Skyrim Special Edition

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cookeh

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cookehlicious1

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159 comments

  1. cookehlicious1
    cookehlicious1
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    22.07.20 - Update 2.0.4
    - fixed 3rd person footstep sounds
    - slightly lowered head turning animation chance

    08.07.20 - Update 2.0.3
    - general animation tweaking
    - added sunblocking with shield
    - redid folder structure again

    07.07.20 - Update 2.0.2
    - tweaked male animations to prevent left arm stretching too much
    - added gluttony/hunger animation for shield users
    - redid folder structure for better compatibility
    - added a tweaked version of running for shield users

    06.07.20 - Update 2.0.1
    - fixed issues with male animations only playing in 30fps instead of 60fps causing them to be slower than intended

    06.07.20 - Update 2.0.0
    - refined animations to have more subtle body movement
    - added a new default running animation w/o chicken-head bob (I just don't like vanilla running animation)
    - added running animation for gluttony/hunger for iWant RND / iNeed
  2. jas0123
    jas0123
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    Hello. I had some ideas for this amazing project of yours. Be sure to check your nexus messagebox (if you are open for suggestions).

    Best wishes :)
  3. xcal68
    xcal68
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    I'm having an issue with the animation that catches snowflakes.

    See: https://drive.google.com/file/d/1G899rWMm8nVIp9kiPi2DkMZcVrHIsIBg/view?usp=sharing

    The only things I'm loading for my test are SKSE, Address Library for SKSE Plugins, DAR, Obsidian Weathers, and of course this mod. I COCed into the game so not a save issue.

    I'm not sure what to even look at, since I literally have nothing else loaded.
    1. Muffloid
      Muffloid
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      I have this issue too. I'm using the above mods as well... but with a lot of others too.
      Here's a second picture!
      Spoiler:  
      Show
    2. chunkhandler
      chunkhandler
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      Thirding this, I also get the wrist bend issue.
  4. TheHunterWithTools
    TheHunterWithTools
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    How do I increase the percentages? I don't seem to see any of the animations on my character. Or is it because of FNIS PCEA?
  5. AxelBlaze69
    AxelBlaze69
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    Any chance for LE port ?
  6. starfis
    starfis
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    Seems like this mod causes that I can't hear my characters footstep sounds in third person. They work fine in first person though.
    1. cookehlicious1
      cookehlicious1
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      I don’t have footstep sounds in 3rd person w/o my mod. Curious now that you mention it.
    2. pietro0games1
      pietro0games1
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      I guess is a thing that you are able to hear using Audio Overhaul( or some mod that helps sorround), but with your animaton i can't hear too, only if walk backwards or sprint
    3. cookehlicious1
      cookehlicious1
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      I figured out what’s causing no footstep sounds. I seem to have messed up the annotations for the footsteps. Will update today.
    4. pietro0games1
      pietro0games1
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      Great, your work really fast
    5. starfis
      starfis
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      I'm using mods for so long that I didn't remember being without 3rd person footstep sounds. :D Thank you for fix.
  7. julzshooter
    julzshooter
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    Do you think you could increase the percentage chance for catching a snowflake? That was the only animation I never saw play....everything else worked wonderfully
    1. GenuinelyStupidPerson
      GenuinelyStupidPerson
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      In your data directory go to \meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\2066. There you'll find a file called _conditions.txt. Open it. In it there'll be a line called : "Random(0.09)". That means if the weather conditions are met there's a 9% chance that the idle animations takes place when idling, simply change the 0.09 to a higher number.
    2. julzshooter
      julzshooter
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      thanks!
    3. TamBams
      TamBams
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      Says this catch snowflake one is set at 20% for me so its odd you never saw it. I personally haven't seen this one just yet either. Great to know where the files are to edit though. I may lower one or 2 of them. :)
  8. TamBams
    TamBams
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    Really enjoying this with EVG conditional idles!

    The only nitpick I'd have so far is the clean hair-slick animation. Sorta seems to go into the back of the head a lil too far. The front lines up with the head easily, but after that it goes into the head...at least for me anyways.

    Love this mod either way, looking forward to more sometime :)

    EDIT: Maybe a condition set for the sunblock if you're a vampire out during the day? I remember reading a post somebody suggested this on a different mod ages ago, before DAR was even a thing I believe.
  9. Nataliee517
    Nataliee517
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    Is there a way these can be used on npcs?
    1. cookehlicious1
      cookehlicious1
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      Yes. If you edit the _conditions.txt and remove the IsActorBase line
    2. Kulharin
      Kulharin
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      oh it only works on the player by default?

      Could you add the option for this in the fomod potentially?

      thanks!
    3. Nataliee517
      Nataliee517
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      Hey thanks! So I did remove the line but I noticed npcs sometimes doesn't have lip sync or their eyes wont look around like they are supposed to. I definitely mucked up something. Could you upload a version for npcs? You are definitely more professional than I am.
  10. Kulharin
    Kulharin
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    Hello, since installing this including the newest version and EVG. I have a lot of npcs that seem to be staring off or have their head tilted or swaying side to side. Maybe he sees a bird or a dragon?

    https://imgur.com/a/96PbgWs
    1. Kulharin
      Kulharin
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      Probably not that mod if it doesn't effect NPCs out of the box?

      although during race menu creation the player character preset does often look left and right and around pretty frequently.
  11. Rubyhummer
    Rubyhummer
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    Nvm. I'm an idiot!