A simplified version of the City Entrances Overhaul - Markarth mod originally published by JPSteel2's. Designed for compatibility with other mods that alter the surrounding area.
Requirements
This mod does not have any known dependencies other than the base game.
Needed for my eFPS patch for the mod. This patch is a tweak of the existing eFPS patch for the original City Entrances Overhaul - Markarth mod that works with the Fixed version..
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
Anyone can use the mod in any way they want - make your own edits, fixes or patches. Remember to give credit to JPSteel2 as the original author of the mod.
File credits
JPSteel2
Donation Points system
This mod is not opted-in to receive Donation Points
This mod is based on the amazing City Entrances Overhaul - Markarth mod by JPSteel2. While I always loved the aesthetics of the mod itself, it was plagued by some horrible incompatibilities with a whole bunch of mods - more or less anything that even dared to breathe on the Markarth exterior. The reason for making this mod was therefore to make a simplified version of JPSteel2's original mod that tries to preserve as much of the good as possible, while getting rid of the majority of the landscaping edits done to the area in front of the gate, which was the cause of the majority of conflicts with other mods.
All of this was of course done with the original author's permission.
Installation Simply download the mod through your mod manager of choice and install. The .esp should generally be placed as low as possible in your load order, but make sure to place it ABOVE Open Cities and Realistic Water Two if you are using either of these mods. For optimal experience, you should run DynDOLOD after installation to generate the LOD. I have included valid rules within the mod's folder that should take care of everything - be warned that due to the usage of some unusual assets, I had to resort to setting the LOD 4 of large sections of the wall to use the full object, otherwise you would get inconsistent or outright invisible sections of the wall when far away. This could come with a performance penalty, depending on your computer. SSELODGEN is not fully supported as I only use it for terrain LOD generation.
Compatibility Of course, the main goal of this mod was to try to increase the compatibility with various mods. In its current shape, it should be compatible with just about anything that doesn't try to significantly alter the gate and walls of Markarth. Here is a short list of popular mods that were previously incompatible with the original mod under some circumstances, which should now work out of the box with this version.
Open cities - compatible, load OC after this mod
Realistic Water Two - compatible, load RW2 after this mod
Enhanced Landscapes - compatible, load before this mod
Immersive Citizens - compatible, load before this mod
Skyrim Sewers - should be compatible
JK's Skyrim - compatible
Dawn of Skyrim - compatible
SKY CITY - Markarth rising - should be compatible, haven't been able to personally test as Sky City is broken with Open Cities at the moment
Renewed Exterior of Markarth - compatible
Better City Entrances - mostly compatible, some extremely minor conflicts that shouldn't really affect anything
Lanterns of Skyrim II - compatible
City Extensions - mostly compatible, two very small issues that can be fixed easily, might make a patch eventually. Load City Extensions BEFORE this mod