I created this merged port version because my mod Become the Dragonborn was dependent on More Draconic Dragon Aspect but since that mod was hidden no one was able to use my mod. After acquiring the permissions I was able to release the mod and merge it with my mod I hope you all enjoy.
To test this mod quick type: player.forceav dragonsouls 3
then-
player.teachword xx01df93 player.teachword xx01df94 player.teachword xx01df95 (xx represents the load number of the Dragonborn DLC in my game its 04)
At this time you will just need to activate and use the shout to see for yourself. I wouldn't keep the save with the shout however! that's cheating! Also the quest to get it is a ton of fun and is rewarding with the shout at the end of the quest :P
Anything that has to do with flying has nothing to do with my mod. Flying is part of the Flying mod beta not apart of my mod. I integrate flying seamlessly into my mod thats it but I do not handle flying. Flying question should be directed to flying mod beta. Normal issues with flying mod beta including continuing to fly even after the power ends - just pull out a weapon and put it away to fix this if it happens to you. This happens from time to time. Overall the mod works fine no CTDs etc. I use it personally and enjoy it.
2024, with Skyrim AE version 1.6.1.0. It works fine and the animation is really funny XD. its like ''noclip on'' . Joke aside, can we fix the animation ? also I kept receiving +1 septims and got -1 septims every second, is that a bug too ?
(EDIT): +1 -1 septims comes from TrueHUD, disabled recent loots. Its will be fine. , the weird animation come from i'm not install Nemesis correctly. https://www.youtube.com/watch?v=DetaxKhrtjM
Всем привет! Не понимаю как летать. Крик есть , при использовании появляются полупрозрачные крылья за спиной. Перс потпрыгивает, чуть ими трясет (типа планирует), но полноценный полет не выходит. Заклинание "драгон флай" появляется в магии, оно выбрано , но не понятно как его юзать. Кароче помогите !!! Надо что-то дополнительно установить для реальных полетов?
Полноценный полет управляется модом Flying Mod Beta. Мой мод не имеет ничего общего с полетами. Извините за это, друг!Вы можете увидеть наклейку о моде flying mod beta выше, если это поможет!
something like this already exists in the mod. If you go to the description page I tell you how to get the configuration controls for Flying mod beta. From there you just use the configuration power and set it so that it burns stamina when you fly. Thus when your out of stamina you will fall to the ground.
Truly, without this mod, Dragon Aspect used to be as useful as 70% of other shouts (not very useful).
I'm using More Draconic Aspect Can Fly bc I got scared of the alternative installation process -- mb later.
And I gotta say.... You people are (literally) game changers, more specifically -- gameplay changers. For the last 2 irl days, the only thing I've been doing was flying around discovering locations with Atlas Map -- quests forsaken (only lotd and other mod quests are left anyway lol), fights -- only those I choose to pick (last one: killed the hargraven who was attacking a spriggam and flew away ^_________^), and taking endless screenshots of my character sitting Roden-style on a cliff, standing David-style on the top of a mountain.
This mod made something with my game that countless hours of playing (it's seriously hard to count: I bought the game on a disc in 2011, played from friends' PCs and their accounts over the years) couldn't.
Hey EdmundNoir, i read through the comments and I'm also having a CTD problem, ive looked through my mods and I'm really not sure what the interaction could be, do you have any ideas what popular mods would or could cause an issue like that?
There is no way I can know. I dont have your setup so I cant do anything on my end but I can say my mod doesnt cause CTDs.
I would try to replciate the crash consistently and compare crash logs using Phostwoods crash anlayzer: https://phostwood.github.io/crash-analyzer/skyrim.html
Only you can do that I cant do that for you but I wish you luck!
That actually really helped, i figured it out, Thank you! You also respond super fast, that's really cool, i appreciate that. One other question lol, sorry I'm new to modding, but how do i change the wing type in game? or do i need to reinstall it on vortex?
sounds like the mod isnt activated OR its being overriden by a old patch or another mod. change your load order to fix it and ensure the mod is installed with all the meshes.
thats either load order or relates to unique armor or something that used the tail slot when it shouldnt have. Albiet there is a patch for my mod that changes the slot used for the tail to a completely unused slot but you will always run the risk that another mod will use whatever slot you give it.
Not interested in the flying mod, but the shout changes seem really neat even without it. Two questions: - by making the shout toggleable (and indefinite), is there ever any reason to not have the shout effect active? Can other shouts be used during dragon aspect, or is that basically the "blocker" for not simply running around with dragon aspect active 24/7 - is the glide feature dependent on the flying mod, or will it work without?
by making the shout toggleable (and indefinite), is there ever any reason to not have the shout effect active? Can other shouts be used during dragon aspect, or is that basically the "blocker" for not simply running around with dragon aspect active 24/7
I am so sorry! I answered this in my head and not in real life lol. Got distracted I guess. Yea! its really depends on like your play style there is no in game reason to toggle it off unless you just dont want to glide anymore for some reason OR for example if your in town you may role play that you have to hide your appearance but yea realistically you can keep it on and use other shouts as much as you want! I roll play to turn it off when I enter towns because in my head it would be too alarming lol.
Thanks again, I'll give this a try together with your shout mod and most of simonrim. Seems like a great option for less involved shout mechanics than Stormcrown while still keeping shouts useful, and your storm call update looks sexy ngl
My mod is More Draconic Aspect. My mod is ESL..............>.................P1FlyingRing.esp is not my mod right. Nor can it be ESL nor did I say it could be. Please see sticky concerning flying mod beta though. The short story of it is that Flying mod beta is not my mod and if you have questions about a mod that isnt mine then the proper place to ask is that mod page not mine. I support another mod/integrate it but that doesn't mean it has anything to do with my mod outside of natural integration. My mod is stand alone. You can use my wings and glide around and toggle the ability whenever you want. Thats my mod. My immersion/integration patch also fixed some bugs with the .esp thats all but again its not my mod, its a patch, and it cant be esl nor did I say it could be unfortunately.
