Skyrim Special Edition

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flintone-Featherstone

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Fe4therstone

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39 comments

  1. dzee349
    dzee349
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    Would anyone happen to know if Riften Fish Market is compatible with Riften Extension Southwood District?
    1. Fitharia
      Fitharia
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      By the looks of it, it adds stuff on the dock side of riften, so I think it should be compatible, but if use any mods that changes the docks i doubt it.
    2. lcm542
      lcm542
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      The author of Laketown - A Riften Docks expansion SSE says that his mod is designed to work with Riften Fish Market SSE and Riften Extension Southwood District.
  2. mustang1451
    mustang1451
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    How's the compatibility with needs mods like Sunhelm?
    1. SabatoMods
      SabatoMods
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      Not sure how Sunhelm implements/edits Vanilla foods for hunger/thirst, but since this mod adds some new foods, it will probably need be patched in xEdit.
    2. HamsterSensei12
      HamsterSensei12
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      Sunhelm has a built-in system for adding new foods. Just eat anything it doesn't recognize, and an in-game menu will allow you to tell Sunhelm what the new food is.
  3. Fitharia
    Fitharia
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    I like those food items he sells, is it possible to make a mod that add those recipes to caco or standalone working along caco mod?

    I love the cooking aspect in skyrim, but beside complex recipes with fish and so far i seen other recipes, there is barely any use for oil and vinegar ingredients and those would be cool to make some special fish recipes. Could even maybe use the fish ingredients added by improved fish to make more recipes with them and those oil and vinegar ingredients.
  4. escalupi
    escalupi
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    any word about compatibility with JK's Skyrim?
    1. Fe4therstone
      Fe4therstone
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      Does JK edit the exterior? I don't know because I don't use it, but this doesn't touch the interior city.
    2. SabatoMods
      SabatoMods
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      The two are compatible.

      When using CC's Shadowfoot Sanctum though, the water will spill out behind one of the stalls, causing a slight visual bug. Nothing major and could be fixed pretty easily, maybe I'll make a patch.
  5. Oce1996
    Oce1996
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    Hello, great mod!
    However the npcs arent vendors, using 1.2 version.
  6. Cously
    Cously
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    Great mod! Adds a ton of immersion to Riften plus came with a nice side effect: the back entrance to Shadowfoot Sanctum makes much more sense now as you don't fall in the lake when you come outside.
  7. dioxyde0
    dioxyde0
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    can this be esl flagged?
    1. Evan719
      Evan719
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      I ported the original myself, for personal use and it works as an esl. Just make sure to export the facegen files to avoid the gray face bug.
    2. dioxyde0
      dioxyde0
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      thanks for quick reply!
    3. Fe4therstone
      Fe4therstone
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      I'm keeping the downloadable file as a regular esp since it adds a new cell (in the remote event someone wants to patch it in any way). For personal use it should be okay to esl-flag it with the caveats suggested by Battleninja30003 (I haven't tried personally because my ESP count is far below the limit anyway).
    4. OptimusGnarkill
      OptimusGnarkill
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      When you say export facegen files after converting .esp to .esl, how do you export?
    5. TheLoreSeeker
      TheLoreSeeker
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      You'd have to go into Creation Kit and regenerate Facegen.
    6. NeduZ
      NeduZ
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      Or you can just rename the facegen files to match the newly created ESPFE.
      Both the facegen mesh files and facetint texture files.

      I imagen not everyone uses the Creation Kit and in this case It's only 2 NPCs that you need to rename.
  8. Shardori
    Shardori
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    This is a great little mod. I always thought Riften should have had a fishmonger stall, considering it is Boli's trade. Thank you for this :D
  9. ansh997x
    ansh997x
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    It is a good mod if I go by aesthetic only but I cannot pick fish from the market nor there is any NPC to sell them. I hope you update it soon.
    1. Fe4therstone
      Fe4therstone
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      Some of the fish on the stalls is static but there is a guy that sells it... what hours were you there?

      EDIT - Okay seen the issue and working on it
    2. Fe4therstone
      Fe4therstone
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      Check version 1.2, you should be able to trade with the guy now.
  10. Domenicus7
    Domenicus7
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    Heads-up that the broken oblivion gate doesn't result in an incompatbility with OCS as you can disable it in the OCS MCM
    1. Fe4therstone
      Fe4therstone
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      TY. I never used OCS so I had no idea it had no idea it had an oblivion gate in the same spot.