So, I've run into a bit of a weird bug. I read the notice on the door and bought the key without talking to the shrine first, and now the mission to buy the home is stuck because I already took the notice. Anything I could do about that? (maybe a setstage console command to end the quest?)
I see that you make many buyable home patches, which is awesome! Nothing worse than getting a sprawling mansion or castle for free.
I was wondering if you could make one for Castle Revelhost? I think the mod author would be fine with it. In the posts section of the mod, someone asked if he could make it buyable for an absurd amount of septims, and the MA said he would make it an option but doesn't know how to write the scripts.
Thank Talos, i will pay gold to stop talking to kynareth!
Update: You can buy the home yes, it is yours. But you still have a Ghost in your Yard which is annoying AF because to get rid of the ghost you have to speak to the GOD again and kind of voids the whole reasoning behind the mod. Dont know about all the other versions of this mod. But my version is 5.0.1. Keeping the mod for now but eventually I will remove it in my next play through unless you can get rid of the ghost in the next update if there is one.
Thank you for making this add on mod. Reading the comment below, I'm actually kind of looking forward to having that ghost chick hanging around. I was a little sad to see her go before. Unless I constantly have to keep talking to her. Then I'll just use console, disable. Either way, thanks for what you did.
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I was wondering if you could make one for Castle Revelhost? I think the mod author would be fine with it. In the posts section of the mod, someone asked if he could make it buyable for an absurd amount of septims, and the MA said he would make it an option but doesn't know how to write the scripts.
Thanks for considering!
Update: You can buy the home yes, it is yours. But you still have a Ghost in your Yard which is annoying AF because to get rid of the ghost you have to speak to the GOD again and kind of voids the whole reasoning behind the mod. Dont know about all the other versions of this mod. But my version is 5.0.1.
Keeping the mod for now but eventually I will remove it in my next play through unless you can get rid of the ghost in the next update if there is one.
EDIT: I tried and it doesn't appear to work with 4.3.5. :(