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Konkeranto

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konkeranto

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  1. DevDaSage
    DevDaSage
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    Ok, so I am an idiot and took way too long to understand how to use SPID so I made a beginners' Idiot proof set of steps to add items
    Hope this helps !!

    Select the items or mod packages you want to add to game and then select apply script, there find the SPID script
    Then follow the following:
    Step 1: Custom Keyword
    This is used to create keywords of your own! No need to use
    Step 2: String
     This is used to invoke previously added keywords
    There are 2 methods of adding keywords
    1) Custom words
    2) Added through Mods
    leave it blank
    or 
    create specific keywords for selected NPCs
    or 
    ActorTypeNPC
    Step 3: Filter FormIDs
    Here you select IDs of factions, etc to add to
    Supported formIDs available on : "https://www.nexusmods.com/skyrimspecialedition/mods/36869?tab=description"
    Step 4: Min/Max level and Skill level
    Specify Level and skill level of NPCs to be added to
    Step 5: Gender
    Yes
    Step 6: Number
    How many to add
    Step 7: Chance
    Chance as to how often it is added to the actors
    1. Splatulated
      Splatulated
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      hi idiot here, how do i add multiple keywords? what if i want it on multiple genders?

      why do i have to set min/max level and also skill level and the emample image shows 25/50, 14(10) what does that mean?

      what does the base game use for each tier of items and at what chance?
    2. magnum092
      magnum092
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      Have you checked the SPID article 

      https://www.nexusmods.com/skyrimspecialedition/articles/6617

  2. Splatulated
    Splatulated
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    how do i fill this out whats the difference between actor and skill level?  is there a leveled loot list by tier for the vanilla game so i can base things around that so they do not appear too early/late ? how do i set an item for both M and F

    also if i ever get this to work how to i make NPC's wear what i add to them i guess since i guess that is no longer a feature of SPID ?

    also say i have a mod with 665 armor do i drag over the full thing and set it up or do a bit at a time or each piece individually as i dont want npcs spawning with all 665 armour at the same time id like the to use like a full set of something and maybe mix in some vanilla gear too i also want to separate the leather and iron from the glass and dragon tier stuff so they dont all show up at the same time so is there a resource to use to give appropriate spawning points for certain material tiers ?

    could really use a video tutorial all the tutorials don't use this script
  3. SkadiTheFjordWarrior
    SkadiTheFjordWarrior
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    How the f*#@ do I figure out a fighting style/class's form ID?
  4. Legend323232
    Legend323232
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    I give up....nothing works im over it. 
    1. GiantmetalLink
      GiantmetalLink
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      Me neither, I just wanna give Serana the Volkihar Knight outfit, but it doesn't work no matter what I do
  5. yuganeigii25
    yuganeigii25
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    It works but there something "weird" happening let me explain in detail
    the scenario is giving Serana a customized armor set i made and heres how i did it
    1.i tried to directly highlight the armors from ARMO records that i want to give to her and the end result of the script is this
    ;Serana's Cuirass
    Item = 0x928~Armory.esp|Serana|NONE|NONE|NONE|1|NONE
    ;Serana's Hood
    Item = 0x929~Armory.esp|Serana|NONE|NONE|NONE|1|NONE
    ;Serana's Cape
    Item = 0x92A~Armory.esp|Serana|NONE|NONE|NONE|1|NONE
    ;Serana's Skirt
    Item = 0x92B~Armory.esp|Serana|NONE|NONE|NONE|1|NONE
    ;Serana's Gauntlets
    Item = 0x92C~Armory.esp|Serana|NONE|NONE|NONE|1|NONE
    ;Serana's Greaves
    Item = 0x92D~Armory.esp|Serana|NONE|NONE|NONE|1|NONE
    ingame result (after disable/enable command in the console) Serana is wearing everything BUT the armor/cuirass (slot32). shes wearing her default Royal Vampire Armor.

