Skyrim Special Edition

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soldierofwar

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  1. soldierofwar
    soldierofwar
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    Check out the Projects United Discord for updates on The Great Cities Series: https://discord.gg/ZsrydCs
  2. soldierofwar
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    Patch collection by the awesome Janquel: https://www.nexusmods.com/skyrimspecialedition/mods/37414
  3. LD2560
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    I'm having de-loading issues all throughout the mill. That's includes the land, trees, and mountains surrounding the mill. Anyone know of a fix?

    Edit: Nevermind. Turns out, the eFPS - Official Patch Hub already has a fix for it.
  4. lillova10111
    lillova10111
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    Anyone else having LOD issues in just this specific area even with dynolod ran correctly? litterally only in the mill area and thats it
    1. Awyzwizard1992
      Awyzwizard1992
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      Yes I am. Although my issue is was with surrounding trees and landscape would flicker until I passed mixwater mill.
  5. Pictavienne
    Pictavienne
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    Can we move our family there if we are married to Gilfre, the owner of the mill ? 
  6. SkyrimVon
    SkyrimVon
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    I love this mod, but it's not compatible with Legendary Cities - TES Arena - Skyrim Frontier Fortress. Can you make a patch for it?
    1. FightSquid
      FightSquid
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      I've not used that mod so I'm not sure the work required for a patch but you could post that to the patch collection for this mod by Janquel
    2. wu05
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      Legendary Cities - TES Arena has an incompatibility with this mod with its Pagran Village and Mixwater Mill taking up the same location. Fortunately Legendary Cities - TES Arena allows you to install each town in a modular way, and allows you to exclude Pagran Village if you want to use Mixwater Mill
  7. STUVg
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    Having an issue with this and Traverse the Ulvenwald, the trees from that mod are sprouting out of the roof of the houses.

    Is there any fix for this?
  8. biovespa
    biovespa
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    just sharing   - if using:
    The Great Village of Mixwater Mill SSE
    Immersive Citizens - AI Overhaul SE
    and
    Landscape Fixes For Grass Mods patch for  - The Great Village of Mixwater Mill - Fix's Only the Holes in the Ground not the - Navmesh
    so:
    if you using Immersive Citizen - will have Incompatibility  Navmesh  problem with the local Npc's , they will just stand for ever  near the
    Grindstone add by Immersive citizen or trying walking  into walls.
    i made a parch to fix it - if any one needs it - let me know

    unofficial  temp download link :
    Great Village of Mixwater Mill - Immersive Citizen - Patch
    A Cat Life - Patch - TGVillage of Mixwater Mill

    or - if you want to use it with The Great Village of Mixwater Mill  Together with : Mixwater Retreat - A River Abode
    Download patchs link:
    Mixwater Retreat - A River Abode - TGVillage of Mixwater Mill

    p.s the patch - Landscape For Grass Mods -Immersive Citizens PATCH -
    will not fix the navmesh in mixwater mill if using -- The Great Village of Mixwater Mill SSE with Immersive Citizens - AI Overhaul SE
    it safe to Merge everything into 1 file
    1. vinne2001
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      Can I have the patch?
    2. biovespa
      biovespa
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      i re-Edit my post with temp download link
    3. biovespa
      biovespa
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      there you go :
      unofficial  temp download link :
      Great Village of Mixwater Mill - Immersive Citizen - Patch
      A Cat Life - Patch - TGVillage of Mixwater Mill

      or - if you want to use it with The Great Village of Mixwater Mill  Together with : Mixwater Retreat - A River Abode
      Download patchs link:
      Mixwater Retreat - A River Abode - TGVillage of Mixwater Mill

      for now - its rar file - i am trying to learn how to make Fmod installer then ill upload it to nexus
    4. vinne2001
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      Thank you so much. This maybe weird but can you perhaps make Immersive Citizen patch for other The Great Town/Village (TGT of Ivarstead's inn has some compatibilities with immersive citizen) mod if you have the time? 
    5. biovespa
      biovespa
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      what are the issues? because i am checking Ivarstead's inn right now , cant find any , can you give more info about the Ivarstead's inn ?
      maybe its - npc they don't sit and drink ? just standing?
  9. Xanderlew
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    SMIM Patch has a problem in MO2, data isn't valid
    1. Astachura11
      Astachura11
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      +1 can confirm
    2. dhruvsardana
      dhruvsardana
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      bruh just check two comments below
    3. dhruvsardana
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  10. Trompdoy
    Trompdoy
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    Got a quest to investigate the "abondoned" house (worker's house) for squatters. Went inside. Arrow points beyond the walls to an npc that is unreachable.

    It's apparently a quest from Interesting NPCs - Griffith (found the info here)
  11. Vrigadier
    Vrigadier
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    The SMIM Patch Doesn´t Work
  12. hoskope
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    I wonder if anybody has idea, what affects to the grass on the roofs? I had this problem with my large load order (no grass on the roofs), so then i made clean install to other rig, tested out couple of grass mods and everything worked perfectly.