Q: Is there a way to make this mod compatible with "Enhanced Volumetric Lighting and Shadows (EVLaS)"?
Window Shadows RT looks very good (thanks btw), though would hope these interior lights/shadows could be dynamic in tune with the Sun/Moon/actual lighting outside.
Is such a thing currently possible? Or could I make it work?
Have an unreleased version of Window Shadows RT that Dlizzio left before quitting. I believe he got around to fixing all of Falkreath and some of Windhelm for beta 6. Have not checked ESP at all. It should directly replace the other one and I am not sure how stable it is...
So... with this mod seemingly abandoned, is it suggested to move to Relighting Skyrim instead? Reading through the comments on both pages has got me a little confused.
Protip: You can make the lights brighter than 100% Click on any of the fields in the Light Limit Fix Shader. Use the arrow keys to move to brightness and hit enter. Input any number you want. I recommend 3-4 depending on your setup.
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Window Shadows RT looks very good (thanks btw), though would hope these interior lights/shadows could be dynamic in tune with the Sun/Moon/actual lighting outside.
Is such a thing currently possible?
Or could I make it work?
Screenshot:
Have an unreleased version of Window Shadows RT that Dlizzio left before quitting. I believe he got around to fixing all of Falkreath and some of Windhelm for beta 6. Have not checked ESP at all. It should directly replace the other one and I am not sure how stable it is...
Protip: You can make the lights brighter than 100%
Click on any of the fields in the Light Limit Fix Shader.
Use the arrow keys to move to brightness and hit enter.
Input any number you want. I recommend 3-4 depending on your setup.
ex) cotn falkreath, cotn morthal. etc..