Anyway! I hope that clears things up and im sorry about the confusion friend! I hope you have a awesome day and if you use my mod* I hope you enjoy it!
I see that makes sense. Thought it was this mod since when i hovered over it it said More Draconic Aspect but you’re correct i installed the patch and integration.
It says that because the patch/integration from my mod fixed some bugs from his plugin so it replaces his plugin but still that is his* plugin and what I offer is just a optional patch/integration. Its not my mod. Its a fixed patch/integration plugin and its optional.
Thanks! I am not sure what version 3 you are talking about but to brute force cover everything I will just say off the cuff that all of my work works on any verison of skryim SE past or present. It also works with any version of flying mod beta.
Oh You are talking about my mod. No worries. So I do detail everything I changed in the Changelog and it was a quite a few things you can read it all over me just typing it all out. Version 3 was perfectly fine, but I did make quality life improvements and optimizations following version 3 that you may* like. But if you are playing this on a existing save and you were already using version 3 I would just warn you that you will be effectively unisntalling the mod if you upgrade and that comes with some risks of course. I think it should be okay as the mod is fairly light but still there is risk.
To anyone that might run into the same issue. (Assuming you run into it despite following the installation instructions correctly)
The Issue: activating the Draconic Aspect Shout wouldn't grant me the Flight Power (neither a message, not in the menu, nowhere) therefore I couldn't use the Flying mechanics (unless I added/removed the spells via the console)
Looking at the mod through xEdit - (goes without saying should be loaded along with your entire active Load Order) - I noticed my Bashed Patch ( which was built before installing the mod) was overwriting the 3rd Word of the shout of Draconic Aspect and thereby blocking some of its features, among them the one that added the spell for flight.
The fix: Rebuilding the BashedPatch (after installing the mod) forwarded all necessary changes to the 3rd Word added by the mod and functionality was restored.
P.S. this solution is specific to my LO where the only mod affecting shouts was Thunderchild, if you don't have any mods that edit shouts but DO use a BashedPatch rebuilding it should get you sorted.
keep in mind that if you have any mod editing shouts or their effects, You'll need to check it in xEdit to work out if compatibility is even possible.
As long as mod mod wins conflicts then everything will always work as expected just make sure to place my mod in your load order after mods altering Draconic Aspect and your good
420 comments
To test this mod quick type:
player.forceav dragonsouls 3
then-
player.teachword xx01df93
player.teachword xx01df94
player.teachword xx01df95
(xx represents the load number of the Dragonborn DLC in my game its 04)
At this time you will just need to activate and use the shout to see for yourself. I wouldn't keep the save with the shout however! that's cheating! Also the quest to get it is a ton of fun and is rewarding with the shout at the end of the quest :P
Joke aside, can we fix the animation ? also I kept receiving +1 septims and got -1 septims every second, is that a bug too ?
(EDIT): +1 -1 septims comes from TrueHUD, disabled recent loots. Its will be fine. , the weird animation come from i'm not install Nemesis correctly.
https://www.youtube.com/watch?v=DetaxKhrtjM
Would this be safe to install mid-save?
I'm using More Draconic Aspect Can Fly bc I got scared of the alternative installation process -- mb later.
And I gotta say.... You people are (literally) game changers, more specifically -- gameplay changers.
For the last 2 irl days, the only thing I've been doing was flying around discovering locations with Atlas Map -- quests forsaken (only lotd and other mod quests are left anyway lol), fights -- only those I choose to pick (last one: killed the hargraven who was attacking a spriggam and flew away ^_________^), and taking endless screenshots of my character sitting Roden-style on a cliff, standing David-style on the top of a mountain.
This mod made something with my game that countless hours of playing (it's seriously hard to count: I bought the game on a disc in 2011, played from friends' PCs and their accounts over the years) couldn't.
Thank you _/\_
I would try to replciate the crash consistently and compare crash logs using Phostwoods crash anlayzer:
https://phostwood.github.io/crash-analyzer/skyrim.html
Only you can do that I cant do that for you but I wish you luck!
- by making the shout toggleable (and indefinite), is there ever any reason to not have the shout effect active? Can other shouts be used during dragon aspect, or is that basically the "blocker" for not simply running around with dragon aspect active 24/7
- is the glide feature dependent on the flying mod, or will it work without?
Anyway! I hope that clears things up and im sorry about the confusion friend! I hope you have a awesome day and if you use my mod* I hope you enjoy it!
Thanks, and love your work.
The Issue: activating the Draconic Aspect Shout wouldn't grant me the Flight Power (neither a message, not in the menu, nowhere) therefore I couldn't use the Flying mechanics (unless I added/removed the spells via the console)
Looking at the mod through xEdit - (goes without saying should be loaded along with your entire active Load Order) - I noticed my Bashed Patch ( which was built before installing the mod) was overwriting the 3rd Word of the shout of Draconic Aspect and thereby blocking some of its features, among them the one that added the spell for flight.
The fix: Rebuilding the BashedPatch (after installing the mod) forwarded all necessary changes to the 3rd Word added by the mod and functionality was restored.
P.S. this solution is specific to my LO where the only mod affecting shouts was Thunderchild, if you don't have any mods that edit shouts but DO use a BashedPatch rebuilding it should get you sorted.
keep in mind that if you have any mod editing shouts or their effects, You'll need to check it in xEdit to work out if compatibility is even possible.