Skyrim Special Edition

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Rudy102

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rudy102

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63 comments

  1. TheLoveKing
    TheLoveKing
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    Hello I am a mod author for skyrim on xbox and I was wondering if you would consider allowing me to include your mods into future mod packs for skyrim on xbox by including me into your profile page list of allowed porters. I will give credit back to your nexus profile page in the description of mod page. 
    I really love your mods and would love to make mod packs with them so that I can enhance my skyrim and make it as good as it should be. 

    Thank you and I hope this message finds you well.
  2. HeIIscream
    HeIIscream
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    Would be nice to include some warning that this changes Nordic doors (but only top half?)

    Just spent half an hour trying to find out why my Nordic doors have two different colors
  3. ZodiacBlack
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    I can't find the picture for the mossy version :(

    Nvm the mossy version is perfect, thanks!
    1. Jadex64
      Jadex64
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      Same problem! What does it look like do you think you could add an image of it to the page?
  4. Kulharin
    Kulharin
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    Uh, is it intentional that ruinsdoorextra01 texture is included here?
  5. xBrisLicKx
    xBrisLicKx
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    hey rudy102, how did you get thunder looks so good?
  6. brentw89
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    Does anyone have an opinion on how this mod compares to Astral Aspect - 4K Standing Stones? I was thinking of pairing with Andromeda - Unique Standing Stones.
  7. Jonnecy
    Jonnecy
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    might I ask why there is a "leatherhide01.dds" file in this mod ?! what does this have to do with standing stones :O
    and what about "scrollworktrim*.dds" ? these are for the elder scroll effets :O why
    1. rudy102
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      scrollworktrim*.dds - the top of the stone mesh uses it.
      leatherhide01.dds - I fixed this texture, I use it in my "Nordic Ruins" mod which is complemented by my Standing Stones mod.
  8. cthunsthrall
    cthunsthrall
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    hey rudy,
    i really like your ruinsdoorextra01 material. i wonder if you could do a ruinsdoor01 to match? if you install this texture pack along with some other mods like ruins clutter improved, it ends up making the materials kinda mismatched in some nordic ruin doors. like dark, rusty, mossy in some parts (ruinsdoorextra01) and bright metal (ruinsdoor01) right next to it. if you make a mossy ruinsdoor01 that should fix it and would also make the doors look a lot better imo since that mossy metal looks damn good. thanks
    1. rudy102
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      On my to do list - texture overhaul for nordic metal
    2. cthunsthrall
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      looking forward to it :)
  9. ShadowSwaps
    ShadowSwaps
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    Hi there Rudy. I am in love with your mods, but I cannot for the love of me get them all to work together. I'm using vortex and whenever I install a new one of yours it creates a conflict of one of your existing ones I've already installed. Is there something I need to do manually to get them all working together? Oh, and would you be willing or are you possibly already planning on creating a all-in-one for these mods of yours?
    1. rudy102
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      All my"enb lights" mods use the same texture. Just overwrite it or not, It doesn't matter.
      In this mod there is one texture that is corrected version (specular map was too strong) of that one I use in my Nordic Ruins mod, so just overwrite it.
    2. ShadowSwaps
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      I do not get the option of overwriting through Vortex though? I simply get a prompt asking me if I want it to load before or after another one of your mods. I've tried switching around which ones load first or last, but it wont work. Some of them do, like the soul gems and nirnroots. But butterflies, arrows and others wont work. Should I manually place all mods in my mod folder or?
    3. cthunsthrall
      cthunsthrall
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      you're using the latest version of vortex? are you talking about the red lightning bolt icon?
      i use almost all of rudy's textures plus a ton of other mods and my own. conflict is not a great word for this. it's not a problem that you have multiple mods that include the same texture. it just means you can only pick one of them. it's not gonna cause some huge problem if you pick one or the other, there is no wrong choice. just pick whichever looks better. like rudy said, in this case all the conflicts between the rudy HQ mods are inconsequential, since they're identical. you can just pick arbitrarily.

      i use vortex now too, with over 1500 archives installed and i don't have any problems. there are some files where i have like 10 different mods that "conflict" on that file. for textures that are included in a ton of mods for example, like landscape textures. just click the red lightning bolt and set the priority however seems reasonable. if you want mod A to override mod B, but there's one particular texture from mod B that you still want to keep, then you set mod A to load after mod B in that interface. then, see the orange text that says "X conflicting files" underneath the dropdown menu where you click before/after/never together with? click that, then click "Edit individual files." there you can set the specific override for each file. you can only set those overrides when you've resolved all the "conflicts" by setting before/after rules for every mod. if there's any unresolved conflict then vortex won't let you into that menu. so you have to pick a general rule, then you can define exceptions to that rule in the "edit individual files" menu.

      i'm confused though. i don't get what you mean by "it wont work." are you saying there are problems in-game or just that vortex itself isn't working the way you expect? it's just your description of your problem is pretty vague and unclear
    4. ShadowSwaps
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      I've tried what you suggested before posting here.. What I mean by "it doesnt work" is that, I can get the ENBParticlethingys to work on some of the objects, like the soul gems and the deathbells. But butterflies or torchbugs and others, arrows too wont work. The "lighting" on them just wont show up.
  10. badiser
    badiser
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    Another great texture from Rudy, appreciated as allway, thanks you :)
    1. rudy102
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      My pleasure