Heya, if you want to make requests, my Discord server is linked below, and you can also message me here on the Nexus. As much as possible, try not to populate the comments tab with requests, as it's difficult for me to keep track of them this way :)
Additionally, make sure to tell me the exact name of the plugin that overwrites the 3DNPCs object record and a link to that plugin (its mod page in or out of the Nexus).
Planned patches: (please refer to the other sticky post and give me the necessary info so I can patch these)
Palaces and Castles Enhanced SSE [PaCE] - Released a patch, but will follow up an update. Please refer to the Articles tab if you want to help me patch one of them.
Heya, unfortunately I've since discontinued working on this. I've also just come back to the Nexus scene because my PC was for the longest time stopped working. I bought a new one, but I'm not sure if I have enough time to do more indepth mods like these because I also got promoted at work and thus don't have much time for modding. Maybe I'll get into it again in the future, but who knows? Sorry!
This is something that bothered me big time with so many mods. What's worse is that some people make patches that ADD the persistent flag to the disabled object like that's going to help x.x So glad someone decided to take care of this properly!
Adding a persistent flag to a disabled object? Well you know what Skyrim NPCs say... "There's something to be said for going light... in the head". But maybe I should make a mod that does that and name my mod "SPOILS - Schrödinger's Placed Objects in Skyrim". The "L" in SPOILS is both there and also not there.
Haha hilarious! I honestly don't know how persistent disabled objects work, even after googling for a while.
Also I found this disabled by Palaces and Castles Enhanced (their patch doesn't fix it): [REFR:000DFB34] (places NobleTableUBench01 "Bench" [FURN:000DFB39] in GRUP Cell Persistent Children of RiftenMistveilKeep "Mistveil Keep" [CELL:00016BD2]) It is used to initiate a comment from Zora about some food, so some fiddling is necessary. As far as I can tell, that's the only problem with that mod.
@valunthar Thanks for the detailed report. Added 3 mods to planned patches. EDIT: @valunthar, Blue's Skyrim is Dawn of Skyrim (Director's Cut)? Please PM me here or on my Discord where I can get that.
Sorry for taking so long to get back to you on this, never got the notification that you replied. Yes Blues slyrim is the old name for Dawn of Skyrim Director's cut. Also as a side note, your discord server invite is currently invalid.
I have no idea and not much time to check all mods that remove vanilla objects that 3DNPCs uses myself, but in this patch's Description tab, you'll find a section which can help you find them on your own. If you use it, I hope the instructions aren't confusing because I'm not the best with words. But yes, if you do find that that mod removes 3DNPCs persistent-flagged objects, you can tell me the ID of the object and I'll patch it. Also if Palaces and Castles Enhanced has a FOMOD, please tell me which options you chose in the FOMOD, because a mod might have two or more plugins and the main plugin may not be the one removing the object, so I also need to install the mod properly to patch them.
Would you mind doing one for Obscure's College of Winterhold? Only one conflicting entry between it and Interesting NPCs. Placed object NobleBench01, ID 00083313. I'd do it myself but the Creation Kit always wigs out on me when trying to edit cells.
I literally fixed this yesterday for myself, haha. What I did was give up on the bench and just attached the package to one of the chairs nearby if that helps save some time!
@NekoSayuri While that does save some time and is a legit option, I elected to restore the objects instead for the most simple and compatible solution because I figured if Interesting NPCs had a dialogue script like, let's say "let's sit by the counter", etc. then the chair that was originally placed near the counter would have been the best option for that, so now I don't have to move around chairs placed by other mods, instead relocating vanilla chairs and furniture. But yeah, that is a valid solution in any case.
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Additionally, make sure to tell me the exact name of the plugin that overwrites the 3DNPCs object record and a link to that plugin (its mod page in or out of the Nexus).
Link to Discord server
https://discord.gg/7WfE3S
(please refer to the other sticky post and give me the necessary info so I can patch these)
I'll probably be back with a couple of findings.
Also I found this disabled by Palaces and Castles Enhanced (their patch doesn't fix it):
[REFR:000DFB34] (places NobleTableUBench01 "Bench" [FURN:000DFB39] in GRUP Cell Persistent Children of RiftenMistveilKeep "Mistveil Keep" [CELL:00016BD2])
It is used to initiate a comment from Zora about some food, so some fiddling is necessary. As far as I can tell, that's the only problem with that mod.
ID 000D4955 in the Winking Skeever
ID 000C540A and 000C5416 in the Markarth Silver Blood Inn
I've forwarded the persistent tags on my own for now but wanted to let you know.
EDIT Found more in Helgen Reborn
ID 00086255 and 00086255 in POIPineForest12 (Helgen Reborn's name for the area)
Blue's Skyrim
ID 000D2790 000D279F 000D27AA 000D2781 Whiterun Skyforge
ID 000D279E 000D27A0 Whiterunwinddistrict3
ID 00048177 000D27A3 Whiterunplainsdistrict04
EDIT: @valunthar, Blue's Skyrim is Dawn of Skyrim (Director's Cut)? Please PM me here or on my Discord where I can get that.
Do you know whether Palaces&Castles Enhanced and Distinct Interiors needs patching? (and if so, would you do it?)