- Please report only CTD bugs or if something feels super off. (Report CTD only if you see GTSPlugin.dll inside crash log)
- If you know how to work with DLL/ want to help with the development, please contact me on the Discord. We would appreciate your help. -DLL source code can be found here ----------------------------------------------------------------------------------------------------------------------------------------------
Known Issues:
Spoiler:
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If automatic camera is on, Camera may ignore walls and ceilings
Some crashes are possible, but they should be rare. Please report them.
How to report a bug properly:
Always clarify on which Game and Mod version you're having issues.
If your game crashes, make sure to attach crash log. Bug report is almost useless without it.
I'm accepting only crash logs that were made with This or This mod.
Useless Reports without CTD Logs will be ignored!
If you somehow fixed your issue, always let others know how you did it: may help others with similar issue(s).
Update30.11.2023:
If you want to help with the mod development, we're currently looking for: - Experienced CK users that may do new location/full story quest that involves NPC's (since we're planning for full 3.0 quest someday) - experienced .DLL coders (for improving the .dll)
^ If you want to contact me: Discord: sermit or dm me through the server.
The latest patch seems to mess with part of true direction movement. When locking onto an enemy their torso squishes and stretches to a pretty large degree based on how big you are. Downgrading to version 3.0.2.2 fixed the problem for me. (Tested on a wolf and humanoid npc while at around 1.5x ish size. Shrinking reduced the anomaly until it wasn't noticeable near base size.)
Update True Directional Movement. Can't reproduce. We have 2 headtracking hooks and the one that breaks TDM shouldn't be used when you target lock someone, we read TDM behavior bool to prevent that but it was added in latest versions of TDM only.
Well somehow I did miss a TDM update, but even using the current version 3.0.2.3 and TDM's current version 2.2.6 the problem persists. It seems a bit less consistent, sometimes creating a big enough gap between you and the target will fix it until you lock on again. Dropping to version 3.0.2.2 continues to fix the problem entirely as far as I can tell.
Here are a few screenshots if it's of any help. https://imgur.com/a/oof-ouch-spine-R8pcWDd
You need to generate all TDM Behavior Files with Nemesis/Pandora, as well as enable all TDM options in Nemesis/Pandora since we depend of them. If you updated TDM and didn't update Behaviors - it won't fix the issue. Once again - i can't reproduce it.
I've noticed a niche bug with the Absorb Size enchantment. As I assume everyone well knows, the Fortify <magic school> enchantments reduce the magicka cost to cast spells in their school - Fortify Alteration 50, for example, reduces the cost of Shrink Bolt by half. However, Fortify <magic school> also reduces the charge consumption on enchanted weapons. For example, a sword enchanted to deal Fire damage will have infinite charges if the user is wearing gear with Fortify Destruction 100 while wielding it (and appropriate discounts for in-between values). I would expect simply wearing Robes of Alteration to reduce the charge cost of Absorb Size, but couldn't notice a difference. I instead enchanted gear of Fortify Alteration 100, which should theoretically make the Absorb Size enchantment have infinite charges, but they still drained. I also tested with Fortify Destruction.
I'm not experienced in modding Skyrim, so I don't know how easy this would be to change/fix. My guess is that the Absorb Size enchantment needs some kind of tag for which school it uses and is currently schoolless or using some weird default school, but I don't know how easily the development tools allow that customization.
Wonderful mod, by the way. It is a lot of fun. Thank you for your time and effort on developing it.
I wish if only we can have some animations about unbirth(pussy vore) and anal vore. and use butt cheeks to squish as I can do with breast and cleavage(because I am using a femboy slider and have flat chest XD)
i don't own a discord account so i want to see if i could ask you this here.
could you add an setting that allows the player the size needed to grab or use some of the giantess attacks? if not i was wondering if you can make a smaller size grab animation that would garb the NPCs by the waistline?
i do understand if this is a no, i would have done this myself however i don't know how to code or how to make animations
absolutely love this mod its amazing, so i just found out how to do the grab move and breast attack mode and it is amazing would love to see a butt attack mode just like it. maybe involving some av???? .
also how do you bounce enemys in breast attack mode i was doing it a while ago but now i just crush them to death now
MCM not appearing, animations working fine, shrinking back to normal after stealing size, skill tree not showing up despite clicking on the option with the F1 menu. Shame, looked like a fun mod.
If your character shrinks back to normal - turn off balance mode in "Balanced" section. If skill tree not showing up - install this mod (which was mentioned as optional in the description of GTS mod). If you have f1 working then you shouldn't be worried about MCM at all
no matter what I do the animations will not work, I've used nemesis I have all the requirements, I've started a new game and nothing is working does anyone know what could be going on?
1389 comments
(Report CTD only if you see GTSPlugin.dll inside crash log)
- If you know how to work with DLL/ want to help with the development, please contact me on the Discord. We would appreciate your help.
-DLL source code can be found here
----------------------------------------------------------------------------------------------------------------------------------------------
Known Issues:How to report a bug properly:
- Experienced CK users that may do new location/full story quest that involves NPC's (since we're planning for full 3.0 quest someday)
- experienced .DLL coders (for improving the .dll)
or dm me through the server.
If someone else wants to add VR compatibility and you're experienced enough - feel free to do it, but personally im not going to mess with that.
Tldr: Unless someone else does it: never.
We have 2 headtracking hooks and the one that breaks TDM shouldn't be used when you target lock someone, we read TDM behavior bool to prevent that but it was added in latest versions of TDM only.
It seems a bit less consistent, sometimes creating a big enough gap between you and the target will fix it until you lock on again. Dropping to version 3.0.2.2 continues to fix the problem entirely as far as I can tell.
Here are a few screenshots if it's of any help.
https://imgur.com/a/oof-ouch-spine-R8pcWDd
If you updated TDM and didn't update Behaviors - it won't fix the issue.
Once again - i can't reproduce it.
I'm not experienced in modding Skyrim, so I don't know how easy this would be to change/fix. My guess is that the Absorb Size enchantment needs some kind of tag for which school it uses and is currently schoolless or using some weird default school, but I don't know how easily the development tools allow that customization.
Wonderful mod, by the way. It is a lot of fun. Thank you for your time and effort on developing it.
and use butt cheeks to squish as I can do with breast and cleavage(because I am using a femboy slider and have flat chest XD)
could you add an setting that allows the player the size needed to grab or use some of the giantess attacks?
if not i was wondering if you can make a smaller size grab animation that would garb the NPCs by the waistline?
i do understand if this is a no, i would have done this myself however i don't know how to code or how to make animations
also how do you bounce enemys in breast attack mode i was doing it a while ago but now i just crush them to death now