Player
Repurposes vanilla idles within the game files, making them accessible for the player.

Variant 1 - 20% chance
Variant 2 - 20% chance

Elderly, Unisex - Hunched idles, forward walk, run, dialogue anims, turning
(Battle Born/Grey-Mane elders, Tolfdir) (sitting anims are optional, WIP)

Future plans:
More personality
Tweaks to egoistic/young female (discovered some more animation tools, more potential)

Elder Animations:

Elder animations have been moved to the optional section of the FOMOD, it no longer comes with the 'full installation' option.

There's obviously a problem with crashes there, but in terms of fixing it:

1. 99% of the animations were made the same way with the same program, but it's apparently just elder stuff breaking..?
2. i don't get animation related crashes on my set ups (on my personal load order & when I recorded for hours on MXR's) so i can't even test for it
3. there's no obvious indicator for what animation out of the 40 there cause said crash

therefore testing for CTDs would be out of my hands and also incredibly tedious :< sorry LOL
unless there's a way to diagnose what the exact issue is, remaking them again and hoping for it to work would probably be the best course of action hhhhhhhh