Latest version. If you comment asking why NPC stuff isn't working I can check which version you have and I will call you out LMAO
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
There's a lot of nos up there but really just tell me that you're doing something with my stuff and its cool lol
File credits
Felisky, for Dynamic Animation Replacer tktk for Animation Tools N3
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.0
Release.
Everglaid's Animation Variance Animation variety for Dynamic Animation Replacer
Adds variety in currently existing animations based on NPC personality types, conditions, or just randomly, to make Skyrim feel a bit more diverse. Some animations are done from scratch by hand, others as minor adjustments to the vanilla animations.
FAQ/Compatibility:
Spoiler:
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Compatibility
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General: DAR priority values are set extremely low to allow other mods to have priority over this one.
PCEA: Idles in PCEA will always have priority over mine. Remove any idles if you want the repurposed ones to work.
Random Idles/Sexy Move: Will have priority over this mod.
EVG Conditional Idles: are you serious
cookeh's conditional and random idles: Yes.
Torch Module: Compatible with new torch types (Everlight) and torch replacers (Medieval Torches.) Proper torch wield will look funny with Tilted away, but is still compatible. If you're a user of Proper torch wield for 1st person purposes, I recommend going with the modular part of the FOMOD to not install my tilted version.
Custom Racial Animation Path: The priority numbers for that mod were set very high, will need personal tweaking based on your DAR mods. hehe C.R.A.P
FAQ
Spoiler:
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Why is this not a part of Conditional Idles? I don't know. This is more about spicing up vanilla, making it not look so samey- think of it like trying to make a badly tiled texture look better. There's potential, you just need to tweak it a little. Conditional Idles is more like adding new things or new animations to explore, also uses other mods as hooks to add content. This is staying vanilla. probably.
Folder numbers so I can edit your mod? 702: Tilted away 704: Higher 706: Indoor torch
Script Lag? No. Thank and endorse Felisky for DAR.
What mods are you using in the video/screenshots? Final 20 seconds of the video shows a quick list of everything character wise. My nexus profile bio shows other things.
Recommended: 360 Movement Behaviour, CGO (For improved animation blending &/or using the optional player walk/run) While I don't have a specific walk animation to recommend, adding in a replacer will make the ones from this mod stand out more.
Installation: Please use a mod manager. You can uninstall safely at any time, no scripts or savegame changes are in the mod.
All modules are optional and somewhat customizable through a FOMOD installation. If you only want the torch bit, or just the player idles, you can do that. Everything is 3rd person only.
Modules:
Torch - NPC, Player There are several ways to hold a torch. They may not all be optimal or safe, but hey- can't expect everyone to know.
Vanilla - 33% chance Higher - 33% chance Tilted away - 33% chance Higher, tilted overhead - 33% chance when indoors Choosing the modular installation will also let you completely replace the torch animation with one of mine without DAR, if you'd like. (Math seems off but each are individual 33/100 checks, with priority determined by DAR)
Repurposed Idles - Player Repurposes vanilla idles within the game files, making them accessible for the player.
Variant 1 - 20% chance Variant 2 - 20% chance
Personality - NPC, Optionally Player Small tweaks or new animations based an NPC's voice type, race or faction. You can toggle each individually in the installer.
Note: NPCs have access to many more animations than the player, and I haven't tweaked every single possible one. While I tried to cover as many as I could, (60+) you'll still see elders use normal animations when shifting weights when standing/sitting, etc. There's a ton of unused/unfinished/repeated animations in the animations .bsa, and I'd rather not waste time editing those. The secondary download will allow you to select some of these animations for the player. They look a bit exaggerated imo from a locked camera viewpoint- I'd only recommend the feminine one.
Miscellaneous Alternate animations for some things that I've seen players dislike/complain about, as well as some animations that could simply use variety.
Wounded - 50% chance for 2 of the 3 "wounded sitting" animations to have a variant. The lying on side one isn't changed due to it having an "enter" and "exit" transition. (ex. Veezara/Arnbjorn wounded in the DB questline.)
Magical elevation - Alternate "Float up" and "Float down" animations that are less panicked and more comfortable. Requires over 150 maximum magicka points.
Lying down - 50% chance for alternate animation with hands on stomach rather than behind head. There is no transition animation for this (yet) so it might be a bit snappy or odd looking when it begins. Because of that, this one is disabled by default. Use the modular installation option to activate it.
Future plans:
Sleeping animations - basic turning, maybe exclusive ones for werewolves Alternate clapping/cheering - dear god the clapping More personality 1st person torch animations - i don't know how to make 1st person ones w/o blender :s