Skyrim Special Edition

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melsharka - AlienSlof - cunny1975 - Fierymarigold

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Stootas

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20 comments

  1. melsharka
    melsharka
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    If you need help, or want to discuss the mods I make for this game and others, join my discord!
  2. PorkLoMaine
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    Anyone use this with fluffyworks? I want horses to be excluded from the fluffyworks so I can just use this for horses.
  3. deleted102180008
    deleted102180008
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    could you add 2k textures?
    1. melsharka
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      I don't have the time for modding at the moment unfortunately
  4. ingerasul24
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    Is there a way to simply replace horse models without esp esl or any other plugins?
    1. melsharka
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      Not really, since Immersive Horses uses a BSA to store its textures and meshes.
  5. LykiaOokami
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    Any update on that craftable Horse barding patch?
    1. melsharka
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      I've stopped working on this since I found a better horse model/textures that didn't even need additional patching for Immersive Horses, found here. It does not have a craftable horse barding patch, since that would require a ton of modeling tweaks that many people just dont have the time for.

      Edit: I've reworked the mod entirely since this comment was made. Check out the images tab for comparisons.
    2. LykiaOokami
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      Oh alright, thank you for taking the time to answer and linking the horses to me though :)
    3. melsharka
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      anytime! I'm not very active in skyrim modding anymore but I'm more than happy to help out
  6. PlayerOblivion
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    MO2 is telling me that Immersive Real Horses (1.25x).esp is missing its master .esp (Immersive Horses.esp) but if I understand the description correctly I only need either the Real Horses mod or Immersive Horses alongside this mod? At the moment I have Real Horses and this mod installed.

    I haven't experienced any issues as a result of the missing master esp, just would like to know if it's safe to ignore the error?
    1. melsharka
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      Nono, you misread it. It requires either "Real Horses" or "Swift Steeds" alongside Immersive Horses. This is a patch between Immersive Horses and either of those two mods.
    2. PlayerOblivion
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      Ah I see, thank you!
  7. scoobiesdoobies
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    Hey, I was wondering if there was anything wrong with Real Horses. Does my mod, Real Horses, break immersive horses in some way? I removed the increased speed and essential status from Real Horses and the ai seemed fine in my limited testing. I haven't really been playing Skyrim so not sure if I should update Real Horses or not and I'm somewhat curious. I tested it with the original swift steeds/immersive horses patch; I didn't check out your patch.
    1. melsharka
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      I haven't played skyrim in a bit either, but I didn't have to change anything from the original patch to make it work with your mod, if that's what you were wondering. Essentially, Immersive Horses has A.I packages that weren't being using by Swift Steeds.esp, so this mod essentially just fixes that. This is the same patch, just rebranded for Real Horses since your mod has a lot of promise :)
  8. SPectre007x
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    whats the difference between this patch and the one on the orignal Swift Steeds page?(Never mind i downloaded a different Swift Steeds mod)
  9. Patty0609
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    It doesn't work for me as it should, or maybe I'm doing it wrong. I have the Immersive Horses Mod, the Swift Steed Replacer and the Swift Steed Stables Mod. But when I buy a "modded" Horse its only marked as "temporarily mine". So the main functions of the Immersive Horses Mod, like Renaming, Whistling and so on don't work. Any suggestions, how to fix it?`
    edit: this Patch is loaded after all the other named mods.
    1. melsharka
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      Sorry for the late reply. Is it also loaded under a Bashed Patch? Also send me your mod list.
  10. mfoosh
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    Worked on horse mods all day yesterday, this helps a lot. Thanks!
    1. Stootas
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      No problem! I got really frustrated when the only decent horse replacer I could find wasn't compatible with Immersive Horses haha