Skyrim Special Edition

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  1. Janquel
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    1. Does {insert mod here} need a patch?

    If one doesn't exist, I either don't know, or it doesn't. My testing list (probably out of date at this point, but close enough) is here. Being on it doesn't guarantee that I'll make a patch if it needs one, but if it's on that list and one isn't present, you've got decent odds of not needing it.

    2. Can you make a patch for {insert mod here}?

    Probably yes, but I'm also not planning on it. I've burnt out HARD the past couple months. I'm scratching the surface trying to start up on stuff I always planned on doing, but I do NOT intend to have my TODO list grow at this point, because it'd be a miracle if I finish what's on it at this point.

    2a. What about {insert lighting mod}?

    As this was pointed few times before - we're not planning to make the patches for ELFX Shadows. WiZKiD and nicola are working on their own ELFX Shadows - Official Patches Hub, so if you're looking for a patch, you should ask there. ELFX patches available here should work with ELFX Shadows, but some issues can occur. Patches for ELFX Enhancer and ELFX Hardcore won't be compatible due to compacting and eslifying both modules in ELFX Shadows. Those available here are dedicated to original ELFX Enhancer / Hardcore.

    RLO and Relighting Skyrim were started at one point and then abandoned because the parent mods hadn't removed bulbs they disabled which made working with them in CK a nightmare. Relighting Skyrim, as of late 2022, has fixed this so there's potential to revisit this at some point in the future, but it's not an immediate concern.

    3. You made a patch for {mod}. Is it good?

    Honestly, as weird as this sounds, I have no idea. A lot of them I've never played with they're things I just thought looked neat. Some of them are staples of my load order. Some of them are things I tried and made a patch for but ended up not liking. Having a patch should not be taken as a recommendation or indication of quality.

    4. My game crashed after installing your patches, what gives?

    Crashing usually happens because you have some mod which is compacted formIDs, and the patches assume you have not compacted. Patches are made to compacted versions if they're available on the main mod page, otherwise to the uncompacted versions. You may have a compacted version from a discord or something, or in the case of armor mods it's very common for bodyslide specific re-uploads of stuff to compact plugins for people. That's great, but the installer has no way to differentiate, so I stick to the original. You'll need to work around that yourself. 

    5. I found a bug!

    That's not a question. Also, great! Also, an incompatibility isn't a bug. If you want to let us know what's going on, please use screenshots, and especially More Informative Console to point out what's wrong. It might also make you realize it wasn't, in fact, our patch that's the problem :D

    Moving forwards, any bug filed without screenshots with MIC, or appropriate description of debug steps taken will be closed as not a bug without response. We've been fielding debug requests for a long time now - years at this point - and while there's certainly potential for stuff to be wrong in our patches, they've been around long enough and there's SO f***ing MANY of them that trying to disprove any random bug report is a fool's errand and honestly is the primary drain on motivation for making anything new. We are 100% happy to fix any bugs in our s***. But before we handle them, it's on you to demonstrate that it's our s*** causing the bug.

    6. This patch says it needs {insert CC master here}

    Anytime we load up CK, it loads up ALL masters (including those CC) and includes them on the patches. The update is over a year old, I'm done cleaning the masters every time for people who don't want to update.

    Options? You can create dummy esps with the names of the missing CC plugins, and then clean the masters in the patch file using xEdit. Google it, it's not that hard. But really, just update the game at this point. You can update the game and then use Skyrim Lite Loader or "Best of both worlds"   version  of Unofficial Skyrim Special Edition Downgrade Patcher - you'll still have the 1.5.97.0 engine (so all these DLL/SKSE mods which still haven't received the update to the newest version of the game would still work) and all the free CC content which is needed by recent versions of USSEP, CRF, AI Overhaul, Immersive Citizens and ever-increasing amount of our patches based on these mods.

    I've made a Discord server to handle quick questions for those so inclined, and my TODO/pre-release stuff should be there (it's a smidge out of date right now, sorry). There might be folks who can help answer quick questions in there (including us!) but no guarantees.

    Thanks!
  2. Mem147
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    Hello. Please, could you make a patch for Fairy Circles of Skyrim (https://www.nexusmods.com/skyrimspecialedition/mods/101755)?

    There are conflicts in the landscape. https://imgur.com/a/JVoQvf5

    Thank you.
  3. Jon1976
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    There is a ruined building sitting at the road intersection between entering Shor's and taking the path around that is making for a rough ride in touring carriages. Any chance of getting a patch to remove the building rubble?
  4. AndroidBeat
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    would've loved the patches for Tamrielic Culture and Artwork Imports for your Great Cities/Towns/Villages series
  5. V0X228
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    Please, can you make patch for Enchanced Landscapes?
    1. WeldingManDE
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      +1
    2. Plugman86
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      Seconding this, I think Enhanced Landscapes is the one causing a piece of the mountain to block the pathway up to Fallowstone Hall. It's fighting with either that, or Majestic Mountains. 

      https://imgur.com/a/Nhg7trO
    3. DAVID4457
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      +1
    4. Janquel
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      tbh, I'm not sure how this was originally missed, because it should have been something I checked against.

      It might not be for a bit, but I'll take care of this.
    5. Janquel
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      Also I'm an idiot and had completely forgotten about this, but someone has a patch on our discord server for this, and I'm checking it out now.
  6. rileymil
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    Thanks for the patches as always Janquel! The new ones look great. 
  7. quabityassuance
    quabityassuance
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    Would you be able to make a patch for Holidays? Thanks :)
    1. urbon
      urbon
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      what's the issue?
    2. RaduSamanc
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      Holiday's adds decorations like lanterns strung between building, Halloween pumpkins on porches and eaves, etc. during appropriate Skyrim holidays.  Since The Great Town of Shor's Stone changes the layout of  the town, you have stuff floating in mid-air.  A similar problem arises if you use S3D Trees because Holiday's adds some decorations to the vanilla trees, but a patch exists for that problem.
    3. monkeyangie
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      +1 please
    4. Janquel
      Janquel
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      Normally this would have had to wait until I actually got to this one on second pass, but I somehow completely overlooked the 3DNPC patch, so I whipped it out this afternoon. Consider yourself lucky ;D
  8. SkyKatarsis
    SkyKatarsis
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    Hello, thank you for your mod.
    Could you chek fire inside tavern for Patch Embers XD?
    It's look not good.
    1. Janquel
      Janquel
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      Yeah, not sure how I missed this, thanks.
  9. Skinjack
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    I just switched to MO2 and updated Embers from the HD.esp to XD.esp versions. You state in your fomod to check the XD patch only if you are using the non-compacted version. I am assuming you mean bsa or loose files, the latter of which the newest XD comes in. Should I manually mark that checkbox, then? I just wanted to make sure I'm understanding correctly.
    1. Janquel
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      Non-compacted means the version not flagged as ESL. :)
    2. Skinjack
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      OK, sorry. I didn't think about that option because I never do it. Thanks.
    3. nexuskomrad
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      You should totally do it! Once the eslify script is out of targets, you can scan for compactible plugins, compact and flag them to free up slots.
  10. ptolemaitic
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    The auto-detect FOMOD installer is really convenient, thank you so much for that. Seems to work well too. I have Obsidian Weathers and Seasons but not Mountain Fogs (which is included in OWaS), but it still (I think correctly) enabled the Mountain Fogs patch.
  11. starfis
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    The new fomod is installing patch for Redguard Armaments even when I don't have it and it can't be disabled. (Vortex)
    1. Janquel
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      Sorry about that, fixed :)