    2.i made an Outfit for her in the record and the script gave this result
    ;TestOutfitSerana
    Outfit = 0x00000976 - Armory.esp | Serana | NONE | NONE | NONE | NONE | NONE
    ingame result is the same after a quick disable/enable in the console. she is wearing everything BUT the armor.
    did i do something wrong or is there (probably) something in my mod that handles her outfit that prevents SPID to edit it? (im not entirely sure actually) my suspects is This

    in the end i just wanna know if i did everything "right"
    thanks in advance for replying
  6. Nuguseyeo
    Nuguseyeo
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    You are my savior. may Kynareth guide your path.
  7. hoangdai94
    hoangdai94
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    @konkeranto Thanks for this useful script, very much appreciate !
    If you ever come back, could you plz consider making an optional file that distributes items based on the Editor ID instead of the FormIDs ? The recent version of SPID has that new feature and it is reliable when we can freely compact the form IDs of the mod's plugin without worrying it affects the SPID ini files.
  8. geraltofrivia3
    geraltofrivia3
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    This is the best mod ive ever encountered for a while , thank you
    only problem that i see , npcs getting spid items in their inventory but they dont wear it ... 

    Fix is the Distribute outfits instead of items, if someone knows how to , that would be appreciated.
    1. Avengersrule2002
      Avengersrule2002
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      I have the same question, Im in the early phases of testing this out with the hopes I could clothe npcs to my liking for first encounter (many followers) - - - its in the inventory but they do not wear it until asked to follow

      Edit - NM, I Figured It Out with the Armor to Outfit Script & Some Study on the SPID Main Page!!!!!
      Thank you for all this !!
    2. wurzajk6c6
      wurzajk6c6
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      share the knowledge, friend
    3. Avengersrule2002
      Avengersrule2002
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      There is a script for creating outfits for armor/clothing mods (armor to outfit script) (apply script sse edit), You have to create the outfits first within the armor/clothing mods with sse edit. (Read the spid main page for details if you have not already)

      Then use this script to add the outfits you created (apply script sse edit)

      in the first two boxes for this script I have been putting the name of the NPC/Follower (btw you can do it for any npc in the game) (nothing in the other boxes) then 100 in the percentage line - - back in mo2 I move the script to the follower mod to keep organized (it will be in overwrite)

      This has been working for me so far

      PS If you have similarly named npcs I'm not sure if you will have issues or not (like Ella / Stella)(i'll find out soon) - - I think you can include more of the form id and stuff to be more specific - - -  and there have been times when I only included the first name and not the entire name and it did not apply, so be aware of those things (Starfire) (Starfire the Titan) for example
  9. abelyo
    abelyo
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    Cool script! Finally I have a way to spread my modded items to NPCs.
    I just got one issue tho. I ran the script on like three mods to spread their items(masks and glasses), left it all on default but set the chance number to 10, but when I go in-game a lot of NPCs ended up with a ton of the items in their inventories.

    Btw, would anyone know if there's a way to use this to fix the SPID problem with NPCs being naked instead of equipping their armor?
    1. DitzyDez666
      DitzyDez666
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      If the script only allows for "Outfits" then no, because you need to use "Item" if you want equip guaranteed, but this edit script may be far too outdated to account for those new improvements to SPID I suppose. I know it still functions, I'm using SPID mods others have made with this.

      I haven't had a chance to use this enough yet, so plz, lmk how iz workin for u even tho iz outdated.
    2. abelyo
      abelyo
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      It works well at distributing mod items. I found out that you cant just make one .txt file with a bunch of mods at once, thats how NPCs end up with a ton of items in their inventories. When I did one .txt file for each mod separately, I got better results. Fewer items distributed for NPCs.
      I did it with weapons, masks, and glasses. So currently I find masks and glasses in almost every humanoid NPC, I want them to be more rare so I guess I need to decrease the chances, maybe to 1%. Tho you can also set it to appear in only a type of NPC, or at an certain level, etc.
      I am still trying to figure out it how to force NPCs to equip the items. But I think SPID doesnt force NPCs to equip stuff anymore, so that might be impossible with current SPID versions. I want to make it so some NPCs are wearing glasses or masks, but so far only a handful of them actually equip it. Mostly commoners, cuz I guess they dont have helmet items with better stats to equip.
      One thing I noticed tho is that my followers actually equip the glasses and masks they get. In fact, they kept switching, sometimes wearing a mask, sometimes glasses. So its really cool if you want to customize your followers a bit with accessories. I will try to distribute wigs as well to see if they change hairstyles at random.
      Basically this scripts works just fine. You just have to learn the settings to distribute stuff properly, but its pretty easy. I might even use it to post my own SPID mods in the future. 
  10. DatGuy27
    DatGuy27
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    for percentage, if i leave it blank will it by default put 100%? or do i manually have to put it as 100?